2022-09-19 11:08:42 +00:00
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#pragma once
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#include "xe_window.hpp"
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#include "xe_device.hpp"
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#include "xe_renderer.hpp"
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2022-09-19 16:54:23 +00:00
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#include "xe_render_system.hpp"
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#include "xe_descriptors.hpp"
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2022-09-19 11:08:42 +00:00
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2022-09-19 20:35:45 +00:00
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#include <string>
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2022-09-19 11:08:42 +00:00
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namespace xe {
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class XeEngine {
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public:
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XeEngine(int width, int height, std::string name);
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~XeEngine() {};
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XeEngine(const XeEngine&) = delete;
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XeEngine operator=(const XeEngine&) = delete;
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2022-09-19 16:54:23 +00:00
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XeWindow& getWindow() {
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return xeWindow;
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};
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XeRenderer& getRenderer() {
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return xeRenderer;
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};
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2022-09-19 20:35:45 +00:00
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XeCamera& getCamera() {
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return xeCamera;
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};
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2022-09-19 16:54:23 +00:00
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std::unique_ptr<XeRenderSystem> createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
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std::shared_ptr<XeModel> createModel(const std::string &filename);
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bool beginFrame() { return xeRenderer.beginFrame(); }
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void endFrame() { return xeRenderer.endFrame(); }
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void render(
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XeRenderSystem& xeRenderSystem,
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std::vector<XeGameObject>& gameObjects,
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void* pushConstantData,
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uint32_t pushConstantSize,
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void* uniformBufferData,
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uint32_t uniformBufferSize);
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void close() { vkDeviceWaitIdle(xeDevice.device()); }
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2022-09-19 11:08:42 +00:00
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private:
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2022-09-19 16:54:23 +00:00
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void loadDescriptors();
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XeWindow xeWindow;
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XeDevice xeDevice;
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XeRenderer xeRenderer;
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XeCamera xeCamera;
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std::unique_ptr<XeDescriptorPool> xeDescriptorPool;
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std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
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};
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}
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