2022-09-19 01:20:51 +00:00
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#pragma once
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#include "xe_device.hpp"
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2022-09-23 17:20:30 +00:00
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#include "xe_model.hpp"
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2022-09-19 01:20:51 +00:00
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace xe {
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struct PipelineConfigInfo {
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PipelineConfigInfo(const PipelineConfigInfo&) = delete;
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PipelineConfigInfo& operator=(const PipelineConfigInfo&) = delete;
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VkPipelineViewportStateCreateInfo viewportInfo;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
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VkPipelineRasterizationStateCreateInfo rasterizationInfo;
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VkPipelineMultisampleStateCreateInfo multisampleInfo;
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VkPipelineColorBlendAttachmentState colorBlendAttachment;
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VkPipelineColorBlendStateCreateInfo colorBlendInfo;
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
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std::vector<VkDynamicState> dynamicStateEnables;
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VkPipelineDynamicStateCreateInfo dynamicStateInfo;
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VkPipelineLayout pipelineLayout = nullptr;
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VkRenderPass renderPass = nullptr;
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uint32_t subpass = 0;
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};
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class XePipeline {
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public:
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XePipeline(
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XeDevice &device,
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const std::string& vertFilepath,
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const std::string& fragFilepath,
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const PipelineConfigInfo& configInfo);
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~XePipeline();
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XePipeline(const XePipeline&) = delete;
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XePipeline operator=(const XePipeline&) = delete;
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void bind(VkCommandBuffer commandBuffer);
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static void defaultPipelineConfigInfo(PipelineConfigInfo& configInfo);
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private:
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static std::vector<char> readFile(const std::string& filePath);
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void createGraphicsPipeline(
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const std::string& vertFilePath,
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const std::string& fragFilepath,
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const PipelineConfigInfo& configInfo);
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void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule);
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XeDevice& xeDevice;
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VkPipeline graphicsPipeline;
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VkShaderModule vertShaderModule;
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VkShaderModule fragShaderModule;
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};
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}
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