50 lines
947 B
C++
50 lines
947 B
C++
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#pragma once
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#include "xe_model.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/fwd.hpp>
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#include <memory>
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namespace xe {
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struct TransformComponent {
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glm::vec3 translation{};
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glm::vec3 scale{1.f, 1.f, 1.f};
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glm::vec3 rotation{};
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glm::mat4 mat4();
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glm::mat3 normalMatrix();
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};
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class XeGameObject {
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public:
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using id_t = unsigned int;
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static XeGameObject createGameObject() {
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static id_t currentId = 0;
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return XeGameObject(currentId++);
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}
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XeGameObject(const XeGameObject &) = delete;
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XeGameObject &operator=(const XeGameObject &) = delete;
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XeGameObject(XeGameObject&&) = default;
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XeGameObject &operator=(XeGameObject &&) = default;
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id_t getId() { return id; }
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std::shared_ptr<XeModel> model{};
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glm::vec3 color{};
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TransformComponent transform;
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private:
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XeGameObject(id_t objId) : id{objId} {}
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id_t id;
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};
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}
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