193 lines
5.6 KiB
C++
193 lines
5.6 KiB
C++
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#include "xe_model.hpp"
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#include "xe_utils.hpp"
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#define TINYOBJLOADER_IMPLEMENTATION
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#include "xe_obj_loader.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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#include <cassert>
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#include <cstring>
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#include <unordered_map>
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namespace std {
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template<>
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struct hash<xe::XeModel::Vertex> {
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size_t operator()(xe::XeModel::Vertex const &vertex) const {
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size_t seed = 0;
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xe::hashCombine(seed, vertex.position, vertex.normal, vertex.uv);
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return seed;
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}
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};
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}
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namespace xe {
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XeModel::XeModel(XeDevice &device, const XeModel::Builder &builder) : xeDevice{device} {
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createVertexBuffers(builder.vertices);
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createIndexBuffers(builder.indices);
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}
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XeModel::~XeModel() {}
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std::unique_ptr<XeModel> XeModel::createModelFromFile(XeDevice &device, const std::string &filepath) {
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Builder builder{};
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builder.loadModel(filepath);
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return std::make_unique<XeModel>(device, builder);
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}
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void XeModel::createVertexBuffers(const std::vector<Vertex> &vertices) {
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vertexCount = static_cast<uint32_t>(vertices.size());
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assert(vertexCount >= 3 && "Vertex count must be atleast 3");
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VkDeviceSize bufferSize = sizeof(vertices[0]) * vertexCount;
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uint32_t vertexSize = sizeof(vertices[0]);
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XeBuffer stagingBuffer {
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xeDevice,
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vertexSize,
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vertexCount,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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};
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stagingBuffer.map();
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stagingBuffer.writeToBuffer((void *)vertices.data());
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vertexBuffer = std::make_unique<XeBuffer>(
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xeDevice,
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vertexSize,
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vertexCount,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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);
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xeDevice.copyBuffer(stagingBuffer.getBuffer(), vertexBuffer->getBuffer(), bufferSize);
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}
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void XeModel::createIndexBuffers(const std::vector<uint32_t> &indices) {
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indexCount = static_cast<uint32_t>(indices.size());
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hasIndexBuffer = indexCount > 0;
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if (!hasIndexBuffer) {
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return;
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}
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VkDeviceSize bufferSize = sizeof(indices[0]) * indexCount;
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uint32_t indexSize = sizeof(indices[0]);
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XeBuffer stagingBuffer {
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xeDevice,
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indexSize,
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indexCount,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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};
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stagingBuffer.map();
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stagingBuffer.writeToBuffer((void *)indices.data());
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indexBuffer = std::make_unique<XeBuffer>(
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xeDevice,
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indexSize,
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indexCount,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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);
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xeDevice.copyBuffer(stagingBuffer.getBuffer(), indexBuffer->getBuffer(), bufferSize);
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}
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void XeModel::bind(VkCommandBuffer commandBuffer) {
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VkBuffer buffers[] = {vertexBuffer->getBuffer()};
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VkDeviceSize offsets[] = {0};
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, buffers, offsets);
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if (hasIndexBuffer) {
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vkCmdBindIndexBuffer(commandBuffer, indexBuffer->getBuffer(), 0, VK_INDEX_TYPE_UINT32);
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}
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}
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void XeModel::draw(VkCommandBuffer commandBuffer) {
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if (hasIndexBuffer) {
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vkCmdDrawIndexed(commandBuffer, indexCount, 1, 0, 0, 0);
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} else {
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vkCmdDraw(commandBuffer, vertexCount, 1, 0, 0);
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}
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}
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std::vector<VkVertexInputBindingDescription> XeModel::Vertex::getBindingDescriptions() {
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std::vector<VkVertexInputBindingDescription> bindingDescriptions(1);
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bindingDescriptions[0].binding = 0;
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bindingDescriptions[0].stride = sizeof(Vertex);
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bindingDescriptions[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return bindingDescriptions;
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}
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std::vector<VkVertexInputAttributeDescription> XeModel::Vertex::getAttributeDescriptions() {
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std::vector<VkVertexInputAttributeDescription> attributeDescptions{};
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attributeDescptions.push_back({0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, position)});
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attributeDescptions.push_back({1, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, color)});
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attributeDescptions.push_back({2, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, normal)});
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attributeDescptions.push_back({3, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv)});
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return attributeDescptions;
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}
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void XeModel::Builder::loadModel(const std::string &filepath) {
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tinyobj::attrib_t attrib;
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std::vector<tinyobj::shape_t> shapes;
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std::vector<tinyobj::material_t> materials;
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std::string warn, err;
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if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, filepath.c_str())) {
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throw std::runtime_error(warn + err);
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}
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vertices.clear();
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indices.clear();
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std::unordered_map<Vertex, uint32_t> uniqueVertices{};
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for (const auto &shape : shapes) {
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for (const auto &index : shape.mesh.indices) {
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Vertex vertex{};
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if(index.vertex_index >= 0) {
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vertex.position = {
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attrib.vertices[3 * index.vertex_index + 0],
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attrib.vertices[3 * index.vertex_index + 1],
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attrib.vertices[3 * index.vertex_index + 2]
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};
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vertex.color = {
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attrib.colors[3 * index.vertex_index + 0],
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attrib.colors[3 * index.vertex_index + 1],
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attrib.colors[3 * index.vertex_index + 2]
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};
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}
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if(index.normal_index >= 0) {
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vertex.normal = {
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attrib.normals[3 * index.normal_index + 0],
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attrib.normals[3 * index.normal_index + 1],
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attrib.normals[3 * index.normal_index + 2]
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};
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}
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if(index.texcoord_index >= 0) {
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vertex.uv = {
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attrib.texcoords[2 * index.texcoord_index + 0],
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attrib.texcoords[2 * index.texcoord_index + 1],
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};
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}
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if (uniqueVertices.count(vertex) == 0) {
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uniqueVertices[vertex] = static_cast<uint32_t>(vertices.size());
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vertices.push_back(vertex);
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}
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indices.push_back(uniqueVertices[vertex]);
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}
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}
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}
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}
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