37 lines
897 B
C++
37 lines
897 B
C++
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#pragma once
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#include <glm/fwd.hpp>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace xe {
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class XeCamera {
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public:
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void setOrthographicProjection(
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float left, float right, float top, float bottom, float near, float far);
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void setPerspectiveProjection(
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float fovy, float aspect, float near, float far);
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void setViewDirection(
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glm::vec3 position, glm::vec3 direction, glm::vec3 up = glm::vec3(0.f, -1.f, 0.f));
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void setViewTarget(
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glm::vec3 position, glm::vec3 target, glm::vec3 up = glm::vec3(0.f, -1.f, 0.f));
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void setViewYXZ(
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glm::vec3 position, glm::vec3 rotation);
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const glm::mat4& getProjection() const { return projectionMatrix; }
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const glm::mat4& getView() const { return viewMatrix; }
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private:
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glm::mat4 projectionMatrix{1.f};
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glm::mat4 viewMatrix{1.f};
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};
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}
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