minecraftvulkan/engine/xe_image.hpp

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2022-09-21 02:02:58 +00:00
#pragma once
#include "xe_device.hpp"
#include <string>
namespace xe {
class XeImage {
public:
XeImage(XeDevice &xeDevice, const std::string &filename);
~XeImage();
XeImage(const XeImage&) = delete;
XeImage operator=(const XeImage&) = delete;
private:
void createTextureImage(const std::string &filename);
void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory);
void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout);
void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
XeDevice &xeDevice;
VkImage textureImage;
VkDeviceMemory textureImageMemory;
friend class XeRenderSystem;
};
}