/* ** @file arch.h ** ** @author Warren R. Carithers ** @author K. Reek ** ** Definitions of constants and macros for use ** with the x86 architecture and registers. ** */ #ifndef X86ARCH_H_ #define X86ARCH_H_ /* ** Video stuff */ #define VID_BASE_ADDR 0xB8000 /* ** Memory management */ #define SEG_PRESENT 0x80 #define SEG_PL_0 0x00 #define SEG_PL_1 0x20 #define SEG_PL_2 0x40 #define SEG_PL_3 0x50 #define SEG_SYSTEM 0x00 #define SEG_NON_SYSTEM 0x10 #define SEG_32BIT 0x04 #define DESC_IGATE 0x06 /* ** Exceptions */ #define N_EXCEPTIONS 256 /* ** Bit definitions in registers ** ** See IA-32 Intel Architecture SW Dev. Manual, Volume 3: System ** Programming Guide, page 2-8. */ /* ** EFLAGS */ #define EFL_RSVD 0xffc00000 /* reserved */ #define EFL_MB0 0x00008020 /* must be zero */ #define EFL_MB1 0x00000002 /* must be 1 */ #define EFL_ID 0x00200000 #define EFL_VIP 0x00100000 #define EFL_VIF 0x00080000 #define EFL_AC 0x00040000 #define EFL_VM 0x00020000 #define EFL_RF 0x00010000 #define EFL_NT 0x00004000 #define EFL_IOPL 0x00003000 #define EFL_OF 0x00000800 #define EFL_DF 0x00000400 #define EFL_IF 0x00000200 #define EFL_TF 0x00000100 #define EFL_SF 0x00000080 #define EFL_ZF 0x00000040 #define EFL_AF 0x00000010 #define EFL_PF 0x00000004 #define EFL_CF 0x00000001 /* ** CR0, CR1, CR2, CR3, CR4 ** ** IA-32 V3, page 2-12. */ #define CR0_RSVD 0x1ffaffc0 #define CR0_PG 0x80000000 #define CR0_CD 0x40000000 #define CR0_NW 0x20000000 #define CR0_AM 0x00040000 #define CR0_WP 0x00010000 #define CR0_NE 0x00000020 #define CR0_ET 0x00000010 #define CR0_TS 0x00000008 #define CR0_EM 0x00000004 #define CR0_MP 0x00000002 #define CR0_PE 0x00000001 #define CR1_RSVD 0xffffffff #define CR2_RSVD 0x00000000 #define CR2_PF_LIN_ADDR 0xffffffff #define CR3_RSVD 0x00000fe7 #define CR3_PD_BASE 0xfffff000 #define CR3_PCD 0x00000010 #define CR3_PWT 0x00000008 #define CR4_RSVD 0xfd001000 #define CR4_UINT 0x02000000 #define CR4_PKS 0x01000000 #define CR4_CET 0x00800000 #define CR4_PKE 0x00400000 #define CR4_SMAP 0x00200000 #define CR4_SMEP 0x00100000 #define CR4_KL 0x00080000 #define CR4_OSXS 0x00040000 #define CR4_PCID 0x00020000 #define CR4_FSGS 0x00010000 #define CR4_SMXE 0x00004000 #define CR4_VMXE 0x00002000 #define CR4_LA57 0x00001000 #define CR4_UMIP 0x00000800 #define CR4_OSXMMEXCPT 0x00000400 #define CR4_OSFXSR 0x00000200 #define CR4_PCE 0x00000100 #define CR4_PGE 0x00000080 #define CR4_MCE 0x00000040 #define CR4_PAE 0x00000020 #define CR4_PSE 0x00000010 #define CR4_DE 0x00000008 #define CR4_TSD 0x00000004 #define CR4_PVI 0x00000002 #define CR4_VME 0x00000001 /* ** PMode segment selector field masks ** ** IA-32 V3, page 3-8. */ #define SEG_SEL_IX_MASK 0xfff8 #define SEG_SEL_TI_MASK 0x0004 #define SEG_SEL_RPL_MASK 0x0003 /* ** Segment descriptor bytes ** ** IA-32 V3, page 3-10. ** ** Bytes: ** 0, 1: segment limit 15:0 ** 2, 3: base address 15:0 ** 4: base address 23:16 ** 7: base address 31:24 */ /* ** Byte 5: access control bits ** 7: present ** 6-5: DPL ** 4: system/user ** 3-0: type */ #define SEG_ACCESS_P_MASK 0x80 #define SEG_PRESENT 0x80 #define SEG_NOT_PRESENT 0x00 #define SEG_ACCESS_DPL_MASK 0x60 #define SEG_DPL_0 0x00 #define SEG_DPL_1 0x20 #define SEG_DPL_2 0x40 #define SEG_DPL_3 0x60 #define SEG_ACCESS_S_MASK 0x10 #define SEG_SYSTEM 0x00 #define SEG_NON_SYSTEM 0x10 #define SEG_TYPE_MASK 0x0f #define SEG_DATA_A_BIT 0x1 #define SEG_DATA_W_BIT 0x2 #define SEG_DATA_E_BIT 0x4 #define SEG_CODE_A_BIT 0x1 #define SEG_CODE_R_BIT 0x2 #define SEG_CODE_C_BIT 0x4 #define SEG_DATA_RO 0x0 #define SEG_DATA_ROA 0x1 #define SEG_DATA_RW 0x2 #define SEG_DATA_RWA 0x3 #define SEG_DATA_RO_XD 0x4 #define SEG_DATA_RO_XDA 0x5 #define SEG_DATA_RW_XW 0x6 #define SEG_DATA_RW_XWA 0x7 #define SEG_CODE_XO 0x8 #define SEG_CODE_XOA 0x9 #define SEG_CODE_XR 0xa #define SEG_CODE_XRA 0xb #define SEG_CODE_XO_C 0xc #define SEG_CODE_XO_CA 0xd #define SEG_CODE_XR_C 0xe #define SEG_CODE_XR_CA 0xf /* ** Byte 6: sizes ** 7: granularity ** 6: d/b ** 5: long mode ** 4: available! ** 3-0: upper 4 bits of limit ** 7: base address 31:24 */ #define SEG_SIZE_G_MASK 0x80 #define SEG_GRAN_BYTE 0x00 #define SEG_GRAN_4KBYTE 0x80 #define SEG_SIZE_D_B_MASK 0x40 #define SEG_DB_16BIT 0x00 #define SEG_DB_32BIT 0x40 #define SEG_SIZE_L_MASK 0x20 #define SEG_L_64BIT 0x20 #define SEG_L_32BIT 0x00 #define SEG_SIZE_AVL_MASK 0x10 #define SEG_SIZE_LIM_19_16_MASK 0x0f /* ** System-segment and gate-descriptor types ** ** IA-32 V3, page 3-15. */ // type 0: reserved #define SEG_SYS_16BIT_TSS_AVAIL 0x1 #define SEG_SYS_LDT 0x2 #define SEG_SYS_16BIT_TSS_BUSY 0x3 #define SEG_SYS_16BIT_CALL_GATE 0x4 #define SEG_SYS_TASK_GATE 0x5 #define SEG_SYS_16BIT_INT_GATE 0x6 #define SEG_SYS_16BIT_TRAP_GATE 0x7 // type 8: reserved #define SEG_SYS_32BIT_TSS_AVAIL 0x9 // type A: reserved #define SEG_SYS_32BIT_TSS_BUSY 0xb #define SEG_SYS_32BIT_CALL_GATE 0xc // type D: reserved #define SEG_SYS_32BIT_INT_GATE 0xe #define SEG_SYS_32BIT_TRAP_GATE 0xf /* ** IDT Descriptors ** ** IA-32 V3, page 5-13. ** ** All have a segment selector in bytes 2 and 3; Task Gate descriptors ** have bytes 0, 1, 4, 6, and 7 reserved; others have bytes 0, 1, 6, ** and 7 devoted to the 16 bits of the Offset, with the low nybble of ** byte 4 reserved. */ #define IDT_PRESENT 0x8000 #define IDT_DPL_MASK 0x6000 #define IDT_DPL_0 0x0000 #define IDT_DPL_1 0x2000 #define IDT_DPL_2 0x4000 #define IDT_DPL_3 0x6000 #define IDT_GATE_TYPE 0x0f00 #define IDT_TASK_GATE 0x0500 #define IDT_INT16_GATE 0x0600 #define IDT_INT32_GATE 0x0e00 #define IDT_TRAP16_GATE 0x0700 #define IDT_TRAP32_GATE 0x0f00 /* ** Interrupt vectors */ // predefined by the architecture #define VEC_DIVIDE_ERROR 0x00 #define VEC_DEBUG_EXCEPTION 0x01 #define VEC_NMI_INTERRUPT 0x02 #define VEC_BREAKPOINT 0x03 #define VEC_OVERFLOW 0x04 #define VEC_BOUND_RANGE_EXCEEDED 0x05 #define VEC_INVALID_OPCODE 0x06 #define VEC_DEVICE_NOT_AVAILABLE 0x07 #define VEC_DOUBLE_FAULT 0x08 #define VEC_COPROCESSOR_OVERRUN 0x09 #define VEC_INVALID_TSS 0x0a #define VEC_SEGMENT_NOT_PRESENT 0x0b #define VEC_STACK_FAULT 0x0c #define VEC_GENERAL_PROTECTION 0x0d #define VEC_PAGE_FAULT 0x0e // 0x0f is reserved - unused #define VEC_FPU_ERROR 0x10 #define VEC_ALIGNMENT_CHECK 0x11 #define VEC_MACHINE_CHECK 0x12 #define VEC_SIMD_FP_EXCEPTION 0x13 #define VEC_VIRT_EXCEPTION 0x14 #define VEC_CTRL_PROT_EXCEPTION 0x15 // 0x16 through 0x1f are reserved // 0x20 through 0xff are user-defined, non-reserved // IRQ0 through IRQ15 will use vectors 0x20 through 0x2f #define VEC_TIMER 0x20 #define VEC_KBD 0x21 #define VEC_COM2 0x23 #define VEC_COM1 0x24 #define VEC_PARALLEL 0x25 #define VEC_FLOPPY 0x26 #define VEC_MYSTERY 0x27 #define VEC_MOUSE 0x2c #endif