package net.tylermurphy.hideAndSeek.command; import static net.tylermurphy.hideAndSeek.Config.*; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.ArrayList; import java.util.Arrays; import org.bukkit.Bukkit; import org.bukkit.command.CommandSender; import org.bukkit.scheduler.BukkitRunnable; import net.tylermurphy.hideAndSeek.Main; public class SaveMap implements ICommand { public static boolean runningBackup = false; public void execute(CommandSender sender, String[] args) { if(!Main.plugin.status.equals("Standby")) { sender.sendMessage(errorPrefix + "Game is currently in session"); return; } if(spawnPosition.getBlockX() == 0 && spawnPosition.getBlockY() == 0 && spawnPosition.getBlockZ() == 0) { sender.sendMessage(errorPrefix + "Please set spawn location first"); return; } sender.sendMessage(messagePrefix + "Starting map save"); sender.sendMessage(warningPrefix + "All commands will be disabled when the save is in progress. Do not turn off the server."); Bukkit.getServer().getWorld(spawnWorld).save(); BukkitRunnable runnable = new BukkitRunnable() { public void run() { File current = new File(Main.root+File.separator+spawnWorld); if(current.exists()) { File temp_destenation = new File(Main.root+File.separator+"temp_hideandseek_"+spawnWorld); File destenation = new File(Main.root+File.separator+"hideandseek_"+spawnWorld); copyFileStructure(current, temp_destenation); if(destenation.exists()) { deleteDirectory(destenation); destenation.mkdir(); } temp_destenation.renameTo(destenation); sender.sendMessage(messagePrefix + "Map save complete"); runningBackup = false; } else { sender.sendMessage(errorPrefix + "Coudnt find current map"); } } }; runnable.runTaskAsynchronously(Main.plugin); runningBackup = true; } private static void copyFileStructure(File source, File target){ try { ArrayList ignore = new ArrayList<>(Arrays.asList("uid.dat", "session.lock")); if(!ignore.contains(source.getName())) { if(source.isDirectory()) { if(!target.exists()) if (!target.mkdirs()) throw new IOException("Couldn't create world directory!"); String files[] = source.list(); for (String file : files) { File srcFile = new File(source, file); File destFile = new File(target, file); copyFileStructure(srcFile, destFile); } } else { InputStream in = new FileInputStream(source); OutputStream out = new FileOutputStream(target); byte[] buffer = new byte[1024]; int length; while ((length = in.read(buffer)) > 0) out.write(buffer, 0, length); in.close(); out.close(); } } } catch (IOException e) { throw new RuntimeException(e); } } private boolean deleteDirectory(File directoryToBeDeleted) { File[] allContents = directoryToBeDeleted.listFiles(); if (allContents != null) { for (File file : allContents) { deleteDirectory(file); } } return directoryToBeDeleted.delete(); } public String getLabel() { return "saveMap"; } public String getUsage() { return ""; } public String getDescription() { return "Saves current map for the game. May lag server."; } }