block solidify time, seeker lobby

This commit is contained in:
Tyler Murphy 2022-08-09 13:43:20 -04:00
parent 00f67f0e45
commit d64dce4a26
14 changed files with 76 additions and 100 deletions

View file

@ -1,7 +1,7 @@
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 https://maven.apache.org/xsd/maven-4.0.0.xsd"><modelVersion>4.0.0</modelVersion>
<groupId>net.tylermurphy</groupId>
<artifactId>KenshinsHideAndSeek</artifactId>
<version>1.6.0</version>
<version>1.6.1</version>
<name>Hide and Seek Plugin</name>
<build>

View file

@ -26,7 +26,7 @@ public class About implements ICommand {
public void execute(Player sender, String[] args) {
sender.sendMessage(
String.format("%s%sHide and Seek %s(%s1.6.0%s)\n", ChatColor.AQUA, ChatColor.BOLD, ChatColor.GRAY,ChatColor.WHITE,ChatColor.GRAY) +
String.format("%s%sHide and Seek %s(%s1.6.1%s)\n", ChatColor.AQUA, ChatColor.BOLD, ChatColor.GRAY,ChatColor.WHITE,ChatColor.GRAY) +
String.format("%sAuthor: %s[KenshinEto]\n", ChatColor.GRAY, ChatColor.WHITE) +
String.format("%sHelp Command: %s/hs %shelp", ChatColor.GRAY, ChatColor.AQUA, ChatColor.WHITE)
);

View file

@ -42,6 +42,10 @@ public class Setup implements ICommand {
msg = msg + "\n" + message("SETUP_LOBBY");
count++;
}
if (seekerLobbyPosition.getBlockX() == 0 && seekerLobbyPosition.getBlockY() == 0 && seekerLobbyPosition.getBlockZ() == 0) {
msg = msg + "\n" + message("SETUP_SEEKER_LOBBY");
count++;
}
if (exitPosition.getBlockX() == 0 && exitPosition.getBlockY() == 0 && exitPosition.getBlockZ() == 0) {
msg = msg + "\n" + message("SETUP_EXIT");
count++;

View file

@ -0,0 +1,31 @@
package net.tylermurphy.hideAndSeek.command.location;
import net.tylermurphy.hideAndSeek.command.ICommand;
import net.tylermurphy.hideAndSeek.command.location.util.LocationUtils;
import net.tylermurphy.hideAndSeek.command.location.util.Locations;
import org.bukkit.entity.Player;
import static net.tylermurphy.hideAndSeek.configuration.Config.*;
public class SetSeekerLobbyLocation implements ICommand {
public void execute(Player sender, String[] args) {
LocationUtils.setLocation(sender, Locations.SEEKER, vector -> {
seekerLobbyWorld = sender.getLocation().getWorld().getName();
seekerLobbyPosition = vector;
});
}
public String getLabel() {
return "setseekerlobby";
}
public String getUsage() {
return "";
}
public String getDescription() {
return "Sets hide and seeks seeker lobby location to current position";
}
}

View file

@ -7,7 +7,8 @@ public enum Locations {
GAME("spawns.game"),
LOBBY("spawns.lobby"),
EXIT("spawns.exit");
EXIT("spawns.exit"),
SEEKER("spawns.seeker");
private final String path;
Locations(String path) {

View file

@ -50,6 +50,7 @@ public class Config {
gameOverPrefix,
warningPrefix,
spawnWorld,
seekerLobbyWorld,
exitWorld,
lobbyWorld,
locale,
@ -67,6 +68,7 @@ public class Config {
spawnPosition,
lobbyPosition,
exitPosition,
seekerLobbyPosition,
worldBorderPosition;
public static boolean
@ -116,7 +118,8 @@ public class Config {
lobbyItemLeavePosition,
lobbyItemStartPosition,
flightToggleItemPosition,
teleportItemPosition;
teleportItemPosition,
solidifyTime;
public static float
seekerPingLeadingVolume,
@ -184,6 +187,14 @@ public class Config {
);
lobbyWorld = config.getString("spawns.lobby.world");
///Seeker Lobby
seekerLobbyPosition = new Vector(
config.getDouble("spawns.seeker.x"),
Math.max(Main.getInstance().supports(18) ? -64 : 0, Math.min(255, config.getDouble("spawns.seeker.y"))),
config.getDouble("spawns.seeker.z")
);
seekerLobbyWorld = config.getString("spawns.seeker.world");
announceMessagesToNonPlayers = config.getBoolean("announceMessagesToNonPlayers");
exitPosition = new Vector(
@ -304,6 +315,7 @@ public class Config {
}
}
}
solidifyTime = Math.max(20,config.getInt("blockhunt.solidifyTime"));
//Leaderboard
LOBBY_TITLE = leaderboard.getString("lobby.title");

View file

@ -333,6 +333,7 @@ public class Game {
if (spawnPosition.getBlockX() == 0 && spawnPosition.getBlockY() == 0 && spawnPosition.getBlockZ() == 0) return true;
if (lobbyPosition.getBlockX() == 0 && lobbyPosition.getBlockY() == 0 && lobbyPosition.getBlockZ() == 0) return true;
if (exitPosition.getBlockX() == 0 && exitPosition.getBlockY() == 0 && exitPosition.getBlockZ() == 0) return true;
if (seekerLobbyPosition.getBlockX() == 0 && seekerLobbyPosition.getBlockY() == 0 && seekerLobbyPosition.getBlockZ() == 0) return true;
if (mapSaveEnabled) {
File destination = new File(Main.getInstance().getWorldContainer() + File.separator + getGameWorld());
if (!destination.exists()) return true;

View file

@ -52,11 +52,8 @@ public class PlayerLoader {
}
public static void loadSeeker(Player player, String gameWorld){
player.teleport(new Location(Bukkit.getWorld(gameWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
player.teleport(new Location(Bukkit.getWorld(gameWorld), seekerLobbyPosition.getX(),seekerLobbyPosition.getY(),seekerLobbyPosition.getZ()));
loadPlayer(player);
player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS,1000000,127,false,false));
player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW,1000000,127,false,false));
player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP,1000000,128,false,false));
Titles.sendTitle(player, 10, 70, 20, ChatColor.WHITE + "" + message("SEEKER_TEAM_NAME"), ChatColor.WHITE + message("SEEKERS_SUBTITLE").toString());
}

View file

@ -1,21 +1,19 @@
package net.tylermurphy.hideAndSeek.game.listener;
import static com.comphenix.protocol.PacketType.Play.Client.*;
import static net.tylermurphy.hideAndSeek.configuration.Config.solidifyTime;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.ProtocolManager;
import com.comphenix.protocol.events.PacketAdapter;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.events.PacketEvent;
import com.cryptomorin.xseries.XMaterial;
import net.tylermurphy.hideAndSeek.Main;
import net.tylermurphy.hideAndSeek.game.util.Disguise;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.attribute.Attribute;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@ -23,15 +21,9 @@ import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import java.util.ArrayList;
import java.util.List;
@SuppressWarnings("deprecation")
public class DisguiseHandler implements Listener {
private static final ProtocolManager protocolManager = ProtocolLibrary.getProtocolManager();
@ -50,18 +42,11 @@ public class DisguiseHandler implements Listener {
if(lastLocation.getWorld() != currentLocation.getWorld()) return;
double distance = lastLocation.distance(currentLocation);
disguise.setSolidify(distance < .1);
}, 40L);
}, solidifyTime);
if(event.getFrom().distance(event.getTo()) > .1)
disguise.setSolidify(false);
}
// @EventHandler(priority = EventPriority.MONITOR)
// public void onInteract(PlayerInteractEvent event) {
// Action action = event.getAction();
// Player player = event.getPlayer();
// Block block = event.
// }
private PacketAdapter createProtocol(){
return new PacketAdapter(Main.getInstance(), USE_ENTITY) {
@ -69,7 +54,6 @@ public class DisguiseHandler implements Listener {
public void onPacketReceiving(PacketEvent event){
PacketContainer packet = event.getPacket();
Player player = event.getPlayer();
// if(!Main.getInstance().getBoard().isSeeker(player)) return;
int id = packet.getIntegers().read(0);
Disguise disguise = Main.getInstance().getDisguiser().getByEntityID(id);
if(disguise == null) disguise = Main.getInstance().getDisguiser().getByHitBoxID(id);
@ -91,7 +75,7 @@ public class DisguiseHandler implements Listener {
if(Main.getInstance().supports(9)) {
amount = seeker.getAttribute(Attribute.GENERIC_ATTACK_DAMAGE).getValue();
} else {
amount = getItemDamageValue(seeker.getItemInHand(), disguise.getPlayer(), seeker);
return; //1.8 is not supported in Blockhunt yet!!!
}
disguise.setSolidify(false);
@ -112,76 +96,4 @@ public class DisguiseHandler implements Listener {
Bukkit.getScheduler().scheduleSyncDelayedTask(Main.getInstance(), () -> debounce.remove(disguise.getPlayer()), 10);
}
private int getItemDamageValue(ItemStack is, Player damaged, Player attacker) {
double damageValue = 0;
if (is != null) {
if (is.getType() == XMaterial.WOODEN_SWORD.parseMaterial()) {
damageValue = 5;
} else if (is.getType() == Material.STONE_SWORD) {
damageValue = 6;
} else if (is.getType() == Material.IRON_SWORD) {
damageValue = 7;
} else if (is.getType() == Material.DIAMOND_SWORD) {
damageValue = 8;
} else {
damageValue = 1;
}
damageValue += is.getEnchantmentLevel(Enchantment.DAMAGE_ALL);
}
if (damaged != null) {
Inventory i = damaged.getInventory();
Material helmet = i.getItem(39).getType();
Material chestplate = i.getItem(40).getType();
Material leggings = i.getItem(41).getType();
Material boots = i.getItem(42).getType();
if (helmet == Material.LEATHER_HELMET)
damageValue -= (0.5 / 1.5);
// value shown at bar above the health bar / 1.5
else if (helmet == Material.CHAINMAIL_HELMET
|| helmet == Material.IRON_HELMET
|| helmet == Material.DIAMOND_HELMET
|| helmet == XMaterial.GOLDEN_HELMET.parseMaterial())
damageValue -= (1 / 1.5);
if (chestplate == Material.LEATHER_CHESTPLATE)
damageValue -= (1.0);
else if (chestplate == Material.CHAINMAIL_CHESTPLATE
|| chestplate == XMaterial.GOLDEN_CHESTPLATE.parseMaterial())
damageValue -= (2.5 / 1.5);
else if (chestplate == Material.IRON_CHESTPLATE)
damageValue -= (3 / 1.5);
else if (chestplate == Material.DIAMOND_CHESTPLATE)
damageValue -= (4 / 1.5);
if (leggings == Material.LEATHER_LEGGINGS)
damageValue -= (1 / 1.5);
else if (leggings == XMaterial.GOLDEN_LEGGINGS.parseMaterial())
damageValue -= (1.0);
else if (leggings == Material.CHAINMAIL_LEGGINGS)
damageValue -= (2 / 1.5);
else if (leggings == Material.IRON_LEGGINGS)
damageValue -= (2.5 / 1.5);
else if (leggings == Material.DIAMOND_LEGGINGS)
damageValue -= (3 / 1.5);
if (boots == Material.LEATHER_BOOTS
|| boots == XMaterial.GOLDEN_BOOTS.parseMaterial()
|| boots == Material.CHAINMAIL_BOOTS)
damageValue -= (0.5 / 1.5);
else if (boots == Material.IRON_BOOTS)
damageValue -= (1 / 1.5);
else if (boots == Material.DIAMOND_BOOTS)
damageValue -= (1.0);
}
for (PotionEffect effect : attacker.getActivePotionEffects()){
if (effect.getType() == PotionEffectType.HARM) {
damageValue += effect.getAmplifier()*1.5;
}
}
return (int) Math.round(Math.max(damageValue, 0.0));
}
}

View file

@ -22,6 +22,7 @@ package net.tylermurphy.hideAndSeek.util;
import net.tylermurphy.hideAndSeek.command.*;
import net.tylermurphy.hideAndSeek.command.location.SetExitLocation;
import net.tylermurphy.hideAndSeek.command.location.SetLobbyLocation;
import net.tylermurphy.hideAndSeek.command.location.SetSeekerLobbyLocation;
import net.tylermurphy.hideAndSeek.command.location.SetSpawnLocation;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@ -53,6 +54,7 @@ public class CommandHandler {
registerCommand(new Stop());
registerCommand(new SetSpawnLocation());
registerCommand(new SetLobbyLocation());
registerCommand(new SetSeekerLobbyLocation());
registerCommand(new SetExitLocation());
registerCommand(new SetBorder());
registerCommand(new Reload());

View file

@ -128,8 +128,11 @@ databaseName: hideandseek
# You want block hunt? We have block hunt! Just enable it below, and set the
# available blocks to pick from, and you're all set! It's that easy!
# Items are displayed in the order that they are listed below.
# The solidifyTime is the time in server ticks that it takes players to solidify.
# Every 20 ticks is a second. Minimum solidifyTime is 20 ticks.
blockhunt:
enabled: false
solidifyTime: 60
blocks: [CRAFTING_TABLE, GRASS_BLOCK, DIRT, BEACON, BOOKSHELF]
worldBorder:
@ -306,6 +309,13 @@ spawns:
y: 0
z: 0
world: world
# Location where seekers wait during the hiding grace period
seeker:
x: 0
y: 0
z: 0
# Currently is not used, seekers are teleported to spawns.game.world
world: world
# Location where players are teleported when they exit (/hs leave)
exit:
x: 0

View file

@ -46,6 +46,7 @@ Localization:
SETUP: "&f&lFühre die folgenden Schritte zur Einrichtung aus:"
SETUP_GAME: "&c&l- &fTeleport-Position für den Spielbeginn festlegen mit /hs setspawn"
SETUP_LOBBY: "&c&l- &fTeleport-Position für die Lobby festlegen mit /hs setlobby"
SETUP_SEEKER_LOBBY: "&c&l- &fTeleport-Position für die Lobby Seekern festlegen mit /hs setseekerlobby"
SETUP_EXIT: "&c&l- &fTeleport-Position für das Spielende festlegen mit /hs setexit"
SETUP_SAVEMAP: "&c&l- &fHide and Seek Weltkarte speichern mit /hs savemap (nach /hs setspawn)"
SETUP_COMPLETE: "Alles eingerichtet! Hide and Seek ist spielbereit."

View file

@ -47,6 +47,7 @@ Localization:
SETUP: "&f&lThe following is needed for setup..."
SETUP_GAME: "&c&l- &fGame spawn isn't set, /hs setspawn"
SETUP_LOBBY: "&c&l- &fLobby spawn isn't set, /hs setlobby"
SET_SEEKER_LOBBY: "&c&l- &fSeeker Lobby spawn isn't set, /hs setseekerlobby"
SETUP_EXIT: "&c&l- &fQuit/exit teleport location isn't set, /hs setexit"
SETUP_SAVEMAP: "&c&l- &fHide and seek map isn't saved, /hs savemap (after /hs setspawn)"
SETUP_BOUNDS: "&c&l- &fPlease set game bounds in 2 opposite corners of the game map, /hs setbounds"

View file

@ -1,6 +1,6 @@
name: KenshinsHideAndSeek
main: net.tylermurphy.hideAndSeek.Main
version: 1.6.0
version: 1.6.1
author: KenshinEto
load: STARTUP
api-version: 1.13
@ -21,6 +21,7 @@ permissions:
hideandseek.setborder: true
hideandseek.setspawn: true
hideandseek.setlobby: true
hideandseek.setseekerlobby: true
hideandseek.setexit: true
hideadnseek.setbounds: true
hideandseek.setup: true
@ -51,6 +52,9 @@ permissions:
hideandseek.setlobby:
description: Allows you to set the game lobby point
default: op
hideandseek.setseekerlobby:
description: Allows you to set the game seeker lobby point
default: op
hideandseek.setexit:
description: Allows you to set the game exit point
default: op