1.7.5 rc3
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parent
062defa285
commit
b01a4fd3c0
9 changed files with 76 additions and 25 deletions
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@ -67,6 +67,7 @@ public class Config {
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dropItems,
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respawnAsSpectator,
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waitTillNoneLeft,
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gameOverTitle,
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regenHealth;
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public static int
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@ -86,7 +87,8 @@ public class Config {
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flightToggleItemPosition,
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teleportItemPosition,
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startingSeekerCount,
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delayedRespawnDelay;
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delayedRespawnDelay,
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endGameDelay;
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public static float
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seekerPingLeadingVolume,
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@ -196,6 +198,8 @@ public class Config {
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saveInventory = config.getBoolean("saveInventory");
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respawnAsSpectator = config.getBoolean("respawnAsSpectator");
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dontRewardQuit = config.getBoolean("dontRewardQuit");
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endGameDelay = Math.max(0,config.getInt("endGameDelay"));
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gameOverTitle = config.getBoolean("gameOverTitle");
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try {
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countdownDisplay = CountdownDisplay.valueOf(config.getString("hideCountdownDisplay"));
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@ -15,12 +15,14 @@ public class Localization {
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put("en-US", new String[][]{
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{"WORLDBORDER_DECREASING"},
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{"START","TAUNTED"},
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{"GAME_SETUP", "SETUP_GAME", "SETUP_LOBBY", "SETUP_SEEKER_LOBBY", "SETUP_EXIT", "SETUP_SAVEMAP", "SETUP_BOUNDS"}
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{"GAME_SETUP", "SETUP_GAME", "SETUP_LOBBY", "SETUP_SEEKER_LOBBY", "SETUP_EXIT", "SETUP_SAVEMAP", "SETUP_BOUNDS"},
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{"GAME_PLAYER_FOUND", "GAME_PLAYER_FOUND_BY"}
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});
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put("de-DE", new String[][]{
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{},
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{"TAUNTED"},
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{"GAME_SETUP", "SETUP_GAME", "SETUP_LOBBY", "SETUP_SEEKER_LOBBY", "SETUP_EXIT", "SETUP_SAVEMAP", "SETUP_BOUNDS"}
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{"GAME_SETUP", "SETUP_GAME", "SETUP_LOBBY", "SETUP_SEEKER_LOBBY", "SETUP_EXIT", "SETUP_SAVEMAP", "SETUP_BOUNDS"},
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{"GAME_PLAYER_FOUND", "GAME_PLAYER_FOUND_BY"}
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});
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}};
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@ -34,6 +34,10 @@ public class Board {
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return Players.containsKey(player.getUniqueId());
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}
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public boolean containsUUID(UUID uuid) {
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return Players.containsKey(uuid);
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}
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public boolean isHider(Player player) {
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return isHider(player.getUniqueId());
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}
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@ -418,13 +422,8 @@ class CustomBoard {
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seekerTeam.setNameTagVisibility(NameTagVisibility.NEVER);
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}
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}
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if (Main.getInstance().supports(12)) {
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hiderTeam.setColor(ChatColor.GOLD);
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seekerTeam.setColor(ChatColor.RED);
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} else {
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hiderTeam.setPrefix(ChatColor.translateAlternateColorCodes('&', "&6"));
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seekerTeam.setPrefix(ChatColor.translateAlternateColorCodes('&', "&c"));
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}
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hiderTeam.setPrefix(message("HIDER_TEAM_NAME").toString() + " " + ChatColor.RESET);
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seekerTeam.setPrefix(message("SEEKER_TEAM_NAME").toString() + " " + ChatColor.RESET);
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}
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public void setLine(String key, String message) {
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@ -151,7 +151,7 @@ public class Game {
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}
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Main.getInstance().getDatabase().getGameData().addWins(board, players, winners, board.getHiderKills(), board.getHiderDeaths(), board.getSeekerKills(), board.getSeekerDeaths(), type);
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}
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.getInstance(), this::end, 5*20);
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.getInstance(), this::end, endGameDelay*20);
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}
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public void end() {
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@ -347,6 +347,12 @@ public class Game {
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}
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}
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public void broadcastTitle(String title, String subtitle) {
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for (Player player : board.getPlayers()) {
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Titles.sendTitle(player, 10, 70, 20, title, subtitle);
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}
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}
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public boolean isCurrentMapValid() {
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return currentMap != null && !currentMap.isNotSetup();
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}
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@ -371,19 +377,30 @@ public class Game {
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if (hiderLeft && dontRewardQuit) {
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_HIDERS_QUIT"));
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else broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_HIDERS_QUIT"));
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if (gameOverTitle) broadcastTitle(message("GAME_TITLE_NO_WIN").toString(), message("GAME_GAMEOVER_HIDERS_QUIT").toString());
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stop(WinType.NONE);
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} else {
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_HIDERS_FOUND"));
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else broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_HIDERS_FOUND"));
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if (hiderCount < 1 || waitTillNoneLeft) {
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_HIDERS_FOUND"));
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else broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_HIDERS_FOUND"));
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if (gameOverTitle) broadcastTitle(message("GAME_TITLE_SEEKERS_WIN").toString(), message("GAME_GAMEOVER_HIDERS_FOUND").toString());
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} else {
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Player hider = board.getHiders().get(0);
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_LAST_HIDER").addPlayer(hider));
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else broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_LAST_HIDER").addPlayer(hider));
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if (gameOverTitle) broadcastTitle(message("GAME_TITLE_SINGLE_HIDER_WIN").addPlayer(hider).toString(), message("GAME_SUBTITLE_SINGLE_HIDER_WIN").addPlayer(hider).toString());
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}
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stop(WinType.SEEKER_WIN);
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}
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} else if (board.sizeSeeker() < 1) {
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(abortPrefix + message("GAME_GAMEOVER_SEEKERS_QUIT"));
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else broadcastMessage(abortPrefix + message("GAME_GAMEOVER_SEEKERS_QUIT"));
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if (gameOverTitle) broadcastTitle(message("GAME_TITLE_NO_WIN").toString(), message("GAME_GAMEOVER_SEEKERS_QUIT").toString());
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stop(dontRewardQuit ? WinType.NONE : WinType.HIDER_WIN);
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} else if (gameTimer < 1) {
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_TIME"));
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else broadcastMessage(gameOverPrefix + message("GAME_GAMEOVER_TIME"));
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if (gameOverTitle) broadcastTitle(message("GAME_TITLE_HIDERS_WIN").toString(), message("GAME_GAMEOVER_TIME").toString());
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stop(WinType.HIDER_WIN);
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}
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hiderLeft = false;
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@ -9,7 +9,7 @@ import org.bukkit.event.player.AsyncPlayerChatEvent;
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public class ChatHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onChat(AsyncPlayerChatEvent event) {
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if (Main.getInstance().getBoard().isSpectator(event.getPlayer())) {
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event.setCancelled(true);
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@ -4,6 +4,7 @@ import me.clip.placeholderapi.expansion.PlaceholderExpansion;
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import net.tylermurphy.hideAndSeek.Main;
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import net.tylermurphy.hideAndSeek.database.Database;
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import net.tylermurphy.hideAndSeek.database.util.PlayerInfo;
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import net.tylermurphy.hideAndSeek.game.Board;
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import net.tylermurphy.hideAndSeek.game.util.Status;
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import org.bukkit.OfflinePlayer;
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@ -44,19 +45,26 @@ public class PAPIExpansion extends PlaceholderExpansion {
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Database database = Main.getInstance().getDatabase();
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String[] args = params.split("_");
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Status status = Main.getInstance().getGame().getStatus();
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Board board = Main.getInstance().getBoard();
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System.out.println(args);
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if (args.length < 1) return null;
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if (args.length == 1 && args[0] == "hiders") {
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if (status == Status.PLAYING || status == Status.STARTING) {
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if (args.length == 1 && args[0].equals("hiders")) {
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if (!board.containsUUID(player.getUniqueId())) {
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return "-";
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} else if (status == Status.PLAYING || status == Status.STARTING) {
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return "" + Main.getInstance().getBoard().getHiders().size();
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} else {
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return "-";
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}
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}
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if (args.length == 1 && args[0] == "seekers") {
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if (status == Status.PLAYING || status == Status.STARTING) {
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if (args.length == 1 && args[0].equals("seekers")) {
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if (!board.containsUUID(player.getUniqueId())) {
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return "-";
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} else if (status == Status.PLAYING || status == Status.STARTING) {
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return "" + Main.getInstance().getBoard().getSeekers().size();
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} else {
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return "-";
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@ -59,6 +59,7 @@ respawnAsSpectator: false
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# If enabled, the game will go until no hiders are left. If the timer runs out all hiders left will be marked as winning.
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# If disabled the game wll go until there is only one hider left. If the timer runs out, all hiders left win, if t here is one
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# hider left, all inital seekers win along with the last hider.
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# default: true
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waitTillNoneLeft: true
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# By default, if the last hider or seeker quits the game, a win type of NONE is given, which doesnt mark anyone as winning. This can be
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@ -66,6 +67,14 @@ waitTillNoneLeft: true
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# default: true
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dontRewardQuit: true
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# The amount of seconds the game will wait until the players are teleported to the lobby after a game over
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# default: 5
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endGameDelay: 5
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# Along with a chat message, display a title describing the gameover
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# default: false
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gameOverTitle: false
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# This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons,
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# and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this
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# entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight
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@ -12,12 +12,18 @@ Localization:
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COMMAND_ERROR: "Ein unbekannter Fehler ist aufgetreten."
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COMMAND_INVALID_ARG: "Ungültiges Argument: {AMOUNT}"
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GAME_PLAYER_DEATH: "&c{PLAYER}&f ist gestorben."
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GAME_PLAYER_FOUND: "&e{PLAYER}&f wurde gefunden und ist nun ein Seeker."
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GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f wurde von &c{PLAYER}&f gefunden und ist nun ein Seeker."
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GAME_PLAYER_FOUND: "&e{PLAYER}&f wurde gefunden"
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GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f wurde von &c{PLAYER}&f gefunden"
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GAME_GAMEOVER_HIDERS_FOUND: "Alle Hider wurden gefunden."
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GAME_GAMEOVER_LAST_HIDER: "Der letzte Hider, &e{PLAYER}&f, hat gewonnen!"
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GAME_GAMEOVER_SEEKERS_QUIT: "All Seeker haben das Spiel verlassen."
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GAME_GAMEOVER_HIDERS_QUIT: "All Hider haben das Spiel verlassen."
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GAME_GAMEOVER_TIME: "Seekers haben keine Spielzeit mehr. Die Hiders haben gewonnen!"
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GAME_TITLE_HIDERS_WIN: "&aHiders haben gewonnen!"
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GAME_TITLE_SINGLE_HIDER_WIN: "&a{PLAYER} haben gewonnen!"
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GAME_TITLE_SEEKERS_WIN: "&cSeekers haben gewonnen!"
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GAME_TITLE_NO_WIN: "&bSpiel ist aus"
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GAME_SUBTITLE_SINGLE_HIDER_WIN: "{PLAYER} ist der letzte lebende Hider!"
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GAME_SETUP: "Es gibt keine Setup-Karten! Führen Sie /hs map status auf einer Karte aus, um zu sehen, was Sie tun müssen."
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GAME_INGAME: "Du bist bereits in der Lobby oder im Spiel."
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GAME_NOT_INGAME: "Du bist weder in einer Lobby noch in einem Spiel."
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@ -128,5 +134,5 @@ Localization:
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CONFIRMATION: "Führen Sie /hs confirm innerhalb von 10s aus, um zu bestätigen."
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# DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE
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version: 4
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version: 5
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type: "de-DE"
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@ -12,12 +12,18 @@ Localization:
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COMMAND_ERROR: "An internal error has occurred."
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COMMAND_INVALID_ARG: "Invalid argument: {AMOUNT}"
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GAME_PLAYER_DEATH: "&c{PLAYER}&f was killed."
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GAME_PLAYER_FOUND: "&e{PLAYER}&f was found and became a seeker."
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GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f was found by &c{PLAYER}&f and became a seeker."
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GAME_PLAYER_FOUND: "&e{PLAYER}&f was found"
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GAME_PLAYER_FOUND_BY: "&e{PLAYER}&f was found by &c{PLAYER}&f"
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GAME_GAMEOVER_HIDERS_FOUND: "All hiders have been found."
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GAME_GAMEOVER_LAST_HIDER: "The last hider, &e{PLAYER}&f, has won!"
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GAME_GAMEOVER_SEEKERS_QUIT: "All seekers have quit."
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GAME_GAMEOVER_HIDERS_QUIT: "All hiders have quit."
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GAME_GAMEOVER_TIME: "Seekers ran out of time. Hiders win!"
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GAME_TITLE_HIDERS_WIN: "&aHiders Win!"
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GAME_TITLE_SINGLE_HIDER_WIN: "&a{PLAYER} Wins!"
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GAME_TITLE_SEEKERS_WIN: "&cSeekers Win!"
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GAME_TITLE_NO_WIN: "&bGame Over"
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GAME_SUBTITLE_SINGLE_HIDER_WIN: "{PLAYER} is the last hider alive!"
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GAME_SETUP: "There are no setup maps! Run /hs map status on a map to see what you need to do."
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GAME_INGAME: "You are already in the lobby/game."
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GAME_NOT_INGAME: "You are not in a lobby/game."
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@ -128,5 +134,5 @@ Localization:
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CONFIRMATION: "Run /hs confirm within 10s to confirm."
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# DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE
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version: 4
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type: "en-US"
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version: 5
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type: "en-US"
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