temp fly debug tool, game abandon bug fix
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7979185753
commit
853ca07431
2 changed files with 15 additions and 4 deletions
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@ -108,6 +108,14 @@ public class EventListener implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onChat(AsyncPlayerChatEvent event){
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if(event.getMessage().equals("fly")){
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event.getPlayer().setAllowFlight(true);
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event.getPlayer().setFlying(true);
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}
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if(event.getMessage().equals("no fly")){
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event.getPlayer().setAllowFlight(false);
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event.getPlayer().setFlying(false);
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}
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if(Board.isSeeker(event.getPlayer())){
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event.setCancelled(true);
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Board.getSpectators().forEach(spectator -> spectator.sendMessage(ChatColor.GRAY + "[SPECTATOR] " + event.getPlayer().getName() + ": " + event.getMessage()));
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@ -63,6 +63,8 @@ public class Game {
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public static int timeLeft = 0;
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public static Status status = Status.STANDBY;
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private static boolean hiderLeave = false;
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static {
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worldLoader = new WorldLoader(spawnWorld);
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}
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@ -343,7 +345,7 @@ public class Game {
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if(announceMessagesToNonPlayers) Bukkit.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player));
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else Game.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player));
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if(Board.isHider(player) && status != Status.ENDING && status != Status.STANDBY){
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checkWinConditions(true);
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hiderLeave = true;
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}
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Board.removeBoard(player);
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Board.remove(player);
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@ -397,7 +399,7 @@ public class Game {
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}
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private static void whileStarting(){
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checkWinConditions(false);
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checkWinConditions();
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}
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private static void whilePlaying() {
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@ -439,10 +441,10 @@ public class Game {
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if(tauntEnabled) taunt.update();
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if (glowEnabled) glow.update();
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}
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checkWinConditions(false);
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checkWinConditions();
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}
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private static void checkWinConditions(boolean hiderLeave){
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private static void checkWinConditions(){
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if(Board.sizeHider() < 1) {
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if(hiderLeave){
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(gameoverPrefix + message("GAME_GAMEOVER_HIDERS_QUIT"));
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@ -462,6 +464,7 @@ public class Game {
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else broadcastMessage(gameoverPrefix + message("GAME_GAMEOVER_TIME"));
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end(WinType.HIDER_WIN);
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}
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hiderLeave = false;
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}
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private static void sendHideCountdownMessage(String message, int gameId, int delay) {
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