finished lobby and manual join system
This commit is contained in:
parent
9d3cf79879
commit
55e15245e6
13 changed files with 186 additions and 27 deletions
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@ -6,6 +6,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.Location;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Player;
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@ -16,7 +17,10 @@ import org.bukkit.util.Vector;
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public class Store {
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public static Map<String,Player>
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playerList = new HashMap<String,Player>();
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playerList = new HashMap<String,Player>();
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public static Map<String,Location>
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playerLastLocationList = new HashMap<String,Location>();
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public static List<String>
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Hider,
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@ -44,6 +48,7 @@ public class Store {
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public static Vector
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spawnPosition,
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lobbyPosition,
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worldborderPosition;
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public static List<String>
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@ -52,7 +57,8 @@ public class Store {
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public static boolean
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nametagsVisible,
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permissionsRequired,
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manualJoin,
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lobbyManualJoin,
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lobbyAnnounced,
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lobbyStarted = false,
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unbreakableArmorstands,
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unbreakablePaintings,
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@ -104,7 +110,12 @@ public class Store {
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getConfig().addDefault("prefix.warning", "&cWarning > &f");
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getConfig().addDefault("nametagsVisible", false);
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getConfig().addDefault("permissionsRequired", true);
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getConfig().addDefault("manualJoin", true);
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getConfig().addDefault("lobby.manualJoin", false);
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getConfig().addDefault("lobby.countdownTime", 60);
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getConfig().addDefault("lobby.announceJoinAndLeave", false);
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getConfig().addDefault("lobby.spawn.x", 0);
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getConfig().addDefault("lobby.spawn.y", 0);
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getConfig().addDefault("lobby.spawn.z", 0);
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getConfig().addDefault("blockSettings.unbreakable.painting", false);
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getConfig().addDefault("blockSettings.unbreakable.armorstand", false);
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getConfig().addDefault("blockSettings.unbreakable.itemframe", false);
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@ -123,6 +134,13 @@ public class Store {
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);
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spawnWorld = getConfig().getString("spawn.world");
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///Lobby
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lobbyPosition = new Vector(
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getConfig().getDouble("lobby.spawn.x"),
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Math.max(0,Math.min(255,getConfig().getDouble("lobby.spawn.y"))),
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getConfig().getDouble("lobby.spawn.z")
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);
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//World border
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worldborderPosition = new Vector(
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getConfig().getInt("worldBorder.x"),
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@ -150,7 +168,7 @@ public class Store {
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//Other
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nametagsVisible = getConfig().getBoolean("nametagsVisible");
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permissionsRequired = getConfig().getBoolean("permissionsRequired");
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manualJoin = getConfig().getBoolean("manualJoin");
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lobbyManualJoin = getConfig().getBoolean("lobby.manualJoin");
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unbreakablePaintings = getConfig().getBoolean("blockSettings.unbreakable.painting");
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unbreakableArmorstands = getConfig().getBoolean("blockSettings.unbreakable.armorstand");
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unbreakableItemframes = getConfig().getBoolean("blockSettings.unbreakable.itemframe");
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@ -29,9 +29,12 @@ public class CommandHandler {
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registerCommand(new Start());
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registerCommand(new Stop());
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registerCommand(new SetSpawnLocation());
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registerCommand(new SetLobbyLocation());
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registerCommand(new SetBorder());
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registerCommand(new Reload());
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registerCommand(new SaveMap());
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registerCommand(new Join());
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registerCommand(new Leave());
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}
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public static boolean handleCommand(CommandSender sender, Command cmd, String label, String[] args) {
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@ -40,7 +40,12 @@ public class EventListener implements Listener {
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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if(status.equals("Playing") || status.equals("Starting")) {
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if(manualJoin && !Functions.playerInProtectedWorld(event.getPlayer())) return;
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if(lobbyManualJoin) {
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event.getPlayer().teleport(new Location(Bukkit.getWorld(spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
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if(event.getPlayer().getWorld().getName().equals("hideandseek_"+spawnWorld)) {
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return;
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} else return;
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}
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Spectator.add(event.getPlayer().getName());
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SpectatorTeam.addEntry(event.getPlayer().getName());
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event.getPlayer().sendMessage(messagePrefix + "You have joined mid game, and thus have been placed on the spectator team.");
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@ -51,16 +56,16 @@ public class EventListener implements Listener {
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}
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event.getPlayer().teleport(new Location(Bukkit.getWorld("hideandseek_"+spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
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} else if(status.equals("Setup") || status.equals("Standby")) {
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if (manualJoin) {
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if (lobbyManualJoin) {
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if(event.getPlayer().getWorld().getName().equals("hideandseek_"+spawnWorld)){
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event.getPlayer().teleport(new Location(Bukkit.getWorld(spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
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event.getPlayer().teleport(new Location(Bukkit.getWorld(spawnWorld), lobbyPosition.getX(),lobbyPosition.getY(),lobbyPosition.getZ()));
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return;
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}
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}
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Hider.add(event.getPlayer().getName());
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HiderTeam.addEntry(event.getPlayer().getName());
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event.getPlayer().setGameMode(GameMode.ADVENTURE);
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event.getPlayer().teleport(new Location(Bukkit.getWorld(spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
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event.getPlayer().teleport(new Location(Bukkit.getWorld(spawnWorld), lobbyPosition.getX(),lobbyPosition.getY(),lobbyPosition.getZ()));
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}
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playerList.put(event.getPlayer().getName(), event.getPlayer());
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}
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@ -12,8 +12,8 @@ import static net.tylermurphy.hideAndSeek.Store.*;
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public class Join implements ICommand {
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public void execute(CommandSender sender, String[] args) {
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if(!manualJoin) {
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sender.sendMessage(errorPrefix + "Manual join isnt enabled in this server");
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if(!lobbyManualJoin) {
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sender.sendMessage(errorPrefix + "Manual join/leave isnt set to manual in this server");
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return;
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}
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if(!status.equals("Standby")) {
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@ -29,23 +29,28 @@ public class Join implements ICommand {
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sender.sendMessage(errorPrefix + "An internal error has occured");
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return;
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}
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if(playerList.containsKey(player.getName())){
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sender.sendMessage(errorPrefix + "You are already in the lobby");
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return;
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}
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playerList.put(player.getName(), player);
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Hider.add(player.getName());
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HiderTeam.addEntry(player.getName());
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playerLastLocationList.put(player.getName(), player.getLocation());
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player.teleport(new Location(Bukkit.getWorld(spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
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Bukkit.broadcastMessage(messagePrefix + sender.getName() + " has joined the game lobby");
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if(lobbyAnnounced) Bukkit.broadcastMessage(messagePrefix + sender.getName() + " has joined the HideAndSeek lobby");
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}
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public String getLabel() {
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return null;
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return "join";
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}
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public String getUsage() {
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return null;
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return "";
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}
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public String getDescription() {
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return null;
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return "Joins the lobby if game is set to manual join/leave";
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}
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}
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56
src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java
Normal file
56
src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java
Normal file
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@ -0,0 +1,56 @@
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package net.tylermurphy.hideAndSeek.command;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import net.tylermurphy.hideAndSeek.util.ICommand;
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import static net.tylermurphy.hideAndSeek.Store.*;
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public class Leave implements ICommand {
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public void execute(CommandSender sender, String[] args) {
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if(!lobbyManualJoin) {
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sender.sendMessage(errorPrefix + "Manual join/leave isnt set to manual in this server");
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return;
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}
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if(!status.equals("Standby")) {
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sender.sendMessage(errorPrefix + "Game is currently in session");
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return;
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}
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if(!lobbyStarted) {
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sender.sendMessage(errorPrefix + "There is currently no lobby in session");
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return;
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}
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Player player = Bukkit.getServer().getPlayer(sender.getName());
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if(player == null) {
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sender.sendMessage(errorPrefix + "An internal error has occured");
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return;
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}
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if(!playerList.containsKey(player.getName())) {
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sender.sendMessage(errorPrefix + "You are currently not in the lobby");
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return;
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}
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playerList.remove(player.getName());
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Hider.remove(player.getName());
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Seeker.remove(player.getName());
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HiderTeam.removeEntry(player.getName());
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SeekerTeam.removeEntry(player.getName());
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player.teleport(playerLastLocationList.get(player.getName()));
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if(lobbyAnnounced) Bukkit.broadcastMessage(messagePrefix + sender.getName() + " has left the HideAndSeek lobby");
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}
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public String getLabel() {
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return "leave";
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}
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public String getUsage() {
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return "";
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}
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public String getDescription() {
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return "Leaves the lobby if game is set to manual join/leave";
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}
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}
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@ -25,7 +25,7 @@ public class Reload implements ICommand {
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} catch(Exception e) {}
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sender.sendMessage(messagePrefix + "Reloaded the config");
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playerList = new HashMap<String,Player>();
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if(!manualJoin) {
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if(!lobbyManualJoin) {
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for(Player p : Bukkit.getOnlinePlayers())
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playerList.put(p.getName(), p);
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}
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@ -0,0 +1,48 @@
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package net.tylermurphy.hideAndSeek.command;
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import static net.tylermurphy.hideAndSeek.Store.*;
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import java.util.HashMap;
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import java.util.Map;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import net.tylermurphy.hideAndSeek.util.ICommand;
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public class SetLobbyLocation implements ICommand {
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public void execute(CommandSender sender, String[] args) {
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Vector newLobbyPosition = new Vector();
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Player player = (Player) sender;
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newLobbyPosition.setX(player.getLocation().getBlockX());
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newLobbyPosition.setY(player.getLocation().getBlockY());
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newLobbyPosition.setZ(player.getLocation().getBlockZ());
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if(!status.equals("Standby")) {
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sender.sendMessage(errorPrefix + "Game is currently in session");
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return;
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}
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lobbyPosition = newLobbyPosition;
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sender.sendMessage(messagePrefix + "Set lobby position to current location");
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Map<String, Object> temp = new HashMap<String,Object>();
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temp.put("x", lobbyPosition.getX());
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temp.put("y", lobbyPosition.getY());
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temp.put("z", lobbyPosition.getZ());
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addToSection("lobby.spawn",temp);
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saveConfig();
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}
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public String getLabel() {
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return "setlobby";
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}
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public String getUsage() {
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return "";
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}
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public String getDescription() {
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return "Sets hide and seeks lobby location to current position";
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}
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}
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@ -32,6 +32,10 @@ public class Start implements ICommand {
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sender.sendMessage(errorPrefix + "Please set spawn location first");
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return;
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}
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if(lobbyPosition.getBlockX() == 0 && lobbyPosition.getBlockY() == 0 && lobbyPosition.getBlockZ() == 0) {
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sender.sendMessage(errorPrefix + "Please set lobby location first");
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return;
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}
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File destenation = new File(Main.root+File.separator+"hideandseek_"+spawnWorld);
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if(!destenation.exists()) {
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sender.sendMessage(errorPrefix + "Please set map save first");
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@ -94,54 +98,54 @@ public class Start implements ICommand {
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Functions.resetWorldborder("hideandseek_"+spawnWorld);
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status = "Starting";
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int temp = gameId;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 30 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 30 seconds to hide!");
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 20 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 20 seconds to hide!");
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}
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}, 20 * 10);
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 10 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 10 seconds to hide!");
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}
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}, 20 * 20);
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 5 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 5 seconds to hide!");
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}
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}, 20 * 25);
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 3 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 3 seconds to hide!");
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}
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}, 20 * 27);
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 2 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 2 seconds to hide!");
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}
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}, 20 * 28);
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Hiders have 1 seconds to hide!");
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Functions.broadcastMessage(messagePrefix + "Hiders have 1 seconds to hide!");
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}
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}, 20 * 29);
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Bukkit.getServer().getScheduler().runTaskLater(Main.plugin, new Runnable() {
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public void run() {
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if(temp != gameId) return;
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Bukkit.getServer().broadcastMessage(messagePrefix + "Attetion SEEKERS, its time to find the hiders!");
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Functions.broadcastMessage(messagePrefix + "Attetion SEEKERS, its time to find the hiders!");
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status = "Playing";
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for(Player player : playerList.values()) {
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Functions.resetPlayer(player);
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@ -41,7 +41,7 @@ public class Stop implements ICommand {
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Hider.add(player.getName());
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HiderTeam.addEntry(player.getName());
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player.getInventory().clear();
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player.teleport(new Location(Bukkit.getWorld(spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
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player.teleport(new Location(Bukkit.getWorld(spawnWorld), lobbyPosition.getX(),lobbyPosition.getY(),lobbyPosition.getZ()));
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for(PotionEffect effect : player.getActivePotionEffects()){
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player.removePotionEffect(effect.getType());
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}
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@ -12,6 +12,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.meta.FireworkMeta;
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import net.tylermurphy.hideAndSeek.Main;
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import net.tylermurphy.hideAndSeek.util.Functions;
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public class Taunt {
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@ -65,7 +66,7 @@ public class Taunt {
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}
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if(taunted != null) {
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taunted.sendMessage(ChatColor.RED + "" + ChatColor.ITALIC + "Oh no! You have been chosed to be taunted.");
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Bukkit.getServer().broadcastMessage(tauntPrefix + " A random hider will be taunted in the next 30s");
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Functions.broadcastMessage(tauntPrefix + " A random hider will be taunted in the next 30s");
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tauntPlayer = taunted.getName();
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Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, new Runnable() {
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public void run() {
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@ -86,7 +87,7 @@ public class Taunt {
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.withTrail()
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.build());
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fw.setFireworkMeta(fwm);
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Bukkit.getServer().broadcastMessage(tauntPrefix + " Taunt has been activated");
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Functions.broadcastMessage(tauntPrefix + " Taunt has been activated");
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}
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tauntPlayer = "";
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waitTaunt();
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@ -5,6 +5,7 @@ import org.bukkit.World;
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import org.bukkit.WorldBorder;
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import net.tylermurphy.hideAndSeek.Main;
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import net.tylermurphy.hideAndSeek.util.Functions;
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import static net.tylermurphy.hideAndSeek.Store.*;
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@ -27,7 +28,7 @@ public class Worldborder {
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private void decreaceWorldborder() {
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if(temp != gameId) return;
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if(currentWorldborderSize-100 > 100) {
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Bukkit.getServer().broadcastMessage(worldborderPrefix + "Worldborder decreacing by 100 blocks over the next 30s");
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Functions.broadcastMessage(worldborderPrefix + "Worldborder decreacing by 100 blocks over the next 30s");
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currentWorldborderSize -= 100;
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World world = Bukkit.getWorld("hideandseek_"+spawnWorld);
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WorldBorder border = world.getWorldBorder();
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@ -161,4 +161,10 @@ public class Functions {
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return p.getWorld().getName().equals("hideandseek_"+spawnWorld) || p.getWorld().getName().equals(spawnWorld);
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}
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public static void broadcastMessage(String message) {
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for(Player player : playerList.values()) {
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player.sendMessage(message);
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}
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}
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}
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@ -19,10 +19,13 @@ permissions:
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hideandseek.reload: true
|
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hideandseek.setborder: true
|
||||
hideandseek.setspawn: true
|
||||
hideandseek.setlobby: true
|
||||
hideandseek.start: true
|
||||
hideandseek.stop: true
|
||||
hideandseek.savemap: true
|
||||
hideandseek.blockbypass: true
|
||||
hideandseek.join: true
|
||||
hideandseek.leave: true
|
||||
hideandseek.about:
|
||||
description: Allows you to run the about command
|
||||
default: true
|
||||
|
@ -38,6 +41,9 @@ permissions:
|
|||
hideandseek.setspawn:
|
||||
description: Allows you to set the game spawn point
|
||||
default: op
|
||||
hideandseek.setlobby:
|
||||
description: Allows you to set the game lobby point
|
||||
default: op
|
||||
hideandseek.start:
|
||||
description: Allows you to start the game
|
||||
default: op
|
||||
|
@ -50,3 +56,9 @@ permissions:
|
|||
hideandseek.blockbypass:
|
||||
description: Allows you to bypass the block break prevention
|
||||
default: op
|
||||
hideandseek.join:
|
||||
description: Allows you to join the game manual lobby
|
||||
default: true
|
||||
hideandseek.leave:
|
||||
description: Allows you to leave the game manual lobby
|
||||
default: true
|
||||
|
|
Loading…
Reference in a new issue