1.3.0 beta 2, bug fixes, added more block settings, added more config options
This commit is contained in:
parent
5306f09eb0
commit
4995dc3544
7 changed files with 254 additions and 105 deletions
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@ -1,67 +0,0 @@
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.ChatColor;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Player;
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import org.bukkit.scoreboard.Scoreboard;
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import org.bukkit.scoreboard.Team;
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import org.bukkit.util.Vector;
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import net.tylermurphy.hideAndSeek.Main;
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public class Store {
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public static Map<String,Player> playerList = new HashMap<String,Player>();
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public static Scoreboard board;
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public static Team Hider,Seeker,Spectator;
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public static String status = "Setup";
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public static String messagePrefix = String.format("%sHide and Seek > %s", ChatColor.BLUE, ChatColor.WHITE);
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public static String errorPrefix = String.format("%sError > %s", ChatColor.RED, ChatColor.WHITE);
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public static Vector spawnPosition;
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public static Vector worldborderPosition;
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public static int worldborderSize,worldborderDelay,currentWorldborderSize;
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public static boolean worldborderEnabled = false, decreaseBorder = false;
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public static List<String> blockedCommands;
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public static String tauntPlayer = "";
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public static int glowTime = 0;
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public static int gameId = 0;
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public static FileConfiguration getConfig() {
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return Main.plugin.getConfig();
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}
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public static void saveConfig() {
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Main.plugin.saveConfig();
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}
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public static void loadConfig() {
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ConfigurationSection spawnConfig = getConfig().getConfigurationSection("spawn");
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if(spawnConfig == null) spawnConfig = getConfig().createSection("spawn");
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spawnPosition = new Vector(spawnConfig.getDouble("x", 0), spawnConfig.getDouble("y", 0), spawnConfig.getDouble("z", 0));
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getConfig().createSection("spawn", spawnConfig.getValues(true));
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ConfigurationSection worldBorderConfig = getConfig().getConfigurationSection("worldBorder");
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if(worldBorderConfig == null) worldBorderConfig = getConfig().createSection("worldBorder");
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worldborderPosition = new Vector(worldBorderConfig.getInt("x", 0), 0, worldBorderConfig.getInt("z", 0));
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worldborderSize = worldBorderConfig.getInt("x", 500);
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worldborderEnabled = worldBorderConfig.getBoolean("enabled", false);
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getConfig().createSection("worldBorder", worldBorderConfig.getValues(true));
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getConfig().addDefault("blockedCommands", new ArrayList<String>());
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blockedCommands = getConfig().getStringList("blockedCommands");
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}
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}
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@ -36,16 +36,22 @@ public class CommandHandler {
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public static boolean handleCommand(CommandSender sender, Command cmd, String label, String[] args) {
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public static boolean handleCommand(CommandSender sender, Command cmd, String label, String[] args) {
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if(sender instanceof Player == false) {
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if(sender instanceof Player == false) {
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sender.sendMessage(errorPrefix + "This command can only be run as a player.");
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sender.sendMessage(errorPrefix + "This command can only be run as a player.");
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} else if(args.length < 1) {
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} else if(args.length < 1 || !COMMAND_REGISTER.containsKey(args[0].toLowerCase()) ) {
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COMMAND_REGISTER.get("about").execute(sender, new String[0]);
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if(permissionsRequired && !sender.hasPermission("hideandseek.about")) {
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} else if(!COMMAND_REGISTER.containsKey(args[0].toLowerCase())) {
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sender.sendMessage(errorPrefix + "You are not allowed to run this command.");
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COMMAND_REGISTER.get("about").execute(sender, Arrays.copyOfRange(args, 1, args.length));
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} else {
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COMMAND_REGISTER.get("about").execute(sender, null);
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}
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} else {
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} else {
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try {
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if(permissionsRequired && !sender.hasPermission("hideandseek."+args[0].toLowerCase())) {
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COMMAND_REGISTER.get(args[0].toLowerCase()).execute(sender,Arrays.copyOfRange(args, 1, args.length));
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sender.sendMessage(errorPrefix + "You are not allowed to run this command.");
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} catch (Exception e) {
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} else {
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sender.sendMessage(errorPrefix + "An error has occured.");
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try {
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e.printStackTrace();
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COMMAND_REGISTER.get(args[0].toLowerCase()).execute(sender,Arrays.copyOfRange(args, 1, args.length));
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} catch (Exception e) {
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sender.sendMessage(errorPrefix + "An error has occured.");
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e.printStackTrace();
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}
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}
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}
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}
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}
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return true;
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return true;
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@ -15,31 +15,56 @@ import org.bukkit.util.Vector;
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public class Store {
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public class Store {
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public static Map<String,Player> playerList = new HashMap<String,Player>();
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public static Map<String,Player>
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playerList = new HashMap<String,Player>();
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public static Scoreboard board;
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public static Scoreboard
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public static Team Hider,Seeker,Spectator;
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board;
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public static String status = "Setup";
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public static Team
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Hider,
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Seeker,
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Spectator;
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public static String messagePrefix,errorPrefix,tauntPrefix,worldborderPrefix,abortPrefix,gameoverPrefix;
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public static String
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messagePrefix,
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errorPrefix,
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tauntPrefix,
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worldborderPrefix,
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abortPrefix,
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gameoverPrefix,
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spawnWorld,
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status = "Setup",
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tauntPlayer = "";
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public static Vector spawnPosition;
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public static Vector
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public static String spawnWorld;
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spawnPosition,
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worldborderPosition;
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public static Vector worldborderPosition;
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public static List<String>
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public static int worldborderSize,worldborderDelay,currentWorldborderSize;
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blockedCommands;
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public static boolean worldborderEnabled = false, decreaseBorder = false;
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public static List<String> blockedCommands;
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public static boolean
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nametagsVisible,
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permissionsRequired,
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unbreakableArmorstands,
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unbreakablePaintings,
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unbreakableItemframes,
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interactableArmorstands,
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interactableItemframes,
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interactableDoors,
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interactableTrapdoors,
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interactableFencegate,
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worldborderEnabled = false,
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decreaseBorder = false;
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public static boolean nametagsVisible;
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public static int
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minPlayers,
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public static String tauntPlayer = "";
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glowTime = 0,
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gameId = 0,
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public static int glowTime = 0;
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worldborderSize,
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worldborderDelay,
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public static int gameId = 0;
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currentWorldborderSize;
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public static FileConfiguration getConfig() {
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public static FileConfiguration getConfig() {
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return Main.plugin.getConfig();
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return Main.plugin.getConfig();
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@ -53,6 +78,7 @@ public class Store {
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Main.plugin.reloadConfig();
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Main.plugin.reloadConfig();
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//Default
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getConfig().addDefault("spawn.x", 0);
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getConfig().addDefault("spawn.x", 0);
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getConfig().addDefault("spawn.y", 0);
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getConfig().addDefault("spawn.y", 0);
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getConfig().addDefault("spawn.z", 0);
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getConfig().addDefault("spawn.z", 0);
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getConfig().addDefault("prefix.abort", "&cAbort > &f");
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getConfig().addDefault("prefix.abort", "&cAbort > &f");
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getConfig().addDefault("prefix.gameover", "&aGame Over > &f");
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getConfig().addDefault("prefix.gameover", "&aGame Over > &f");
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getConfig().addDefault("nametagsVisible", false);
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getConfig().addDefault("nametagsVisible", false);
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getConfig().addDefault("permissionsRequired", true);
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getConfig().addDefault("blockSettings.unbreakable.painting", false);
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getConfig().addDefault("blockSettings.unbreakable.armorstand", false);
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getConfig().addDefault("blockSettings.unbreakable.itemframe", false);
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getConfig().addDefault("blockSettings.interactable.armorstand", true);
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getConfig().addDefault("blockSettings.interactable.itemframe", true);
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getConfig().addDefault("blockSettings.interactable.door", true);
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getConfig().addDefault("blockSettings.interactable.trapdoor", true);
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getConfig().addDefault("blockSettings.interactable.fence", true);
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getConfig().addDefault("minPlayers", 2);
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//Spawn
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spawnPosition = new Vector(
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spawnPosition = new Vector(
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getConfig().getDouble("spawn.x"),
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getConfig().getDouble("spawn.x"),
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getConfig().getDouble("spawn.y"),
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Math.max(0,Math.min(255,getConfig().getDouble("spawn.y"))),
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getConfig().getDouble("spawn.z")
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getConfig().getDouble("spawn.z")
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);
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);
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spawnWorld = getConfig().getString("spawn.world");
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spawnWorld = getConfig().getString("spawn.world");
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//World border
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worldborderPosition = new Vector(
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worldborderPosition = new Vector(
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getConfig().getInt("worldBorder.x"),
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getConfig().getInt("worldBorder.x"),
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0,
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0,
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getConfig().getInt("worldBorder.z")
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getConfig().getInt("worldBorder.z")
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);
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);
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worldborderSize = getConfig().getInt("worldBorder.size");
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worldborderSize = Math.max(100,getConfig().getInt("worldBorder.size"));
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worldborderDelay = getConfig().getInt("worldBorder.delay");
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worldborderDelay = Math.max(1,getConfig().getInt("worldBorder.delay"));
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worldborderEnabled = getConfig().getBoolean("worldBorder.enabled");
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worldborderEnabled = getConfig().getBoolean("worldBorder.enabled");
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blockedCommands = getConfig().getStringList("blockedCommands");
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blockedCommands = getConfig().getStringList("blockedCommands");
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//Prefix
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char SYMBOLE = '\u00A7';
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char SYMBOLE = '\u00A7';
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String SYMBOLE_STRING = new String(new char[] {SYMBOLE});
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String SYMBOLE_STRING = new String(new char[] {SYMBOLE});
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abortPrefix = getConfig().getString("prefix.abort").replace("&", SYMBOLE_STRING);
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abortPrefix = getConfig().getString("prefix.abort").replace("&", SYMBOLE_STRING);
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gameoverPrefix = getConfig().getString("prefix.gameover").replace("&", SYMBOLE_STRING);
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gameoverPrefix = getConfig().getString("prefix.gameover").replace("&", SYMBOLE_STRING);
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//Other
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nametagsVisible = getConfig().getBoolean("nametagsVisible");
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nametagsVisible = getConfig().getBoolean("nametagsVisible");
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permissionsRequired = getConfig().getBoolean("permissionsRequired");
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unbreakablePaintings = getConfig().getBoolean("blockSettings.unbreakable.painting");
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unbreakableArmorstands = getConfig().getBoolean("blockSettings.unbreakable.armorstand");
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unbreakableItemframes = getConfig().getBoolean("blockSettings.unbreakable.itemframe");
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interactableArmorstands = getConfig().getBoolean("blockSettings.interactable.armorstand");
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interactableItemframes = getConfig().getBoolean("blockSettings.interactable.itemframe");
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interactableDoors = getConfig().getBoolean("blockSettings.interactable.door");
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interactableTrapdoors = getConfig().getBoolean("blockSettings.interactable.trapdoor");
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interactableFencegate = getConfig().getBoolean("blockSettings.interactable.fence");
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minPlayers = Math.max(2,getConfig().getInt("minPlayers"));
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getConfig().options().copyDefaults(true);
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getConfig().options().copyDefaults(true);
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saveConfig();
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saveConfig();
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if(spawnPosition.getBlockX() != 0 || spawnPosition.getBlockY() != 0 || spawnPosition.getBlockZ() != 0) {
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if(spawnPosition.getBlockX() != 0 || spawnPosition.getBlockY() != 0 || spawnPosition.getBlockZ() != 0) {
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status = "Standby";
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if(status.equals("Setup")) {
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status = "Standby";
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}
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}
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}
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}
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}
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@ -13,7 +13,7 @@ public class Help implements ICommand {
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for(ICommand command : CommandHandler.COMMAND_REGISTER.values()) {
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for(ICommand command : CommandHandler.COMMAND_REGISTER.values()) {
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message += String.format("%s/hs %s%s %s%s\n %s%s%s", ChatColor.AQUA, ChatColor.WHITE, command.getLabel().toLowerCase(), ChatColor.BLUE, command.getUsage(), ChatColor.GRAY, ChatColor.ITALIC, command.getDescription()+"\n");
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message += String.format("%s/hs %s%s %s%s\n %s%s%s", ChatColor.AQUA, ChatColor.WHITE, command.getLabel().toLowerCase(), ChatColor.BLUE, command.getUsage(), ChatColor.GRAY, ChatColor.ITALIC, command.getDescription()+"\n");
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}
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}
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message = message.substring(0, message.length()-2);
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message = message.substring(0, message.length()-1);
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sender.sendMessage(message);
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sender.sendMessage(message);
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}
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}
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@ -28,8 +28,8 @@ public class Start implements ICommand {
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sender.sendMessage(errorPrefix + "Game is already in session");
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sender.sendMessage(errorPrefix + "Game is already in session");
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return;
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return;
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}
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}
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if(playerList.size() < 2) {
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if(playerList.size() < minPlayers) {
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sender.sendMessage(errorPrefix + "You must have at least 2 players to start");
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sender.sendMessage(errorPrefix + "You must have at least "+minPlayers+" players to start");
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return;
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return;
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}
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}
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@ -8,16 +8,23 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.ItemFrame;
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import org.bukkit.entity.Painting;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Snowball;
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import org.bukkit.entity.Snowball;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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@ -54,7 +61,7 @@ public class EventListener implements Listener {
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}
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}
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@EventHandler
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@EventHandler
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public void onPlayerDamage(EntityDamageEvent event) {
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public void onEntityDamage(EntityDamageEvent event) {
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if(event.getEntity() instanceof Player) {
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if(event.getEntity() instanceof Player) {
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if(!status.equals("Playing")) {
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if(!status.equals("Playing")) {
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event.setCancelled(true);
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event.setCancelled(true);
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@ -80,6 +87,124 @@ public class EventListener implements Listener {
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}
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}
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@EventHandler
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public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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if(event.getEntity() instanceof ArmorStand) {
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if(unbreakableArmorstands) {
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if(event.getDamager() instanceof Player) {
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Player player = (Player) event.getDamager();
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if(status.equals("Playing") || status.equals("Starting") || !player.hasPermission("hideandseek.blockbypass")) {
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System.out.println('t');
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event.setCancelled(true);
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}
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} else {
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event.setCancelled(true);
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}
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}
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}
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}
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@EventHandler
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public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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if(!interactableArmorstands) {
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if(event.getRightClicked() instanceof ArmorStand) {
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if(status.equals("Playing") || status.equals("Starting") || !event.getPlayer().hasPermission("hideandseek.blockbypass")) {
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event.setCancelled(true);
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}
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}
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}
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if(!interactableItemframes) {
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||||||
|
if(event.getRightClicked() instanceof ItemFrame) {
|
||||||
|
if(status.equals("Playing") || status.equals("Starting") || !event.getPlayer().hasPermission("hideandseek.blockbypass")) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onPlayerInteractBlock(PlayerInteractEvent event) {
|
||||||
|
if(!interactableDoors) {
|
||||||
|
if(
|
||||||
|
event.getClickedBlock().getType() == Material.ACACIA_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.BIRCH_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.CRIMSON_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.DARK_OAK_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.IRON_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.JUNGLE_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.OAK_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.SPRUCE_DOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.WARPED_DOOR
|
||||||
|
) {
|
||||||
|
if(status.equals("Playing") || status.equals("Starting") || !event.getPlayer().hasPermission("hideandseek.blockbypass")) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!interactableTrapdoors) {
|
||||||
|
if(
|
||||||
|
event.getClickedBlock().getType() == Material.ACACIA_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.BIRCH_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.CRIMSON_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.DARK_OAK_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.IRON_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.JUNGLE_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.OAK_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.SPRUCE_TRAPDOOR ||
|
||||||
|
event.getClickedBlock().getType() == Material.WARPED_TRAPDOOR
|
||||||
|
) {
|
||||||
|
if(status.equals("Playing") || status.equals("Starting") || !event.getPlayer().hasPermission("hideandseek.blockbypass")) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!interactableFencegate) {
|
||||||
|
if(
|
||||||
|
event.getClickedBlock().getType() == Material.ACACIA_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.BIRCH_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.CRIMSON_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.DARK_OAK_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.JUNGLE_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.OAK_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.SPRUCE_FENCE_GATE ||
|
||||||
|
event.getClickedBlock().getType() == Material.WARPED_FENCE_GATE
|
||||||
|
) {
|
||||||
|
if(status.equals("Playing") || status.equals("Starting") || !event.getPlayer().hasPermission("hideandseek.blockbypass")) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@EventHandler
|
||||||
|
public void onHangingBreakByEntity(HangingBreakByEntityEvent event) {
|
||||||
|
if(event.getEntity() instanceof ItemFrame) {
|
||||||
|
if(unbreakableItemframes) {
|
||||||
|
if(event.getRemover() instanceof Player) {
|
||||||
|
Player player = (Player) event.getRemover();
|
||||||
|
if(status.equals("Playing") || status.equals("Starting") || !player.hasPermission("hideandseek.blockbypass")) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(event.getEntity() instanceof Painting) {
|
||||||
|
if(unbreakableArmorstands) {
|
||||||
|
if(event.getRemover() instanceof Player) {
|
||||||
|
Player player = (Player) event.getRemover();
|
||||||
|
if(status.equals("Playing") || status.equals("Starting") || !player.hasPermission("hideandseek.blockbypass")) {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
event.setCancelled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@EventHandler
|
@EventHandler
|
||||||
public void onProjectile(ProjectileLaunchEvent event) {
|
public void onProjectile(ProjectileLaunchEvent event) {
|
||||||
if(!status.equals("Playing")) return;
|
if(!status.equals("Playing")) return;
|
||||||
|
|
|
@ -9,5 +9,39 @@ commands:
|
||||||
hideandseek:
|
hideandseek:
|
||||||
description: Hide and Seek command
|
description: Hide and Seek command
|
||||||
usage: /hideandseek [about|help|start|stop|setspawn|setseeker]
|
usage: /hideandseek [about|help|start|stop|setspawn|setseeker]
|
||||||
permission: hideAndSeek.admin
|
aliases: hs
|
||||||
aliases: hs
|
permissions:
|
||||||
|
hideandseek.*:
|
||||||
|
description: Gives access to all hideandseek commands
|
||||||
|
children:
|
||||||
|
hideandseek.about: true
|
||||||
|
hideandseek.help: true
|
||||||
|
hideandseek.reload: true
|
||||||
|
hideandseek.setborder: true
|
||||||
|
hideandseek.setspawn: true
|
||||||
|
hideandseek.start: true
|
||||||
|
hideandseek.stop: true
|
||||||
|
hideandseek.about:
|
||||||
|
description: Allows you to run the about command
|
||||||
|
default: true
|
||||||
|
hideandseek.help:
|
||||||
|
description: Allows you to run the help command
|
||||||
|
default: true
|
||||||
|
hideandseek.reload:
|
||||||
|
description: Allows you to reload the config
|
||||||
|
default: op
|
||||||
|
hideandseek.setborder:
|
||||||
|
description: Allows you to set the game worldborder
|
||||||
|
default: op
|
||||||
|
hideandseek.setspawn:
|
||||||
|
description: Allows you to set the game spawn point
|
||||||
|
default: op
|
||||||
|
hideandseek.start:
|
||||||
|
description: Allows you to start the game
|
||||||
|
default: op
|
||||||
|
hideandseek.stop:
|
||||||
|
description: Allows you to stop the game
|
||||||
|
default: op
|
||||||
|
hideandseek.blockbypass:
|
||||||
|
description: Allows you to bypass the block break prevention
|
||||||
|
default: op
|
||||||
|
|
Loading…
Reference in a new issue