added custom leaderboard, bug fixes
This commit is contained in:
parent
ec2bf9d35d
commit
38fd4f5740
10 changed files with 326 additions and 139 deletions
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@ -22,9 +22,12 @@ package net.tylermurphy.hideAndSeek.configuration;
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import net.tylermurphy.hideAndSeek.util.Version;
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import net.tylermurphy.hideAndSeek.util.Version;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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import java.util.Collections;
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import java.util.List;
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public class Config {
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public class Config {
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private static ConfigManager manager;
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private static ConfigManager config, leaderboard;
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public static String
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public static String
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messagePrefix,
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messagePrefix,
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@ -81,105 +84,147 @@ public class Config {
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seekerPingLevel2,
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seekerPingLevel2,
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seekerPingLevel3;
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seekerPingLevel3;
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public static String
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LOBBY_TITLE,
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GAME_TITLE,
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COUNTDOWN_WAITING,
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COUNTDOWN_COUNTING,
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COUNTDOWN_ADMINSTART,
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TAUNT_COUNTING,
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TAUNT_ACTIVE,
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TAUNT_EXPIRED,
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GLOW_ACTIVE,
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GLOW_INACTIVE,
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BORDER_COUNTING,
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BORDER_DECREASING;
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public static List<String>
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LOBBY_CONTENTS,
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GAME_CONTENTS;
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public static List<String>
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blockedCommands;
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public static void loadConfig() {
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public static void loadConfig() {
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manager = new ConfigManager("config.yml");
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config = new ConfigManager("config.yml");
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manager.saveConfig();
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config.saveConfig();
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leaderboard = new ConfigManager("leaderboard.yml");
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leaderboard.saveConfig();
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//Spawn
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//Spawn
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spawnPosition = new Vector(
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spawnPosition = new Vector(
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manager.getDouble("spawns.game.x"),
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config.getDouble("spawns.game.x"),
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Math.max(0, Math.min(255, manager.getDouble("spawns.game.y"))),
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Math.max(0, Math.min(255, config.getDouble("spawns.game.y"))),
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manager.getDouble("spawns.game.z")
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config.getDouble("spawns.game.z")
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);
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);
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spawnWorld = manager.getString("spawns.game.world");
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spawnWorld = config.getString("spawns.game.world");
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///Lobby
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///Lobby
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lobbyPosition = new Vector(
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lobbyPosition = new Vector(
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manager.getDouble("spawns.lobby.x"),
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config.getDouble("spawns.lobby.x"),
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Math.max(0, Math.min(255, manager.getDouble("spawns.lobby.y"))),
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Math.max(0, Math.min(255, config.getDouble("spawns.lobby.y"))),
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manager.getDouble("spawns.lobby.z")
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config.getDouble("spawns.lobby.z")
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);
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);
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lobbyWorld = manager.getString("spawns.lobby.world");
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lobbyWorld = config.getString("spawns.lobby.world");
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announceMessagesToNonPlayers = manager.getBoolean("announceMessagesToNonPlayers");
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announceMessagesToNonPlayers = config.getBoolean("announceMessagesToNonPlayers");
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exitPosition = new Vector(
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exitPosition = new Vector(
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manager.getDouble("spawns.exit.x"),
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config.getDouble("spawns.exit.x"),
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Math.max(0, Math.min(255, manager.getDouble("spawns.exit.y"))),
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Math.max(0, Math.min(255, config.getDouble("spawns.exit.y"))),
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manager.getDouble("spawns.exit.z")
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config.getDouble("spawns.exit.z")
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);
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);
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exitWorld = manager.getString("spawns.exit.world");
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exitWorld = config.getString("spawns.exit.world");
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//World border
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//World border
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worldborderPosition = new Vector(
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worldborderPosition = new Vector(
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manager.getInt("worldBorder.x"),
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config.getInt("worldBorder.x"),
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0,
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0,
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manager.getInt("worldBorder.z")
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config.getInt("worldBorder.z")
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);
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);
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worldborderSize = Math.max(100, manager.getInt("worldBorder.size"));
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worldborderSize = Math.max(100, config.getInt("worldBorder.size"));
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worldborderDelay = Math.max(1, manager.getInt("worldBorder.delay"));
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worldborderDelay = Math.max(1, config.getInt("worldBorder.delay"));
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worldborderEnabled = manager.getBoolean("worldBorder.enabled");
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worldborderEnabled = config.getBoolean("worldBorder.enabled");
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//Prefix
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//Prefix
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char SYMBOLE = '\u00A7';
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char SYMBOLE = '\u00A7';
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String SYMBOLE_STRING = String.valueOf(SYMBOLE);
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String SYMBOLE_STRING = String.valueOf(SYMBOLE);
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messagePrefix = manager.getString("prefix.default").replace("&", SYMBOLE_STRING);
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messagePrefix = config.getString("prefix.default").replace("&", SYMBOLE_STRING);
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errorPrefix = manager.getString("prefix.error").replace("&", SYMBOLE_STRING);
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errorPrefix = config.getString("prefix.error").replace("&", SYMBOLE_STRING);
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tauntPrefix = manager.getString("prefix.taunt").replace("&", SYMBOLE_STRING);
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tauntPrefix = config.getString("prefix.taunt").replace("&", SYMBOLE_STRING);
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worldborderPrefix = manager.getString("prefix.border").replace("&", SYMBOLE_STRING);
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worldborderPrefix = config.getString("prefix.border").replace("&", SYMBOLE_STRING);
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abortPrefix = manager.getString("prefix.abort").replace("&", SYMBOLE_STRING);
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abortPrefix = config.getString("prefix.abort").replace("&", SYMBOLE_STRING);
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gameoverPrefix = manager.getString("prefix.gameover").replace("&", SYMBOLE_STRING);
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gameoverPrefix = config.getString("prefix.gameover").replace("&", SYMBOLE_STRING);
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warningPrefix = manager.getString("prefix.warning").replace("&", SYMBOLE_STRING);
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warningPrefix = config.getString("prefix.warning").replace("&", SYMBOLE_STRING);
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//Map Bounds
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//Map Bounds
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saveMinX = manager.getInt("bounds.min.x");
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saveMinX = config.getInt("bounds.min.x");
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saveMinZ = manager.getInt("bounds.min.z");
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saveMinZ = config.getInt("bounds.min.z");
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saveMaxX = manager.getInt("bounds.max.x");
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saveMaxX = config.getInt("bounds.max.x");
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saveMaxZ = manager.getInt("bounds.max.z");
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saveMaxZ = config.getInt("bounds.max.z");
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//Taunt
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//Taunt
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tauntEnabled = manager.getBoolean("taunt.enabled");
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tauntEnabled = config.getBoolean("taunt.enabled");
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tauntCountdown = manager.getBoolean("taunt.showCountdown");
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tauntCountdown = config.getBoolean("taunt.showCountdown");
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tauntDelay = Math.max(60,manager.getInt("taunt.delay"));
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tauntDelay = Math.max(60, config.getInt("taunt.delay"));
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tauntLast = manager.getBoolean("taunt.whenLastPerson");
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tauntLast = config.getBoolean("taunt.whenLastPerson");
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//Glow
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//Glow
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glowLength = Math.max(1,manager.getInt("glow.time"));
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glowLength = Math.max(1, config.getInt("glow.time"));
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glowStackable = manager.getBoolean("glow.stackable");
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glowStackable = config.getBoolean("glow.stackable");
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glowEnabled = manager.getBoolean("glow.enabled") && Version.atLeast("1.9");
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glowEnabled = config.getBoolean("glow.enabled") && Version.atLeast("1.9");
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//Lobby
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//Lobby
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minPlayers = Math.max(2, manager.getInt("minPlayers"));
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minPlayers = Math.max(2, config.getInt("minPlayers"));
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countdown = Math.max(10,manager.getInt("lobby.countdown"));
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countdown = Math.max(10, config.getInt("lobby.countdown"));
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changeCountdown = Math.max(minPlayers,manager.getInt("lobby.changeCountdown"));
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changeCountdown = Math.max(minPlayers, config.getInt("lobby.changeCountdown"));
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lobbyMin = Math.max(minPlayers,manager.getInt("lobby.min"));
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lobbyMin = Math.max(minPlayers, config.getInt("lobby.min"));
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lobbyMax = manager.getInt("lobby.max");
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lobbyMax = config.getInt("lobby.max");
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lobbyCountdownEnabled = manager.getBoolean("lobby.enabled");
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lobbyCountdownEnabled = config.getBoolean("lobby.enabled");
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//SeekerPing
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//SeekerPing
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seekerPing = manager.getBoolean("seekerPing.enabled");
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seekerPing = config.getBoolean("seekerPing.enabled");
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seekerPingLevel1 = manager.getInt("seekerPing.distances.level1");
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seekerPingLevel1 = config.getInt("seekerPing.distances.level1");
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seekerPingLevel2 = manager.getInt("seekerPing.distances.level2");
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seekerPingLevel2 = config.getInt("seekerPing.distances.level2");
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seekerPingLevel3 = manager.getInt("seekerPing.distances.level3");
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seekerPingLevel3 = config.getInt("seekerPing.distances.level3");
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//Other
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//Other
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nametagsVisible = manager.getBoolean("nametagsVisible");
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nametagsVisible = config.getBoolean("nametagsVisible");
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permissionsRequired = manager.getBoolean("permissionsRequired");
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permissionsRequired = config.getBoolean("permissionsRequired");
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gameLength = manager.getInt("gameLength");
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gameLength = config.getInt("gameLength");
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pvpEnabled = manager.getBoolean("pvp");
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pvpEnabled = config.getBoolean("pvp");
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autoJoin = manager.getBoolean("autoJoin");
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autoJoin = config.getBoolean("autoJoin");
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teleportToExit = manager.getBoolean("teleportToExit");
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teleportToExit = config.getBoolean("teleportToExit");
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locale = manager.getString("locale", "local");
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locale = config.getString("locale", "local");
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blockedCommands = config.getStringList("blockedCommands");
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//Leaderboard
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LOBBY_TITLE = leaderboard.getString("lobby.title");
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GAME_TITLE = leaderboard.getString("game.title");
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LOBBY_CONTENTS = leaderboard.getStringList("lobby.content");
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Collections.reverse(LOBBY_CONTENTS);
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GAME_CONTENTS = leaderboard.getStringList("game.content");
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Collections.reverse(GAME_CONTENTS);
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COUNTDOWN_WAITING = leaderboard.getString("countdown.waiting");
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COUNTDOWN_COUNTING = leaderboard.getString("countdown.counting");
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COUNTDOWN_ADMINSTART = leaderboard.getString("countdown.adminStart");
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TAUNT_COUNTING = leaderboard.getString("taunt.counting");
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TAUNT_ACTIVE = leaderboard.getString("taunt.active");
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TAUNT_EXPIRED = leaderboard.getString("taunt.expired");
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GLOW_ACTIVE = leaderboard.getString("glow.active");
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GLOW_INACTIVE = leaderboard.getString("glow.inactive");
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BORDER_COUNTING = leaderboard.getString("border.counting");
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BORDER_DECREASING = leaderboard.getString("border.decreasing");
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}
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}
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public static void addToConfig(String path, Object value) {
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public static void addToConfig(String path, Object value) {
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manager.set(path, value);
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config.set(path, value);
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}
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}
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public static void saveConfig() {
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public static void saveConfig() {
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manager.saveConfig();
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config.saveConfig();
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}
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}
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}
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}
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@ -26,6 +26,7 @@ import org.bukkit.configuration.file.YamlConfiguration;
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import java.io.*;
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import java.io.*;
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import java.nio.charset.Charset;
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import java.nio.charset.Charset;
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import java.nio.charset.StandardCharsets;
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import java.nio.charset.StandardCharsets;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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public class ConfigManager {
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public class ConfigManager {
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@ -121,6 +122,10 @@ public class ConfigManager {
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}
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}
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}
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}
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public int getDefaultInt(String path){
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return defaultConfig.getInt(path);
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}
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public String getString(String path){
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public String getString(String path){
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String value = config.getString(path);
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String value = config.getString(path);
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if(value == null){
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if(value == null){
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@ -144,6 +149,15 @@ public class ConfigManager {
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}
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}
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}
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}
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public List<String> getStringList(String path){
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List<String> value = config.getStringList(path);
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if(value == null){
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return defaultConfig.getStringList(path);
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} else {
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return value;
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}
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}
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public void reset(String path){
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public void reset(String path){
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config.set(path, defaultConfig.get(path));
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config.set(path, defaultConfig.get(path));
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}
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}
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@ -29,18 +29,21 @@ public class Localization {
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public static final Map<String,LocalizationString> LOCAL = new HashMap<>();
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public static final Map<String,LocalizationString> LOCAL = new HashMap<>();
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private static final String[][] CHANGES = {{"WORLDBORDER_DECREASING"}};
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private static final Map<String,String[][]> CHANGES = new HashMap<String,String[][]>() {{
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put("en-US", new String[][]{{"WORLDBORDER_DECREASING"},{"START","TAUNTED"}});
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put("de-DE", new String[][]{{}});
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}};
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public static void loadLocalization() {
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public static void loadLocalization() {
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ConfigManager manager = new ConfigManager("localization.yml", "lang"+File.separator+"localization_"+Config.locale +".yml");
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ConfigManager manager = new ConfigManager("localization.yml", "lang"+File.separator+"localization_"+Config.locale +".yml");
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int PLUGIN_VERSION = 2;
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int PLUGIN_VERSION = manager.getDefaultInt("version");
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int VERSION = manager.getInt("version");
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int VERSION = manager.getInt("version");
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if(VERSION < PLUGIN_VERSION){
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if(VERSION < PLUGIN_VERSION){
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for(int i = VERSION; i < PLUGIN_VERSION; i++){
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for(int i = VERSION; i < PLUGIN_VERSION; i++){
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if(i < 1) continue;
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if(i < 1) continue;
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String[] changeList = CHANGES[i-1];
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String[] changeList = CHANGES.get(Config.locale)[i-1];
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for(String change : changeList)
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for(String change : changeList)
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manager.reset("Localization." + change);
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manager.reset("Localization." + change);
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}
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}
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@ -21,10 +21,7 @@ package net.tylermurphy.hideAndSeek.game;
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import static net.tylermurphy.hideAndSeek.configuration.Config.*;
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import static net.tylermurphy.hideAndSeek.configuration.Config.*;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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import net.tylermurphy.hideAndSeek.util.Status;
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import net.tylermurphy.hideAndSeek.util.Status;
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@ -151,19 +148,28 @@ public class Board {
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board = new CustomBoard(player, "&l&eHIDE AND SEEK");
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board = new CustomBoard(player, "&l&eHIDE AND SEEK");
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board.updateTeams();
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board.updateTeams();
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}
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}
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board.setLine("hiders", ChatColor.BOLD + "" + ChatColor.YELLOW + "HIDER %" + ChatColor.WHITE + getHiderPercent());
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int i=0;
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board.setLine("seekers", ChatColor.BOLD + "" + ChatColor.RED + "SEEKER %" + ChatColor.WHITE + getSeekerPercent());
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for(String line : LOBBY_CONTENTS){
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if(line.equalsIgnoreCase("")){
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board.addBlank();
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board.addBlank();
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board.setLine("players", "Players: " + playerList.values().size());
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} else if(line.contains("{COUNTDOWN}")){
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board.addBlank();
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if(!lobbyCountdownEnabled){
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if(lobbyCountdownEnabled){
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board.setLine(String.valueOf(i), line.replace("{COUNTDOWN}", COUNTDOWN_ADMINSTART));
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if(Game.countdownTime == -1){
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} else if(Game.countdownTime == -1){
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board.setLine("waiting", "Waiting for players...");
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board.setLine(String.valueOf(i), line.replace("{COUNTDOWN}", COUNTDOWN_WAITING));
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} else {
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} else {
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board.setLine("waiting", "Starting in: "+ChatColor.GREEN + Game.countdownTime+"s");
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board.setLine(String.valueOf(i), line.replace("{COUNTDOWN}", COUNTDOWN_COUNTING.replace("{AMOUNT}",Game.countdownTime+"")));
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}
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}
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} else if(line.contains("{COUNT}")){
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board.setLine(String.valueOf(i), line.replace("{COUNT}", getPlayers().size()+""));
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} else if(line.contains("{SEEKER%}")){
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board.setLine(String.valueOf(i), line.replace("{SEEKER%}", getSeekerPercent()+""));
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} else if(line.contains("{HIDER%}")){
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board.setLine(String.valueOf(i), line.replace("{HIDER%}", getHiderPercent()+""));
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} else {
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} else {
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board.setLine("waiting", "Waiting for gamemaster...");
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board.setLine(String.valueOf(i), line);
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}
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i++;
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}
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}
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board.display();
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board.display();
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customBoards.put(player.getName(), board);
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customBoards.put(player.getName(), board);
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@ -176,42 +182,58 @@ public class Board {
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private static void createGameBoard(Player player, boolean recreate){
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private static void createGameBoard(Player player, boolean recreate){
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CustomBoard board = customBoards.get(player.getName());
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CustomBoard board = customBoards.get(player.getName());
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if(recreate) {
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if(recreate) {
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board = new CustomBoard(player, "&l&eHIDE AND SEEK");
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board = new CustomBoard(player, GAME_TITLE);
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board.updateTeams();
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board.updateTeams();
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}
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}
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board.setLine("hiders", ChatColor.BOLD + "" + ChatColor.YELLOW + "HIDERS:" + ChatColor.WHITE + " " + Hider.size());
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board.setLine("seekers", ChatColor.BOLD + "" + ChatColor.RED + "SEEKERS:" + ChatColor.WHITE + " " + Seeker.size());
|
int i = 0;
|
||||||
|
for(String line : GAME_CONTENTS){
|
||||||
|
if(line.equalsIgnoreCase("")){
|
||||||
board.addBlank();
|
board.addBlank();
|
||||||
if(glowEnabled){
|
|
||||||
if(Game.glow == null || Game.status == Status.STARTING || !Game.glow.isRunning())
|
|
||||||
board.setLine("glow", "Glow: " + ChatColor.RED + "Inactive");
|
|
||||||
else
|
|
||||||
board.setLine("glow", "Glow: " + ChatColor.GREEN + "Active");
|
|
||||||
}
|
|
||||||
if(tauntEnabled && tauntCountdown){
|
|
||||||
if(Game.taunt == null || Game.status == Status.STARTING)
|
|
||||||
board.setLine("taunt", "Taunt: " + ChatColor.YELLOW + "0m0s");
|
|
||||||
else if(!tauntLast && Hider.size() == 1){
|
|
||||||
board.setLine("taunt", "Taunt: " + ChatColor.YELLOW + "Expired");
|
|
||||||
} else if(!Game.taunt.isRunning())
|
|
||||||
board.setLine("taunt", "Taunt: " + ChatColor.YELLOW + Game.taunt.getDelay()/60 + "m" + Game.taunt.getDelay()%60 + "s");
|
|
||||||
else
|
|
||||||
board.setLine("taunt", "Taunt: " + ChatColor.YELLOW + "Active");
|
|
||||||
}
|
|
||||||
if(worldborderEnabled){
|
|
||||||
if(Game.worldBorder == null || Game.status == Status.STARTING){
|
|
||||||
board.setLine("board", "WorldBorder: " + ChatColor.YELLOW + "0m0s");
|
|
||||||
} else if(!Game.worldBorder.isRunning()) {
|
|
||||||
board.setLine("board", "WorldBorder: " + ChatColor.YELLOW + Game.worldBorder.getDelay()/60 + "m" + Game.worldBorder.getDelay()%60 + "s");
|
|
||||||
} else {
|
} else {
|
||||||
board.setLine("board", "WorldBorder: " + ChatColor.YELLOW + "Decreasing");
|
if(line.contains("{TIME}")) {
|
||||||
|
String value = Game.timeLeft/60 + "m" + Game.timeLeft%60 + "s";
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{TIME}", value));
|
||||||
|
} else if(line.contains("{TEAM}")) {
|
||||||
|
String value = getTeam(player);
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{TEAM}", value));
|
||||||
|
} else if(line.contains("{BORDER}")) {
|
||||||
|
if(!worldborderEnabled) continue;
|
||||||
|
if(Game.worldBorder == null || Game.status == Status.STARTING){
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{BORDER}", BORDER_COUNTING.replace("{AMOUNT}", "0")));
|
||||||
|
} else if(!Game.worldBorder.isRunning()) {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{BORDER}", BORDER_COUNTING.replaceFirst("\\{AMOUNT}", Game.worldBorder.getDelay()/60+"").replaceFirst("\\{AMOUNT}", Game.worldBorder.getDelay()%60+"")));
|
||||||
|
} else {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{BORDER}", BORDER_DECREASING));
|
||||||
|
}
|
||||||
|
} else if(line.contains("{TAUNT}")){
|
||||||
|
if(!tauntEnabled) continue;
|
||||||
|
if(Game.taunt == null || Game.status == Status.STARTING) {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{TAUNT}", TAUNT_COUNTING.replace("{AMOUNT}", "0")));
|
||||||
|
} else if(!tauntLast && Hider.size() == 1){
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{TAUNT}", TAUNT_EXPIRED));
|
||||||
|
} else if(!Game.taunt.isRunning()) {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{TAUNT}", TAUNT_COUNTING.replaceFirst("\\{AMOUNT}", Game.taunt.getDelay() / 60 + "").replaceFirst("\\{AMOUNT}", Game.taunt.getDelay() % 60 + "")));
|
||||||
|
} else {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{TAUNT}", TAUNT_ACTIVE));
|
||||||
|
}
|
||||||
|
} else if(line.contains("{GLOW}")){
|
||||||
|
if(!glowEnabled) return;
|
||||||
|
if(Game.glow == null || Game.status == Status.STARTING || !Game.glow.isRunning()) {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{GLOW}", GLOW_INACTIVE));
|
||||||
|
} else {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{GLOW}", GLOW_ACTIVE));
|
||||||
|
}
|
||||||
|
} else if(line.contains("{#SEEKER}")) {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{#SEEKER}", getSeekers().size()+""));
|
||||||
|
} else if(line.contains("{#HIDER}")) {
|
||||||
|
board.setLine(String.valueOf(i), line.replace("{#HIDER}", getHiders().size()+""));
|
||||||
|
} else {
|
||||||
|
board.setLine(String.valueOf(i), line);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(glowEnabled || (tauntEnabled && tauntCountdown) || worldborderEnabled)
|
i++;
|
||||||
board.addBlank();
|
}
|
||||||
board.setLine("time", "Time Left: " + ChatColor.GREEN + Game.timeLeft/60 + "m" + Game.timeLeft%60 + "s");
|
|
||||||
board.addBlank();
|
|
||||||
board.setLine("team", "Team: " + getTeam(player));
|
|
||||||
board.display();
|
board.display();
|
||||||
customBoards.put(player.getName(), board);
|
customBoards.put(player.getName(), board);
|
||||||
}
|
}
|
||||||
|
@ -332,9 +354,9 @@ class CustomBoard {
|
||||||
public void setLine(String key, String message){
|
public void setLine(String key, String message){
|
||||||
Line line = LINES.get(key);
|
Line line = LINES.get(key);
|
||||||
if(line == null)
|
if(line == null)
|
||||||
addLine(key, message);
|
addLine(key, ChatColor.translateAlternateColorCodes('&',message));
|
||||||
else
|
else
|
||||||
updateLine(key, message);
|
updateLine(key, ChatColor.translateAlternateColorCodes('&',message));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addLine(String key, String message){
|
private void addLine(String key, String message){
|
||||||
|
|
|
@ -271,5 +271,13 @@ public class EventListener implements Listener {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for(String handle : blockedCommands){
|
||||||
|
System.out.println(handle);
|
||||||
|
if(array[0].substring(1).equalsIgnoreCase(handle) && Board.isPlayer(player) && Game.status != Status.STANDBY){
|
||||||
|
player.sendMessage(errorPrefix + message("BLOCKED_COMMAND"));
|
||||||
|
event.setCancelled(true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -96,6 +96,7 @@ public class Game {
|
||||||
for(Player player : Board.getSeekers()) {
|
for(Player player : Board.getSeekers()) {
|
||||||
player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS,1000000,127,false,false));
|
player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS,1000000,127,false,false));
|
||||||
player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW,1000000,127,false,false));
|
player.addPotionEffect(new PotionEffect(PotionEffectType.SLOW,1000000,127,false,false));
|
||||||
|
player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP,1000000,128,false,false));
|
||||||
Titles.sendTitle(player, 10, 70, 20, ChatColor.RED + "" + ChatColor.BOLD + "SEEKER", ChatColor.WHITE + message("SEEKERS_SUBTITLE").toString());
|
Titles.sendTitle(player, 10, 70, 20, ChatColor.RED + "" + ChatColor.BOLD + "SEEKER", ChatColor.WHITE + message("SEEKERS_SUBTITLE").toString());
|
||||||
}
|
}
|
||||||
for(Player player : Board.getHiders()) {
|
for(Player player : Board.getHiders()) {
|
||||||
|
@ -273,8 +274,10 @@ public class Game {
|
||||||
countdownTime = countdown;
|
countdownTime = countdown;
|
||||||
if(Board.size() >= changeCountdown)
|
if(Board.size() >= changeCountdown)
|
||||||
countdownTime = Math.min(countdownTime, 10);
|
countdownTime = Math.min(countdownTime, 10);
|
||||||
if(tick % 20 == 0)
|
if(tick % 20 == 0) {
|
||||||
countdownTime--;
|
countdownTime--;
|
||||||
|
Board.reloadLobbyBoards();
|
||||||
|
}
|
||||||
if(countdownTime == 0){
|
if(countdownTime == 0){
|
||||||
Optional<Player> rand = Board.getPlayers().stream().skip(new Random().nextInt(Board.size())).findFirst();
|
Optional<Player> rand = Board.getPlayers().stream().skip(new Random().nextInt(Board.size())).findFirst();
|
||||||
if(!rand.isPresent()){
|
if(!rand.isPresent()){
|
||||||
|
@ -308,22 +311,6 @@ public class Game {
|
||||||
distance = temp;
|
distance = temp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// if(seekerPing) switch(tick%10) {
|
|
||||||
// case 0:
|
|
||||||
// if(distance < seekerPingLevel1) Packet.playSound(hider, XSound.BLOCK_NOTE_BLOCK_BASEDRUM.parseSound(), .5f, 1f);
|
|
||||||
// if(distance < seekerPingLevel3) Packet.playSound(hider, XSound.BLOCK_NOTE_BLOCK_PLING.parseSound(), .3f, 1f);
|
|
||||||
// break;
|
|
||||||
// case 3:
|
|
||||||
// if(distance < seekerPingLevel1) Packet.playSound(hider, XSound.BLOCK_NOTE_BLOCK_BASEDRUM.parseSound(), .3f, 1f);
|
|
||||||
// if(distance < seekerPingLevel3) Packet.playSound(hider, XSound.BLOCK_NOTE_BLOCK_PLING.parseSound(), .3f, 1f);
|
|
||||||
// break;
|
|
||||||
// case 6:
|
|
||||||
// if(distance < seekerPingLevel3) Packet.playSound(hider, XSound.BLOCK_NOTE_BLOCK_PLING.parseSound(), .3f, 1f);
|
|
||||||
// break;
|
|
||||||
// case 9:
|
|
||||||
// if(distance < seekerPingLevel2) Packet.playSound(hider, XSound.BLOCK_NOTE_BLOCK_PLING.parseSound(), .3f, 1f);
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
if(seekerPing) switch(tick%10) {
|
if(seekerPing) switch(tick%10) {
|
||||||
case 0:
|
case 0:
|
||||||
if(distance < seekerPingLevel1) XSound.BLOCK_NOTE_BLOCK_BASEDRUM.play(hider, .5f, 1f);
|
if(distance < seekerPingLevel1) XSound.BLOCK_NOTE_BLOCK_BASEDRUM.play(hider, .5f, 1f);
|
||||||
|
@ -390,21 +377,18 @@ class Glow {
|
||||||
public void onProjectile() {
|
public void onProjectile() {
|
||||||
if(glowStackable) glowTime += glowLength;
|
if(glowStackable) glowTime += glowLength;
|
||||||
else glowTime = glowLength;
|
else glowTime = glowLength;
|
||||||
if(!running)
|
running = true;
|
||||||
startGlow();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void startGlow() {
|
private void sendPackets(){
|
||||||
running = true;
|
for(Player hider : Board.getHiders())
|
||||||
for(Player hider : Board.getHiders()) {
|
for(Player seeker : Board.getSeekers())
|
||||||
for(Player seeker : Board.getSeekers()) {
|
|
||||||
Packet.setGlow(hider, seeker, true);
|
Packet.setGlow(hider, seeker, true);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void update() {
|
protected void update() {
|
||||||
if(running) {
|
if(running) {
|
||||||
|
sendPackets();
|
||||||
glowTime--;
|
glowTime--;
|
||||||
glowTime = Math.max(glowTime, 0);
|
glowTime = Math.max(glowTime, 0);
|
||||||
if (glowTime == 0) {
|
if (glowTime == 0) {
|
||||||
|
|
|
@ -1,3 +1,11 @@
|
||||||
|
#============================================================#
|
||||||
|
# +--------------------------------------------------------+ #
|
||||||
|
# | Kenshins Hide and Seek | #
|
||||||
|
# | Configuration file | #
|
||||||
|
# | by KenshinEto | #
|
||||||
|
# +--------------------------------------------------------+ #
|
||||||
|
#============================================================#
|
||||||
|
|
||||||
# How long in seconds will the game last, set it < 1 to disable
|
# How long in seconds will the game last, set it < 1 to disable
|
||||||
# default: 1200 aka 20min
|
# default: 1200 aka 20min
|
||||||
gameLength: 1200
|
gameLength: 1200
|
||||||
|
@ -30,7 +38,7 @@ pvp: true
|
||||||
autoJoin: false
|
autoJoin: false
|
||||||
|
|
||||||
# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported
|
# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported
|
||||||
# to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone
|
# to the designated exit position so that they don't spawn in the lobby while not in the queue. Anyone
|
||||||
# who ever joins in the game world (the duplicated world where the game is played) will always be teleported
|
# who ever joins in the game world (the duplicated world where the game is played) will always be teleported
|
||||||
# out regardless.
|
# out regardless.
|
||||||
# default: false
|
# default: false
|
||||||
|
@ -105,13 +113,27 @@ seekerPing:
|
||||||
# de-DE (German - Germany)
|
# de-DE (German - Germany)
|
||||||
locale: "en-US"
|
locale: "en-US"
|
||||||
|
|
||||||
|
# Block's commands being run by any user while playing the game.
|
||||||
|
# Can be usefully If you aren't using a permission plugin and want
|
||||||
|
# to op people, but still want to block certain commands.
|
||||||
|
# Not really usefully if using permission plugins.
|
||||||
|
# You can add /kill for any use, but it's already blocked on those
|
||||||
|
# playing the game.
|
||||||
|
blockedCommands:
|
||||||
|
- msg
|
||||||
|
- tp
|
||||||
|
- gamemode
|
||||||
|
- kill
|
||||||
|
- give
|
||||||
|
- effect
|
||||||
|
|
||||||
# ---------------------------------------------------------- #
|
# ---------------------------------------------------------- #
|
||||||
# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING #
|
# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING #
|
||||||
# ---------------------------------------------------------- #
|
# ---------------------------------------------------------- #
|
||||||
|
|
||||||
# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended
|
# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended
|
||||||
# that you use /hs setbounds for this, and not edit this directly, as breaking
|
# that you use /hs setbounds for this, and not edit this directly, as breaking
|
||||||
# this section will completely break the entire plugin when you run /hs mapsave.
|
# this section will completely break the entire plugin when you run /hs savemap.
|
||||||
bounds:
|
bounds:
|
||||||
min:
|
min:
|
||||||
x: 0
|
x: 0
|
||||||
|
|
|
@ -64,6 +64,7 @@ Localization:
|
||||||
NOT_AT_ZERO: "Bitte nicht an einer Position setzen, die eine Koordinate bei 0 enthält."
|
NOT_AT_ZERO: "Bitte nicht an einer Position setzen, die eine Koordinate bei 0 enthält."
|
||||||
NO_GAME_INFO: "Keine Informationen zum Gameplay für diesen Spieler vorhanden."
|
NO_GAME_INFO: "Keine Informationen zum Gameplay für diesen Spieler vorhanden."
|
||||||
INFORMATION_FOR: "Gewinninformationen für {PLAYER}:"
|
INFORMATION_FOR: "Gewinninformationen für {PLAYER}:"
|
||||||
|
BLOCKED_COMMAND: "Command blocked by Kenshin's Hide And Seek"
|
||||||
|
|
||||||
# DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE
|
# DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE
|
||||||
version: 2
|
version: 2
|
||||||
|
|
|
@ -37,7 +37,7 @@ Localization:
|
||||||
WORLDBORDER_ENABLE: "Set border center to current location, size to {AMOUNT}, and delay to {AMOUNT}."
|
WORLDBORDER_ENABLE: "Set border center to current location, size to {AMOUNT}, and delay to {AMOUNT}."
|
||||||
WORLDBORDER_DECREASING: "World border decreasing by 100 blocks over the next 30s."
|
WORLDBORDER_DECREASING: "World border decreasing by 100 blocks over the next 30s."
|
||||||
WORLDBORDER_WARN: "World border will shrink in the next 30s!"
|
WORLDBORDER_WARN: "World border will shrink in the next 30s!"
|
||||||
TAUNTED: "$c$oOh no! You have been chosen to be taunted."
|
TAUNTED: "&c&oOh no! You have been chosen to be taunted."
|
||||||
TAUNT: "A random hider will be taunted in the next 30s."
|
TAUNT: "A random hider will be taunted in the next 30s."
|
||||||
TAUNT_ACTIVATE: "Taunt has been activated."
|
TAUNT_ACTIVATE: "Taunt has been activated."
|
||||||
ERROR_GAME_SPAWN: "Please set game spawn location first"
|
ERROR_GAME_SPAWN: "Please set game spawn location first"
|
||||||
|
@ -54,7 +54,7 @@ Localization:
|
||||||
START_MIN_PLAYERS: "You must have at least {AMOUNT} players to start."
|
START_MIN_PLAYERS: "You must have at least {AMOUNT} players to start."
|
||||||
START_INVALID_NAME: "Invalid player: {PLAYER}."
|
START_INVALID_NAME: "Invalid player: {PLAYER}."
|
||||||
START_COUNTDOWN: "Hiders have {AMOUNT} seconds to hide!"
|
START_COUNTDOWN: "Hiders have {AMOUNT} seconds to hide!"
|
||||||
START: "Attention SEEKERS, its time to fin the hiders!"
|
START: "Attention SEEKERS, its time to find the hiders!"
|
||||||
STOP: "Game has been force stopped."
|
STOP: "Game has been force stopped."
|
||||||
HIDERS_SUBTITLE: "Hide away from the seekers"
|
HIDERS_SUBTITLE: "Hide away from the seekers"
|
||||||
SEEKERS_SUBTITLE: "Eliminate all hiders"
|
SEEKERS_SUBTITLE: "Eliminate all hiders"
|
||||||
|
@ -64,7 +64,8 @@ Localization:
|
||||||
NOT_AT_ZERO: "Please do not set at a location containing a coordinate at 0."
|
NOT_AT_ZERO: "Please do not set at a location containing a coordinate at 0."
|
||||||
NO_GAME_INFO: "Player has no gameplay information."
|
NO_GAME_INFO: "Player has no gameplay information."
|
||||||
INFORMATION_FOR: "Win information for {PLAYER}:"
|
INFORMATION_FOR: "Win information for {PLAYER}:"
|
||||||
|
BLOCKED_COMMAND: "Command blocked by Hide And Seek plugin."
|
||||||
|
|
||||||
# DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE
|
# DO NOT EDIT IT OR IT MAY BREAK OR RESET FILE
|
||||||
version: 2
|
version: 3
|
||||||
type: "en-US"
|
type: "en-US"
|
87
src/main/resources/leaderboard.yml
Normal file
87
src/main/resources/leaderboard.yml
Normal file
|
@ -0,0 +1,87 @@
|
||||||
|
#============================================================#
|
||||||
|
# +--------------------------------------------------------+ #
|
||||||
|
# | Kenshins Hide and Seek | #
|
||||||
|
# | Leaderboard file | #
|
||||||
|
# | by KenshinEto | #
|
||||||
|
# +--------------------------------------------------------+ #
|
||||||
|
#============================================================#
|
||||||
|
# This config file allows you to change what is displayed on the scoreboard\leaderboard
|
||||||
|
# while in the lobby, or in the game. Below are a list of predefined placeholders.
|
||||||
|
#
|
||||||
|
# LOBBY BOARD PLACEHOLDERS
|
||||||
|
#
|
||||||
|
# {COUNTDOWN} - Displays the time left in the lobby countdown. If there are not enough
|
||||||
|
# people in the lobby, or the lobby countdown its disabled, it just
|
||||||
|
# displays waiting for players. The text displayed can be changed below.
|
||||||
|
# {COUNT} - The amount of player currently in the lobby.
|
||||||
|
# {SEEKER%} - The chance that a player will be selected to be a seeker.
|
||||||
|
# {HIDER%} - The chance that a player will be selected to be a hider.
|
||||||
|
#
|
||||||
|
# GAME BOARD PLACEHOLDERS
|
||||||
|
#
|
||||||
|
# {TIME} - The amount of time left in the game in MmSs.
|
||||||
|
# {TEAM} - The team you are on. Hider, Seeker, or Spectator.
|
||||||
|
# {BORDER} - The current status of the world boarder, if enabled.
|
||||||
|
# If the world border is disabled, this line is removed
|
||||||
|
# automatically. Displays the time left until the border
|
||||||
|
# moves in MmSs, or "Decreasing" if it's decreasing.
|
||||||
|
# What is displayed exactly can be changed below.
|
||||||
|
# {TAUNT} - The current status of the taunt system, if enabled.
|
||||||
|
# If taunts are disabled, any line with {TAUNT} will be
|
||||||
|
# automatically removed. Shows the time left till next
|
||||||
|
# taunt in MmSs, if the taunt is active, and if the taunt
|
||||||
|
# has expired (one player left). What is displayed exactly
|
||||||
|
# can be changed below.
|
||||||
|
# {GLOW} - The current status of the glow powerup, if enabled.
|
||||||
|
# This line is automatically removed if the glow poewrup
|
||||||
|
# is disabled. Tells all players if a Glow powerup is active,
|
||||||
|
# only Hiders will be able to see its effects though.
|
||||||
|
# {#SEEKER} - Number of current seekers.
|
||||||
|
# {#HIDER} - Number of current hiders.
|
||||||
|
#
|
||||||
|
# YOU CANNOT USE TWO PLACEHOLDERS ON THE SAME LINE. ONLY THE FIRST ONE WILL
|
||||||
|
# BE CHANGED, AND THE SECOND ONE WILL SAY A PLACEHOLDER MARKER!
|
||||||
|
|
||||||
|
lobby:
|
||||||
|
title: "&eHIDE AND SEEK"
|
||||||
|
content: [
|
||||||
|
"{COUNTDOWN}",
|
||||||
|
"",
|
||||||
|
"Players: {COUNT}",
|
||||||
|
"",
|
||||||
|
"&cSEEKER % &f{SEEKER%}",
|
||||||
|
"&6HIDER % &f{HIDER%}"
|
||||||
|
]
|
||||||
|
|
||||||
|
game:
|
||||||
|
title: "&eHIDE AND SEEK"
|
||||||
|
content: [
|
||||||
|
"Team: {TEAM}",
|
||||||
|
"",
|
||||||
|
"Time Left: &a{TIME}",
|
||||||
|
"",
|
||||||
|
"Taunt: &e{TAUNT}",
|
||||||
|
"Glow: {GLOW}",
|
||||||
|
"WorldBorder: &b{BORDER}",
|
||||||
|
"",
|
||||||
|
"&cSEEKERS: &f{#SEEKER}",
|
||||||
|
"&6HIDERS: &f{#HIDER}"
|
||||||
|
]
|
||||||
|
|
||||||
|
countdown:
|
||||||
|
waiting: "Waiting for players..."
|
||||||
|
adminStart: "Waiting for gamemaster..."
|
||||||
|
counting: "Starting in: $a{AMOUNT}s"
|
||||||
|
|
||||||
|
taunt:
|
||||||
|
counting: "{AMOUNT}m{AMOUNT}s"
|
||||||
|
active: "Active"
|
||||||
|
expired: "Expired"
|
||||||
|
|
||||||
|
glow:
|
||||||
|
active: "&aActive"
|
||||||
|
inactive: "&cInactive"
|
||||||
|
|
||||||
|
border:
|
||||||
|
counting: "{AMOUNT}m{AMOUNT}s"
|
||||||
|
decreasing: "Decreasing"
|
Loading…
Reference in a new issue