spawn patch, bounds checks, drop items, regen
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parent
8fdd3461c1
commit
2139a8d5d3
9 changed files with 239 additions and 200 deletions
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@ -61,7 +61,10 @@ public class Config {
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mapSaveEnabled,
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allowNaturalCauses,
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saveInventory,
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delayedRespawn;
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delayedRespawn,
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spawnPatch,
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dropItems,
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regenHealth;
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public static int
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minPlayers,
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@ -115,7 +118,7 @@ public class Config {
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announceMessagesToNonPlayers = config.getBoolean("announceMessagesToNonPlayers");
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//Prefix
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char SYMBOL = '\u00A7';
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char SYMBOL = '§';
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String SYMBOL_STRING = String.valueOf(SYMBOL);
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messagePrefix = config.getString("prefix.default").replace("&", SYMBOL_STRING);
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@ -237,6 +240,10 @@ public class Config {
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delayedRespawn = config.getBoolean("delayedRespawn.enabled");
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delayedRespawnDelay = Math.max(0,config.getInt("delayedRespawn.delay"));
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spawnPatch = config.getBoolean("spawnPatch");
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dropItems = config.getBoolean("dropItems");
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regenHealth = config.getBoolean("regenHealth");
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}
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public static void addToConfig(String path, Object value) {
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@ -228,11 +228,14 @@ public class Map {
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if (blockhunt && blockhuntBlocks.isEmpty()) return true;
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if(isWorldBorderEnabled() &&
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new Vector(spawnPosition.getX(), 0, spawnPosition.getZ()).distance(new Vector(xWorldBorder, 0, zWorldBorder)) > 100) return true;
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return xBoundMin == 0 || zBoundMin == 0 || xBoundMax == 0 || zBoundMax == 0;
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return isBoundsNotSetup();
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}
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public boolean isBoundsNotSetup() {
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return xBoundMin == 0 || zBoundMin == 0 || xBoundMax == 0 || zBoundMax == 0;
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if (xBoundMin == 0 || zBoundMin == 0 || xBoundMax == 0 || zBoundMax == 0) return true;
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int xDiff = xBoundMax - xBoundMin;
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int zDiff = zBoundMax - zBoundMin;
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return xDiff < 5 || zDiff < 5;
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}
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}
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@ -186,7 +186,9 @@ public class Game {
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PlayerLoader.unloadPlayer(player);
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if(saveInventory) {
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ItemStack[] data = Main.getInstance().getDatabase().getInventoryData().getInventory(player.getUniqueId());
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try {
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player.getInventory().setContents(data);
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} catch (NullPointerException ignored){}
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}
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player));
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else broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player));
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@ -51,7 +51,7 @@ public class MovementHandler implements Listener {
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if (!Main.getInstance().getBoard().contains(event.getPlayer())) return;
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if (!event.getPlayer().getWorld().getName().equals(Main.getInstance().getGame().getCurrentMap().getGameSpawnName())) return;
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if (!event.getTo().getWorld().getName().equals(Main.getInstance().getGame().getCurrentMap().getGameSpawnName())) return;
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if (event.getPlayer().hasPermission("hideandseek.leavebounds")) return;
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if (event.getPlayer().hasPermission("hs.leavebounds")) return;
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Map map = Main.getInstance().getGame().getCurrentMap();
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if (event.getTo().getBlockX() < map.getBoundsMin().getBlockX() || event.getTo().getBlockX() > map.getBoundsMax().getBlockX() || event.getTo().getBlockZ() < map.getBoundsMin().getZ() || event.getTo().getBlockZ() > map.getBoundsMax().getZ()) {
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event.setCancelled(true);
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@ -13,6 +13,9 @@ import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.inventory.ItemStack;
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import static net.tylermurphy.hideAndSeek.configuration.Config.dropItems;
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import static net.tylermurphy.hideAndSeek.configuration.Config.regenHealth;
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public class PlayerHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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@ -25,6 +28,7 @@ public class PlayerHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerRegainHealth(EntityRegainHealthEvent event) {
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if (regenHealth) return;
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if (event.getRegainReason() == EntityRegainHealthEvent.RegainReason.SATIATED || event.getRegainReason() == EntityRegainHealthEvent.RegainReason.REGEN) {
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if (event.getEntity() instanceof Player) {
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if (!Main.getInstance().getBoard().contains((Player) event.getEntity())) return;
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@ -35,7 +39,7 @@ public class PlayerHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onItemDrop(PlayerDropItemEvent event) {
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if (Main.getInstance().getBoard().contains(event.getPlayer())) {
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if (!dropItems && Main.getInstance().getBoard().contains(event.getPlayer())) {
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event.setCancelled(true);
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}
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}
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@ -11,6 +11,8 @@ import org.jetbrains.annotations.NotNull;
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import java.io.File;
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import static net.tylermurphy.hideAndSeek.configuration.Config.spawnPatch;
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public class Location {
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private final String world;
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@ -87,8 +89,12 @@ public class Location {
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public void teleport(Player player) {
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if(!exists()) return;
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if(load() == null) return;
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if (spawnPatch) {
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Main.getInstance().scheduleTask(() -> player.teleport(toBukkit()));
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} else {
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player.teleport(toBukkit());
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}
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}
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public Location changeWorld(String world) {
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return new Location(
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@ -139,7 +145,7 @@ public class Location {
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}
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public boolean isNotInBounds(int xmin, int xmax, int zmin, int zmax) {
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return getBlockX() < xmin || getBlockX() > xmax || getBlockZ() < zmin || getBlockZ() > zmax;
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return getBlockX() <= xmin || getBlockX() >= xmax || getBlockZ() <= zmin || getBlockZ() >= zmax;
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}
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}
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@ -6,6 +6,11 @@
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# +--------------------------------------------------------+ #
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#============================================================#
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# If you are having weird issues with your server where it's printing to the console
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# "--- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH", try enabling the
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# below spawn patch. WARNING: this will NOT work if you use Multiverse Inventory's.
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spawnPatch: false
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# How long in seconds will the game last, set it < 1 to disable
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# default: 1200 aka 20min
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gameLength: 1200
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@ -14,6 +19,10 @@ gameLength: 1200
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# default: true
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announceMessagesToNonPlayers: true
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# Allow players to drop their items in game
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# default: false
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dropItems: false
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# When the game is starting, the plugin will state there is x seconds left to hide.
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# You change where countdown messages are to be displayed: in the chat, action bar, or a title.
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# Below you can set CHAT, ACTIONBAR, or TITLE. Any invalid option will revert to CHAT.
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@ -46,6 +55,10 @@ minPlayers: 2
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# default: true
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pvp: true
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# Allow players to regen health
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# default: false
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regenHealth: false
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# !! Only effects the game at all if pvp is set to false !!
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# By default, If you disable pvp, Hiders and Seekers can no longer take damage from natural causes such as
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# falling or projectiles. If you want, you can keep pvp disabled so that Seekers only have to tag Hiders, but
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@ -1 +1,3 @@
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# PLEASE DO NOT EDIT THIS FILE
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# ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING
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maps:
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@ -72,4 +72,6 @@ permissions:
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default: op
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hs.confirm:
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default: op
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hs.leavebounds:
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default: false
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