spawn patch, bounds checks, drop items, regen
This commit is contained in:
parent
8fdd3461c1
commit
2139a8d5d3
9 changed files with 239 additions and 200 deletions
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@ -61,7 +61,10 @@ public class Config {
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mapSaveEnabled,
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allowNaturalCauses,
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saveInventory,
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delayedRespawn;
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delayedRespawn,
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spawnPatch,
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dropItems,
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regenHealth;
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public static int
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minPlayers,
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@ -115,7 +118,7 @@ public class Config {
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announceMessagesToNonPlayers = config.getBoolean("announceMessagesToNonPlayers");
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//Prefix
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char SYMBOL = '\u00A7';
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char SYMBOL = '§';
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String SYMBOL_STRING = String.valueOf(SYMBOL);
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messagePrefix = config.getString("prefix.default").replace("&", SYMBOL_STRING);
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@ -237,6 +240,10 @@ public class Config {
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delayedRespawn = config.getBoolean("delayedRespawn.enabled");
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delayedRespawnDelay = Math.max(0,config.getInt("delayedRespawn.delay"));
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spawnPatch = config.getBoolean("spawnPatch");
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dropItems = config.getBoolean("dropItems");
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regenHealth = config.getBoolean("regenHealth");
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}
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public static void addToConfig(String path, Object value) {
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@ -15,224 +15,227 @@ import static net.tylermurphy.hideAndSeek.configuration.Config.*;
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public class Map {
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private final String name;
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private final String name;
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private Location
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spawnPosition = Location.getDefault(),
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lobbyPosition = Location.getDefault(),
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seekerLobbyPosition = Location.getDefault();
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private Location
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spawnPosition = Location.getDefault(),
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lobbyPosition = Location.getDefault(),
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seekerLobbyPosition = Location.getDefault();
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private int
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xBoundMin = 0,
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zBoundMin = 0,
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xBoundMax = 0,
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zBoundMax = 0,
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xWorldBorder = 0,
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zWorldBorder = 0,
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worldBorderSize = 0,
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worldBorderDelay = 0,
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worldBorderChange = 0;
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private int
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xBoundMin = 0,
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zBoundMin = 0,
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xBoundMax = 0,
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zBoundMax = 0,
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xWorldBorder = 0,
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zWorldBorder = 0,
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worldBorderSize = 0,
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worldBorderDelay = 0,
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worldBorderChange = 0;
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private boolean
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blockhunt = false;
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private boolean
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blockhunt = false;
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private List<Material>
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blockhuntBlocks = new ArrayList<>();
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private List<Material>
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blockhuntBlocks = new ArrayList<>();
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private final Border
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worldBorder;
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private final Border
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worldBorder;
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private final WorldLoader
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worldLoader;
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private final WorldLoader
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worldLoader;
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public Map(String name) {
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this.name = name;
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this.worldBorder = new Border(this);
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this.worldLoader = new WorldLoader(this);
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}
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public void setSpawn(Location pos) {
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this.spawnPosition = pos;
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}
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public void setLobby(Location pos) {
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this.lobbyPosition = pos;
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}
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public void setSeekerLobby(Location pos) {
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this.seekerLobbyPosition = pos;
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}
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public void setWorldBorderData(int x, int z, int size, int delay, int move) {
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if(size < 1) {
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this.worldBorderSize = 0;
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this.worldBorderDelay = 0;
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this.worldBorderChange = 0;
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this.xWorldBorder = 0;
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this.zWorldBorder = 0;
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} else {
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this.worldBorderSize = size;
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this.worldBorderDelay = delay;
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this.worldBorderChange = move;
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this.xWorldBorder = x;
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this.zWorldBorder = z;
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public Map(String name) {
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this.name = name;
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this.worldBorder = new Border(this);
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this.worldLoader = new WorldLoader(this);
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}
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this.worldBorder.resetWorldBorder();
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}
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public void setBlockhunt(boolean enabled, List<Material> blocks) {
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if (Main.getInstance().supports(9)) {
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this.blockhunt = enabled;
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} else {
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this.blockhunt = false;
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public void setSpawn(Location pos) {
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this.spawnPosition = pos;
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}
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this.blockhuntBlocks = blocks;
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}
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public void setBoundMin(int x, int z) {
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this.xBoundMin = x;
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this.zBoundMin = z;
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}
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public void setBoundMax(int x, int z) {
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this.xBoundMax = x;
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this.zBoundMax = z;
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}
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@NotNull
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public Location getGameSpawn() {
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if(mapSaveEnabled) {
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return spawnPosition.changeWorld("hs_"+name);
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} else {
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return spawnPosition;
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public void setLobby(Location pos) {
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this.lobbyPosition = pos;
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}
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}
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@NotNull
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public String getGameSpawnName() {
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if(mapSaveEnabled)
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return getGameSpawn().getWorld();
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else
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return getSpawn().getWorld();
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}
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@NotNull
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public Location getSpawn() {
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return spawnPosition;
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}
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@NotNull
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public String getSpawnName() {
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return getSpawn().getWorld();
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}
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@NotNull
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public Location getLobby() {
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return lobbyPosition;
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}
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@NotNull
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public String getLobbyName() {
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return getLobby().getWorld();
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}
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@NotNull
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public Location getSeekerLobby() {
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return seekerLobbyPosition;
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}
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@NotNull
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public String getSeekerLobbyName() {
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return getSeekerLobby().getWorld();
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}
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@NotNull
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public Location getGameSeekerLobby() {
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if(mapSaveEnabled) {
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return seekerLobbyPosition.changeWorld("hs_"+name);
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} else {
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return seekerLobbyPosition;
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public void setSeekerLobby(Location pos) {
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this.seekerLobbyPosition = pos;
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}
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}
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public boolean isWorldBorderEnabled() {
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return worldBorderSize > 0;
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}
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public void setWorldBorderData(int x, int z, int size, int delay, int move) {
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if(size < 1) {
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this.worldBorderSize = 0;
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this.worldBorderDelay = 0;
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this.worldBorderChange = 0;
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this.xWorldBorder = 0;
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this.zWorldBorder = 0;
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} else {
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this.worldBorderSize = size;
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this.worldBorderDelay = delay;
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this.worldBorderChange = move;
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this.xWorldBorder = x;
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this.zWorldBorder = z;
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}
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this.worldBorder.resetWorldBorder();
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}
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@NotNull
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public Vector getWorldBorderPos() {
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return new Vector(
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xWorldBorder,
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0,
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zWorldBorder
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);
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}
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public void setBlockhunt(boolean enabled, List<Material> blocks) {
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if (Main.getInstance().supports(9)) {
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this.blockhunt = enabled;
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} else {
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this.blockhunt = false;
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}
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this.blockhuntBlocks = blocks;
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}
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@NotNull
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public Vector getWorldBorderData() {
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return new Vector(
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worldBorderSize,
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worldBorderDelay,
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worldBorderChange
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);
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}
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public void setBoundMin(int x, int z) {
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this.xBoundMin = x;
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this.zBoundMin = z;
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}
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@NotNull
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public Border getWorldBorder() {
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return worldBorder;
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}
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public void setBoundMax(int x, int z) {
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this.xBoundMax = x;
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this.zBoundMax = z;
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}
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public boolean isBlockHuntEnabled() {
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return blockhunt;
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}
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@NotNull
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public Location getGameSpawn() {
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if(mapSaveEnabled) {
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return spawnPosition.changeWorld("hs_"+name);
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} else {
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return spawnPosition;
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}
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}
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@NotNull
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public List<Material> getBlockHunt() {
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return blockhuntBlocks;
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}
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@NotNull
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public String getGameSpawnName() {
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if(mapSaveEnabled)
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return getGameSpawn().getWorld();
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else
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return getSpawn().getWorld();
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}
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@NotNull
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public Vector getBoundsMin() {
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return new Vector(
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xBoundMin,
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0,
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zBoundMin
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);
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}
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@NotNull
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public Location getSpawn() {
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return spawnPosition;
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}
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@NotNull
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public Vector getBoundsMax() {
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return new Vector(
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xBoundMax,
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0,
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zBoundMax
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);
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}
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@NotNull
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public String getSpawnName() {
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return getSpawn().getWorld();
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}
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@NotNull
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public String getName() {
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return name;
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}
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@NotNull
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public Location getLobby() {
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return lobbyPosition;
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}
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@NotNull
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public WorldLoader getWorldLoader() {
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return worldLoader;
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}
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@NotNull
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public String getLobbyName() {
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return getLobby().getWorld();
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}
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public boolean isNotSetup() {
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if (spawnPosition.getBlockX() == 0 && spawnPosition.getBlockY() == 0 && spawnPosition.getBlockZ() == 0 || !spawnPosition.exists()) return true;
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if (lobbyPosition.getBlockX() == 0 && lobbyPosition.getBlockY() == 0 && lobbyPosition.getBlockZ() == 0 || !lobbyPosition.exists()) return true;
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if (exitPosition == null || exitPosition.getBlockX() == 0 && exitPosition.getBlockY() == 0 && exitPosition.getBlockZ() == 0 || !exitPosition.exists()) return true;
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if (seekerLobbyPosition.getBlockX() == 0 && seekerLobbyPosition.getBlockY() == 0 && seekerLobbyPosition.getBlockZ() == 0 || !seekerLobbyPosition.exists()) return true;
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if (mapSaveEnabled && !getGameSpawn().exists()) return true;
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if (blockhunt && blockhuntBlocks.isEmpty()) return true;
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if(isWorldBorderEnabled() &&
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new Vector(spawnPosition.getX(), 0, spawnPosition.getZ()).distance(new Vector(xWorldBorder, 0, zWorldBorder)) > 100) return true;
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return xBoundMin == 0 || zBoundMin == 0 || xBoundMax == 0 || zBoundMax == 0;
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}
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@NotNull
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public Location getSeekerLobby() {
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return seekerLobbyPosition;
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}
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public boolean isBoundsNotSetup() {
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return xBoundMin == 0 || zBoundMin == 0 || xBoundMax == 0 || zBoundMax == 0;
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}
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@NotNull
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public String getSeekerLobbyName() {
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return getSeekerLobby().getWorld();
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}
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@NotNull
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public Location getGameSeekerLobby() {
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if(mapSaveEnabled) {
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return seekerLobbyPosition.changeWorld("hs_"+name);
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} else {
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return seekerLobbyPosition;
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}
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}
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public boolean isWorldBorderEnabled() {
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return worldBorderSize > 0;
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}
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@NotNull
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public Vector getWorldBorderPos() {
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return new Vector(
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xWorldBorder,
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0,
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zWorldBorder
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);
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}
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@NotNull
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public Vector getWorldBorderData() {
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return new Vector(
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worldBorderSize,
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worldBorderDelay,
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worldBorderChange
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);
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}
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@NotNull
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public Border getWorldBorder() {
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return worldBorder;
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}
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public boolean isBlockHuntEnabled() {
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return blockhunt;
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}
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@NotNull
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public List<Material> getBlockHunt() {
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return blockhuntBlocks;
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}
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@NotNull
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public Vector getBoundsMin() {
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return new Vector(
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xBoundMin,
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0,
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zBoundMin
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);
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}
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@NotNull
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public Vector getBoundsMax() {
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return new Vector(
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xBoundMax,
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0,
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zBoundMax
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);
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}
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@NotNull
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public String getName() {
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return name;
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}
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@NotNull
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public WorldLoader getWorldLoader() {
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return worldLoader;
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}
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public boolean isNotSetup() {
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if (spawnPosition.getBlockX() == 0 && spawnPosition.getBlockY() == 0 && spawnPosition.getBlockZ() == 0 || !spawnPosition.exists()) return true;
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if (lobbyPosition.getBlockX() == 0 && lobbyPosition.getBlockY() == 0 && lobbyPosition.getBlockZ() == 0 || !lobbyPosition.exists()) return true;
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if (exitPosition == null || exitPosition.getBlockX() == 0 && exitPosition.getBlockY() == 0 && exitPosition.getBlockZ() == 0 || !exitPosition.exists()) return true;
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if (seekerLobbyPosition.getBlockX() == 0 && seekerLobbyPosition.getBlockY() == 0 && seekerLobbyPosition.getBlockZ() == 0 || !seekerLobbyPosition.exists()) return true;
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if (mapSaveEnabled && !getGameSpawn().exists()) return true;
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if (blockhunt && blockhuntBlocks.isEmpty()) return true;
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if(isWorldBorderEnabled() &&
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new Vector(spawnPosition.getX(), 0, spawnPosition.getZ()).distance(new Vector(xWorldBorder, 0, zWorldBorder)) > 100) return true;
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return isBoundsNotSetup();
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}
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public boolean isBoundsNotSetup() {
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if (xBoundMin == 0 || zBoundMin == 0 || xBoundMax == 0 || zBoundMax == 0) return true;
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int xDiff = xBoundMax - xBoundMin;
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int zDiff = zBoundMax - zBoundMin;
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return xDiff < 5 || zDiff < 5;
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}
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}
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@ -186,7 +186,9 @@ public class Game {
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PlayerLoader.unloadPlayer(player);
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if(saveInventory) {
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ItemStack[] data = Main.getInstance().getDatabase().getInventoryData().getInventory(player.getUniqueId());
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player.getInventory().setContents(data);
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try {
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player.getInventory().setContents(data);
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} catch (NullPointerException ignored){}
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}
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if (announceMessagesToNonPlayers) Bukkit.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player));
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else broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player));
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@ -51,7 +51,7 @@ public class MovementHandler implements Listener {
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if (!Main.getInstance().getBoard().contains(event.getPlayer())) return;
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if (!event.getPlayer().getWorld().getName().equals(Main.getInstance().getGame().getCurrentMap().getGameSpawnName())) return;
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if (!event.getTo().getWorld().getName().equals(Main.getInstance().getGame().getCurrentMap().getGameSpawnName())) return;
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if (event.getPlayer().hasPermission("hideandseek.leavebounds")) return;
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if (event.getPlayer().hasPermission("hs.leavebounds")) return;
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Map map = Main.getInstance().getGame().getCurrentMap();
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if (event.getTo().getBlockX() < map.getBoundsMin().getBlockX() || event.getTo().getBlockX() > map.getBoundsMax().getBlockX() || event.getTo().getBlockZ() < map.getBoundsMin().getZ() || event.getTo().getBlockZ() > map.getBoundsMax().getZ()) {
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event.setCancelled(true);
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@ -13,6 +13,9 @@ import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.player.PlayerDropItemEvent;
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import org.bukkit.inventory.ItemStack;
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import static net.tylermurphy.hideAndSeek.configuration.Config.dropItems;
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import static net.tylermurphy.hideAndSeek.configuration.Config.regenHealth;
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public class PlayerHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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@ -25,6 +28,7 @@ public class PlayerHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onPlayerRegainHealth(EntityRegainHealthEvent event) {
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if (regenHealth) return;
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if (event.getRegainReason() == EntityRegainHealthEvent.RegainReason.SATIATED || event.getRegainReason() == EntityRegainHealthEvent.RegainReason.REGEN) {
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if (event.getEntity() instanceof Player) {
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if (!Main.getInstance().getBoard().contains((Player) event.getEntity())) return;
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@ -35,7 +39,7 @@ public class PlayerHandler implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onItemDrop(PlayerDropItemEvent event) {
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if (Main.getInstance().getBoard().contains(event.getPlayer())) {
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if (!dropItems && Main.getInstance().getBoard().contains(event.getPlayer())) {
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event.setCancelled(true);
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}
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}
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@ -11,6 +11,8 @@ import org.jetbrains.annotations.NotNull;
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import java.io.File;
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import static net.tylermurphy.hideAndSeek.configuration.Config.spawnPatch;
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public class Location {
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private final String world;
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@ -87,7 +89,11 @@ public class Location {
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public void teleport(Player player) {
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if(!exists()) return;
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if(load() == null) return;
|
||||
player.teleport(toBukkit());
|
||||
if (spawnPatch) {
|
||||
Main.getInstance().scheduleTask(() -> player.teleport(toBukkit()));
|
||||
} else {
|
||||
player.teleport(toBukkit());
|
||||
}
|
||||
}
|
||||
|
||||
public Location changeWorld(String world) {
|
||||
|
@ -139,7 +145,7 @@ public class Location {
|
|||
}
|
||||
|
||||
public boolean isNotInBounds(int xmin, int xmax, int zmin, int zmax) {
|
||||
return getBlockX() < xmin || getBlockX() > xmax || getBlockZ() < zmin || getBlockZ() > zmax;
|
||||
return getBlockX() <= xmin || getBlockX() >= xmax || getBlockZ() <= zmin || getBlockZ() >= zmax;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,11 @@
|
|||
# +--------------------------------------------------------+ #
|
||||
#============================================================#
|
||||
|
||||
# If you are having weird issues with your server where it's printing to the console
|
||||
# "--- DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH", try enabling the
|
||||
# below spawn patch. WARNING: this will NOT work if you use Multiverse Inventory's.
|
||||
spawnPatch: false
|
||||
|
||||
# How long in seconds will the game last, set it < 1 to disable
|
||||
# default: 1200 aka 20min
|
||||
gameLength: 1200
|
||||
|
@ -14,6 +19,10 @@ gameLength: 1200
|
|||
# default: true
|
||||
announceMessagesToNonPlayers: true
|
||||
|
||||
# Allow players to drop their items in game
|
||||
# default: false
|
||||
dropItems: false
|
||||
|
||||
# When the game is starting, the plugin will state there is x seconds left to hide.
|
||||
# You change where countdown messages are to be displayed: in the chat, action bar, or a title.
|
||||
# Below you can set CHAT, ACTIONBAR, or TITLE. Any invalid option will revert to CHAT.
|
||||
|
@ -46,6 +55,10 @@ minPlayers: 2
|
|||
# default: true
|
||||
pvp: true
|
||||
|
||||
# Allow players to regen health
|
||||
# default: false
|
||||
regenHealth: false
|
||||
|
||||
# !! Only effects the game at all if pvp is set to false !!
|
||||
# By default, If you disable pvp, Hiders and Seekers can no longer take damage from natural causes such as
|
||||
# falling or projectiles. If you want, you can keep pvp disabled so that Seekers only have to tag Hiders, but
|
||||
|
|
|
@ -1 +1,3 @@
|
|||
# PLEASE DO NOT EDIT THIS FILE
|
||||
# ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING
|
||||
maps:
|
|
@ -72,4 +72,6 @@ permissions:
|
|||
default: op
|
||||
hs.confirm:
|
||||
default: op
|
||||
hs.leavebounds:
|
||||
default: false
|
||||
|
||||
|
|
Loading…
Reference in a new issue