#pragma once #include #include enum vga_color { VGA_BLACK = 0, VGA_BLUE = 1, VGA_GREEN = 2, VGA_CYAN = 3, VGA_RED = 4, VGA_MAGENTA = 5, VGA_BROWN = 6, VGA_LIGHT_GREY = 7, VGA_DARK_GREY = 8, VGA_LIGHT_BLUE = 9, VGA_LIGHT_GREEN = 10, VGA_LIGHT_CYAN = 11, VGA_LIGHT_RED = 12, VGA_LIGHT_MAGENTA = 13, VGA_LIGHT_BROWN = 14, VGA_WHITE = 15, }; #define VGA_TEXT_W 80 #define VGA_TEXT_H 25 void vgatext_write_char(char c, enum vga_color color, uint8_t x, uint8_t y); void vgatext_write_data(uint16_t data, uint16_t index); void vgatext_write_buf(const uint16_t *buffer); void vgatext_cur_mov(uint8_t x, uint8_t y); void vgatext_cur_resize(uint8_t start, uint8_t end); void vgatext_cur_visible(bool visible);