init improvements

This commit is contained in:
Murphy 2025-05-06 12:36:47 -04:00
parent fa745d64c6
commit 5aee4fa666
Signed by: freya
GPG key ID: 9FBC6FFD6D2DBF17

View file

@ -3,6 +3,8 @@
#define MAX_ARGS 4
static long running = 0;
struct proc {
pid_t pid;
const char *filename;
@ -32,44 +34,82 @@ static int spawn(const char *filename, const char **args)
exit(1);
}
int main(void)
static void spawn_proc(struct proc *proc)
{
int ret;
// update running on respawn
if (proc->pid)
running--;
// attempt to fork / exec
ret = spawn(proc->filename, proc->args);
// handle result
if (ret < 0) {
printf("init: cannot exec '%s': %d\n", proc->filename, ret);
proc->pid = 0;
} else {
running++;
proc->pid = ret;
}
}
static void spawn_proc_loop(struct proc *proc)
{
while (proc->pid == 0)
spawn_proc(proc);
}
static void spawn_all(void)
{
struct proc *proc;
// spawn our processes
for (proc = spawn_table; proc->filename != NULL; proc++) {
int pid;
pid = spawn(proc->filename, proc->args);
if (pid < 0)
fprintf(stderr, "init: cannot exec '%s': %d\n", proc->filename,
pid);
proc->pid = pid;
spawn_proc_loop(proc);
}
}
static struct proc *get_proc(pid_t pid)
{
struct proc *proc;
for (proc = spawn_table; proc->filename != NULL; proc++) {
if (proc->pid == pid)
return proc;
}
return NULL;
}
int main(void)
{
// spawn our processes
spawn_all();
// clean up dead on restart ours
while (1) {
struct proc *proc;
int pid, status;
pid = waitpid(0, &status);
if (pid < 0)
// dont wait if nothing running
if (running) {
pid = waitpid(0, &status);
// ???
if (pid < 0)
continue;
} else {
spawn_all();
continue;
}
printf("init: pid %d exited with %d\n", pid, status);
// figure out if this is one of ours
for (proc = spawn_table; proc->filename != NULL; proc++) {
if (proc->pid == pid) {
proc->pid = 0;
pid = spawn(proc->filename, proc->args);
if (pid < 0)
fprintf(stderr, "init: cannot exec '%s': %d\n",
proc->filename, pid);
proc->pid = pid;
break;
}
}
proc = get_proc(pid);
if (proc == NULL)
continue;
spawn_proc_loop(proc);
}
// very very bad!
// failed to launch anythingvery very bad!
return 1;
}