#include "bindings.h" #include #include #define INDEX 0x1CE #define DATA 0x1CF #define FB_ADDR 0xE0000000 #define PREFERRED_VY 4096 #define PREFERRED_B 32 uint16_t fb_res_x = 0; uint16_t fb_res_y = 0; uint16_t fb_res_b = 0; uint8_t *fb_buffer = NULL; int fb_init(uint16_t res_x, uint16_t res_y) { outw(INDEX, 0x00); uint16_t i = inw(DATA); if (i < 0xB0C0 || i > 0xB0C6) { return -1; } outw(DATA, 0xB0C4); i = inw(DATA); /* Disable VBE */ outw(INDEX, 0x04); outw(DATA, 0x00); /* Set X resolution to 1024 */ outw(INDEX, 0x01); outw(DATA, res_x); /* Set Y resolution to 768 */ outw(INDEX, 0x02); outw(DATA, res_y); /* Set bpp to 32 */ outw(INDEX, 0x03); outw(DATA, PREFERRED_B); /* Set Virtual Height to stuff */ outw(INDEX, 0x07); outw(DATA, PREFERRED_VY); /* Re-enable VBE */ outw(INDEX, 0x04); outw(DATA, 0x41); uint32_t * text_vid_mem = (uint32_t *)0xA0000; text_vid_mem[0] = 0xA5ADFACE; for (uintptr_t fb_offset = FB_ADDR; fb_offset < 0xFF000000; fb_offset += 0x01000000) { /* Enable the higher memory */ for (uintptr_t i = fb_offset; i < fb_offset; i += 0x1000) { // todo ident map fb } /* Go find it */ for (uintptr_t x = fb_offset; x < fb_offset + 0xFF0000; x += 0x1000) { if (((uintptr_t *)x)[0] == 0xA5ADFACE) { fb_buffer = (uint8_t *) x; goto mem_found; } } } mem_found: fb_res_x = res_x; fb_res_y = res_y; fb_res_b = PREFERRED_B; return 0; }