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-rw-r--r--user/forkman.c363
-rw-r--r--user/include/unistd.h40
-rw-r--r--user/lib/syscall.S3
3 files changed, 406 insertions, 0 deletions
diff --git a/user/forkman.c b/user/forkman.c
new file mode 100644
index 0000000..538992b
--- /dev/null
+++ b/user/forkman.c
@@ -0,0 +1,363 @@
+/*
+ * FORKMAN: a platformer game with IPC
+ *
+ * This executable will fork. One process is responsible for writing to the
+ * screen and getting user input, the other is responsible for game logic.
+ *
+ */
+
+#include <stdlib.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <unistd.h>
+#include "../kernel/include/comus/keycodes.h"
+
+#define DBG
+
+#define GAME_WIDTH 480
+#define GAME_HEIGHT 360
+#define SHARED_PAGES 10
+#define PAGE_SIZE 4096
+#define TILE_WIDTH 16
+#define TILE_HEIGHT 16
+#define GAME_WIDTH_TILES (GAME_WIDTH / TILE_WIDTH)
+#define GAME_HEIGHT_TILES (GAME_HEIGHT / TILE_HEIGHT)
+#define PLAYER_WIDTH 10
+#define PLAYER_HEIGHT 10
+
+typedef struct {
+ double x;
+ double y;
+} vec;
+
+typedef struct {
+ uint32_t *mapped_memory;
+ int width;
+ int height;
+ int bpp;
+ int scale;
+ size_t size;
+} framebuffer;
+
+enum tile_type {
+ TILE_AIR,
+ TILE_SOLID,
+ TILE_GRATE,
+};
+
+typedef struct {
+ enum tile_type type;
+} tile;
+
+#define CLIENT_BIT (1)
+#define SERVER_BIT (2)
+#define CLIENT_WAITING_BIT (1)
+#define SERVER_WAITING_BIT (2)
+
+typedef struct {
+ volatile uint8_t inner;
+} spinlock;
+
+enum key_state {
+ KEY_STATE_PRESSED,
+ KEY_STATE_UNPRESSED,
+ // TODO: JUST_PRESSED and JUST_RELEASED
+};
+
+typedef struct {
+ volatile size_t frame;
+ volatile size_t dummy_counter;
+ volatile uint8_t client_barrier;
+ volatile uint8_t server_barrier;
+ volatile enum key_state key_status[255];
+ spinlock player_lock;
+ volatile vec player_pos;
+ volatile vec player_vel;
+ volatile tile tiles[GAME_HEIGHT_TILES * GAME_WIDTH_TILES];
+ volatile uint8_t mem[PAGE_SIZE * (SHARED_PAGES - 1)];
+} sharedmem;
+
+static int display_server_entry(sharedmem *);
+static int client_entry(sharedmem *);
+static void barrier_wait(sharedmem *, int isclient);
+static volatile tile *tile_at(sharedmem *, size_t x, size_t y);
+static int is_inbounds(size_t x, size_t y);
+static void spinlock_lock(volatile spinlock *lock, int isclient);
+static void spinlock_unlock(volatile spinlock *lock, int isclient);
+
+int main(void)
+{
+ // static_assert where are you :(
+ if (SHARED_PAGES * 4096 < sizeof(sharedmem)) {
+ fprintf(stderr, "bad memory configuration");
+ return 1;
+ }
+
+ int child = fork();
+ if (child < 0) {
+ fprintf(stderr, "fork failed!\n");
+ return 1;
+ }
+
+ if (child) {
+ sharedmem *shared = allocshared(SHARED_PAGES, child);
+ if (!shared) {
+ fprintf(stderr, "memory share failure\n");
+ return 1;
+ }
+
+ return display_server_entry(shared);
+ } else {
+ sharedmem *shared;
+
+ while (!(shared = popsharedmem()))
+ sleep(1);
+
+ return client_entry(shared);
+ }
+}
+
+static void set_pixel(framebuffer *fb, size_t x, size_t y,
+ int state) // state is 0 or 1
+{
+ const size_t idx = x + y * fb->width;
+#ifdef DBG
+ if (idx > fb->size) {
+ printf("overflow?\n");
+ exit(0);
+ }
+#endif
+ fb->mapped_memory[idx] = state * (uint32_t)-1;
+}
+
+static void draw_filled(framebuffer *fb, const size_t x, const size_t y,
+ int state)
+{
+ for (size_t rx = x * TILE_WIDTH; rx < (x + 1) * TILE_WIDTH; ++rx) {
+ for (size_t ry = y * TILE_HEIGHT; ry < (y + 1) * TILE_HEIGHT; ++ry) {
+ set_pixel(fb, rx, ry, state);
+ }
+ }
+}
+
+static void draw_grate(framebuffer *fb, const size_t x, const size_t y)
+{
+ for (size_t rx = x * TILE_WIDTH; rx < (x + 1) * TILE_WIDTH; ++rx) {
+ for (size_t ry = y * TILE_HEIGHT; ry < (y + 1) * TILE_HEIGHT; ++ry) {
+ int state;
+ if (x == y) {
+ state = 1;
+ } else {
+ state = 0;
+ }
+ set_pixel(fb, rx, ry, state);
+ }
+ }
+}
+
+static void draw_tiles(sharedmem *shared, framebuffer *fb)
+{
+ for (size_t x = 0; x < GAME_WIDTH_TILES; ++x) {
+ for (size_t y = 0; y < GAME_HEIGHT_TILES; ++y) {
+ volatile tile *tile = tile_at(shared, x, y);
+ switch (tile->type) {
+ case TILE_AIR:
+ draw_filled(fb, x, y, 0);
+ break;
+ case TILE_SOLID:
+ draw_filled(fb, x, y, 1);
+ break;
+ case TILE_GRATE:
+ draw_grate(fb, x, y);
+ break;
+ }
+ }
+ }
+}
+
+static void draw_player(framebuffer *fb, vec pos)
+{
+ for (size_t x = pos.x; x < ((size_t)pos.x + PLAYER_WIDTH); ++x) {
+ for (size_t y = pos.y; y < ((size_t)pos.y + PLAYER_WIDTH); ++y) {
+ set_pixel(fb, x, y, 1);
+ }
+ }
+}
+
+static void init_level(sharedmem *shared)
+{
+ for (size_t i = 0; i < GAME_WIDTH_TILES; ++i) {
+ tile_at(shared, i, 10)->type = TILE_GRATE;
+ }
+
+ shared->player_pos = (vec){ .x = 5 * TILE_WIDTH, .y = 5 * TILE_HEIGHT };
+}
+
+static size_t get_total_time(size_t tick_start) // arbitrary units
+{
+ // 60 is arbitrary pretend fps
+ return ((ticks() - tick_start) / (1000 / 60));
+}
+
+static int display_server_entry(sharedmem *shared)
+{
+ framebuffer fb;
+ if (drm((void **)&fb.mapped_memory, &fb.width, &fb.height, &fb.bpp)) {
+ fprintf(stderr, "Unable to map framebuffer, display server failing\n");
+ return 1;
+ }
+
+ fb.size = (fb.width * fb.height * fb.bpp) / 8;
+
+ barrier_wait(shared, 0);
+
+ while (1) {
+ struct keycode keycode;
+
+ if (keypoll(&keycode)) {
+ if (keycode.flags & KC_FLAG_KEY_DOWN) {
+ shared->key_status[(uint8_t)keycode.key] = KEY_STATE_PRESSED;
+ }
+ if (keycode.flags & KC_FLAG_KEY_UP) {
+ shared->key_status[(uint8_t)keycode.key] = KEY_STATE_UNPRESSED;
+ }
+ }
+
+ draw_tiles(shared, &fb);
+
+ spinlock_lock(&shared->player_lock, 0);
+ draw_player(&fb, shared->player_pos);
+ spinlock_unlock(&shared->player_lock, 0);
+ }
+
+ return 0;
+}
+
+static int client_entry(sharedmem *shared)
+{
+ init_level(shared);
+
+ size_t start_ticks = ticks();
+
+ double last_time = get_total_time(start_ticks);
+
+ barrier_wait(shared, 1);
+ do {
+ double time = get_total_time(start_ticks);
+ double delta_time = time - last_time;
+ spinlock_lock(&shared->player_lock, 1);
+
+ shared->player_vel.y -= 9.8 * delta_time;
+
+ // framerate dependent...
+ const vec drag = {
+ .x = shared->player_vel.x * 0.1,
+ .y = shared->player_vel.y * 0.1,
+ };
+ shared->player_vel.x -= drag.x;
+ shared->player_vel.y -= drag.y;
+
+ for (size_t i = 0; i < shared->player_vel.x; ++i) {
+ size_t x = shared->player_pos.x + 1;
+ size_t y = shared->player_pos.y + 1;
+ // boundscheck to consider outside tiles to be solid
+ if (is_inbounds(x, y) && tile_at(shared, x, y)->type != TILE_AIR) {
+ break;
+ }
+ shared->player_pos.x += 1;
+ shared->player_pos.y += 1;
+ }
+
+ if (shared->key_status[KEY_SPACE] == KEY_STATE_PRESSED) {
+ shared->player_vel.y = 10;
+ } else if (shared->key_status[KEY_B] == KEY_STATE_PRESSED) {
+ shared->player_vel.y = -10;
+ }
+ spinlock_unlock(&shared->player_lock, 1);
+
+ } while (1);
+
+ return 0;
+}
+
+static volatile tile *tile_at(sharedmem *shared, size_t x, size_t y)
+{
+#ifdef DBG
+ if (!is_inbounds(x, y)) {
+ printf("out of bounds");
+ exit(0);
+ }
+#endif
+ const size_t idx = x + (y * GAME_WIDTH_TILES);
+ return shared->tiles + idx;
+}
+
+static int is_inbounds(size_t x, size_t y)
+{
+ const size_t idx = x + (y * GAME_WIDTH_TILES);
+ return idx < (GAME_WIDTH_TILES * GAME_HEIGHT_TILES);
+}
+
+static void spinlock_lock(volatile spinlock *lock, int isclient)
+{
+ const uint8_t bit = isclient ? CLIENT_BIT : SERVER_BIT;
+ const uint8_t otherbit = isclient ? SERVER_BIT : CLIENT_BIT;
+
+ // wait for us to be the only waiter
+ while (1) {
+ if (lock->inner == 0) {
+ lock->inner |= bit;
+ // recover from the possibility that something happened between that
+ // if statement and the |= operation. check for other bits being set
+ if ((lock->inner ^ bit) != 0) {
+ // okay, somebody messed with something, undo what we did and
+ // keep waiting
+ lock->inner ^= bit;
+ continue;
+ }
+
+ // okay all good, we are the exclusive owner
+ break;
+ }
+ }
+
+#ifdef DBG
+ // when we own the lock, only our bit should be active and the other proc's
+ // bit should not be active
+ if (lock->inner & otherbit || !(lock->inner & bit)) {
+ printf("SPINLOCK BAD\n");
+ exit(1);
+ }
+#endif
+}
+
+static void spinlock_unlock(volatile spinlock *lock, int isclient)
+{
+ const uint8_t bit = isclient ? CLIENT_BIT : SERVER_BIT;
+
+ // assume our thread of execution (process) is the only one changing our
+ // bit. this can be screwed over if the other process lies about whether
+ // it is server or client
+ lock->inner ^= bit;
+}
+
+static void barrier_wait(sharedmem *shared, int isclient)
+{
+ if (isclient) {
+ if (shared->server_barrier) {
+ shared->server_barrier = 0;
+ } else {
+ shared->client_barrier = 1;
+ while (shared->client_barrier)
+ ;
+ }
+ } else {
+ if (shared->client_barrier) {
+ shared->client_barrier = 0;
+ } else {
+ shared->server_barrier = 1;
+ while (shared->server_barrier)
+ ;
+ }
+ }
+}
diff --git a/user/include/unistd.h b/user/include/unistd.h
index 4f582d2..c54cd20 100644
--- a/user/include/unistd.h
+++ b/user/include/unistd.h
@@ -15,6 +15,14 @@
/* System Call Definitions */
+// NOTE: needs to match kernel input.h
+struct keycode {
+ char key;
+ char flags;
+};
+
+typedef unsigned short pid_t;
+
enum {
S_SET = 0,
S_CUR = 1,
@@ -185,6 +193,38 @@ extern void *brk(const void *addr);
extern void *sbrk(intptr_t increment);
/**
+ * Allocate a number of pages shared with another PID. Does not map the pages
+ * into the other process's vtable until the other process calls popsharedmem().
+ *
+ * @param num_pages number of pages to allocate
+ * @param other_pid pid of other process
+ * @return pointer to the virtual address which will be accessible by both,
+ * after popsharedmem() is called.
+ */
+extern void *allocshared(size_t num_pages, int other_pid);
+
+/**
+ * Checks if another process has tried to share memory with us, and return it.
+ * No size information is returned, it is only guaranteed that there is at least
+ * one page in the shared allocation. To get around this, the sharer can write
+ * a size number to the start of the first page.
+ *
+ * @return page aligned pointer to the start of the shared pages, or NULL if no
+ * process has tried to share with us, or NULL if we the shared virtual address
+ * space is already occupied in the caller's pagetable.
+ */
+extern void *popsharedmem(void);
+
+/**
+ * Get the most recent key event, if there is one.
+ *
+ * @param poll the keycode to write out to
+ * @return 0 if there was no key event, in which case `poll` was not changed, or
+ * 1 if there was an event and the caller should read from `poll`.
+ */
+extern int keypoll(struct keycode *poll);
+
+/**
* Poweroff the system.
*
* @return 1 on failure
diff --git a/user/lib/syscall.S b/user/lib/syscall.S
index 9f7025e..c45f641 100644
--- a/user/lib/syscall.S
+++ b/user/lib/syscall.S
@@ -30,3 +30,6 @@ SYSCALL poweroff SYS_poweroff
SYSCALL drm SYS_drm
SYSCALL ticks SYS_ticks
SYSCALL seek SYS_seek
+SYSCALL allocshared SYS_allocshared
+SYSCALL popsharedmem SYS_popsharedmem
+SYSCALL keypoll SYS_keypoll