pragma ComponentBehavior: Bound import "bluetooth" import "network" import "audio" import "appearance" import "taskbar" import "launcher" import qs.components import qs.services import qs.config import Quickshell.Widgets import QtQuick import QtQuick.Layouts ClippingRectangle { id: root required property Session session // Expose initialOpeningComplete so parent can check if opening animation is done readonly property bool initialOpeningComplete: layout.initialOpeningComplete color: "transparent" clip: true focus: false activeFocusOnTab: false // Clear focus when clicking anywhere in the panes area MouseArea { anchors.fill: parent z: -1 onPressed: function(mouse) { root.focus = true; mouse.accepted = false; } } // Clear focus when switching panes Connections { target: root.session function onActiveIndexChanged(): void { root.focus = true; } } ColumnLayout { id: layout spacing: 0 y: -root.session.activeIndex * root.height clip: true property bool animationComplete: true // Track if initial opening animation has completed // During initial opening, only the active pane loads to avoid hiccups property bool initialOpeningComplete: false Timer { id: animationDelayTimer interval: Appearance.anim.durations.normal onTriggered: { layout.animationComplete = true; } } // Timer to detect when initial opening animation completes // Uses large duration to cover both normal and detached opening cases Timer { id: initialOpeningTimer interval: Appearance.anim.durations.large running: true onTriggered: { layout.initialOpeningComplete = true; } } Pane { index: 0 sourceComponent: NetworkingPane { session: root.session } } Pane { index: 1 sourceComponent: BtPane { session: root.session } } Pane { index: 2 sourceComponent: AudioPane { session: root.session } } Pane { index: 3 sourceComponent: AppearancePane { session: root.session } } Pane { index: 4 sourceComponent: TaskbarPane { session: root.session } } Pane { index: 5 sourceComponent: LauncherPane { session: root.session } } Behavior on y { Anim {} } Connections { target: root.session function onActiveIndexChanged(): void { // Mark animation as incomplete and start delay timer layout.animationComplete = false; animationDelayTimer.restart(); } } } component Pane: Item { id: pane required property int index property alias sourceComponent: loader.sourceComponent implicitWidth: root.width implicitHeight: root.height // Track if this pane has ever been loaded to enable caching property bool hasBeenLoaded: false // Function to compute if this pane should be active function updateActive(): void { const diff = Math.abs(root.session.activeIndex - pane.index); const isActivePane = diff === 0; let shouldBeActive = false; // During initial opening animation, only load the active pane // This prevents hiccups from multiple panes loading simultaneously if (!layout.initialOpeningComplete) { shouldBeActive = isActivePane; } else { // After initial opening, allow current and adjacent panes for smooth transitions if (diff <= 1) { shouldBeActive = true; } else if (pane.hasBeenLoaded) { // For distant panes that have been loaded before, keep them active to preserve cached data shouldBeActive = true; } else { // For new distant panes, wait until animation completes to avoid heavy loading during transition shouldBeActive = layout.animationComplete; } } loader.active = shouldBeActive; } Loader { id: loader anchors.fill: parent clip: false asynchronous: true active: false Component.onCompleted: { pane.updateActive(); } onActiveChanged: { // Mark pane as loaded when it becomes active if (active && !pane.hasBeenLoaded) { pane.hasBeenLoaded = true; } } onItemChanged: { // Mark pane as loaded when item is created if (item) { pane.hasBeenLoaded = true; } } } Connections { target: root.session function onActiveIndexChanged(): void { pane.updateActive(); } } Connections { target: layout function onInitialOpeningCompleteChanged(): void { pane.updateActive(); } function onAnimationCompleteChanged(): void { pane.updateActive(); } } } }