import qs.components import qs.services import qs.config import QtQuick import QtQuick.Shapes ShapePath { id: root required property Wrapper wrapper required property bool invertBottomRounding readonly property real rounding: wrapper.isDetached ? Appearance.rounding.normal : Config.border.rounding readonly property bool flatten: wrapper.width < rounding * 2 readonly property real roundingX: flatten ? wrapper.width / 2 : rounding property real ibr: invertBottomRounding ? -1 : 1 property real sideRounding: startX > 0 ? -1 : 1 strokeWidth: -1 fillColor: Colours.palette.m3surface PathArc { relativeX: root.roundingX relativeY: root.rounding * root.sideRounding radiusX: Math.min(root.rounding, root.wrapper.width) radiusY: root.rounding direction: root.sideRounding < 0 ? PathArc.Clockwise : PathArc.Counterclockwise } PathLine { relativeX: root.wrapper.width - root.roundingX * 2 relativeY: 0 } PathArc { relativeX: root.roundingX relativeY: root.rounding radiusX: Math.min(root.rounding, root.wrapper.width) radiusY: root.rounding } PathLine { relativeX: 0 relativeY: root.wrapper.height - root.rounding * 2 } PathArc { relativeX: -root.roundingX * root.ibr relativeY: root.rounding radiusX: Math.min(root.rounding, root.wrapper.width) radiusY: root.rounding direction: root.ibr < 0 ? PathArc.Counterclockwise : PathArc.Clockwise } PathLine { relativeX: -(root.wrapper.width - root.roundingX - root.roundingX * root.ibr) relativeY: 0 } PathArc { relativeX: -root.roundingX relativeY: root.rounding * root.sideRounding radiusX: Math.min(root.rounding, root.wrapper.width) radiusY: root.rounding direction: root.sideRounding < 0 ? PathArc.Clockwise : PathArc.Counterclockwise } Behavior on fillColor { CAnim {} } Behavior on ibr { Anim {} } Behavior on sideRounding { Anim {} } }