from materialyoucolor.blend import Blend from materialyoucolor.dynamiccolor.material_dynamic_colors import ( DynamicScheme, MaterialDynamicColors, ) from materialyoucolor.hct import Hct from materialyoucolor.hct.cam16 import Cam16 from materialyoucolor.scheme.scheme_content import SchemeContent from materialyoucolor.scheme.scheme_expressive import SchemeExpressive from materialyoucolor.scheme.scheme_fidelity import SchemeFidelity from materialyoucolor.scheme.scheme_fruit_salad import SchemeFruitSalad from materialyoucolor.scheme.scheme_monochrome import SchemeMonochrome from materialyoucolor.scheme.scheme_neutral import SchemeNeutral from materialyoucolor.scheme.scheme_rainbow import SchemeRainbow from materialyoucolor.scheme.scheme_tonal_spot import SchemeTonalSpot from materialyoucolor.scheme.scheme_vibrant import SchemeVibrant def hex_to_hct(hex: str) -> Hct: return Hct.from_int(int(f"0xFF{hex}", 16)) light_colours = [ hex_to_hct("dc8a78"), hex_to_hct("dd7878"), hex_to_hct("ea76cb"), hex_to_hct("8839ef"), hex_to_hct("d20f39"), hex_to_hct("e64553"), hex_to_hct("fe640b"), hex_to_hct("df8e1d"), hex_to_hct("40a02b"), hex_to_hct("179299"), hex_to_hct("04a5e5"), hex_to_hct("209fb5"), hex_to_hct("1e66f5"), hex_to_hct("7287fd"), ] dark_colours = [ hex_to_hct("f5e0dc"), hex_to_hct("f2cdcd"), hex_to_hct("f5c2e7"), hex_to_hct("cba6f7"), hex_to_hct("f38ba8"), hex_to_hct("eba0ac"), hex_to_hct("fab387"), hex_to_hct("f9e2af"), hex_to_hct("a6e3a1"), hex_to_hct("94e2d5"), hex_to_hct("89dceb"), hex_to_hct("74c7ec"), hex_to_hct("89b4fa"), hex_to_hct("b4befe"), ] colour_names = [ "rosewater", "flamingo", "pink", "mauve", "red", "maroon", "peach", "yellow", "green", "teal", "sky", "sapphire", "blue", "lavender", "success", "error", ] def grayscale(colour: Hct, light: bool) -> Hct: colour = darken(colour, 0.35) if light else lighten(colour, 0.65) colour.chroma = 0 return colour def mix(a: Hct, b: Hct, w: float) -> Hct: return Hct.from_int(Blend.cam16_ucs(a.to_int(), b.to_int(), w)) def harmonize(a: Hct, b: Hct) -> Hct: return Hct.from_int(Blend.harmonize(a.to_int(), b.to_int())) def lighten(colour: Hct, amount: float) -> Hct: diff = (100 - colour.tone) * amount return Hct.from_hct(colour.hue, colour.chroma + diff / 5, colour.tone + diff) def darken(colour: Hct, amount: float) -> Hct: diff = colour.tone * amount return Hct.from_hct(colour.hue, colour.chroma + diff / 5, colour.tone - diff) def distance(colour: Cam16, base: Cam16) -> float: return colour.distance(base) def smart_sort(colours: list[Hct], base: list[Hct]) -> dict[str, Hct]: sorted_colours = [None] * len(colours) distances = {} cams = [(c, Cam16.from_int(c.to_int())) for c in colours] base_cams = [Cam16.from_int(c.to_int()) for c in base] for colour, cam in cams: dist = [(i, distance(cam, b)) for i, b in enumerate(base_cams)] dist.sort(key=lambda x: x[1]) distances[colour] = dist for colour in colours: while len(distances[colour]) > 0: i, dist = distances[colour][0] if sorted_colours[i] is None: sorted_colours[i] = colour, dist break elif sorted_colours[i][1] > dist: old = sorted_colours[i][0] sorted_colours[i] = colour, dist colour = old distances[colour].pop(0) return {colour_names[i]: c[0] for i, c in enumerate(sorted_colours)} def get_scheme(scheme: str) -> DynamicScheme: if scheme == "content": return SchemeContent if scheme == "expressive": return SchemeExpressive if scheme == "fidelity": return SchemeFidelity if scheme == "fruitsalad": return SchemeFruitSalad if scheme == "monochrome": return SchemeMonochrome if scheme == "neutral": return SchemeNeutral if scheme == "rainbow": return SchemeRainbow if scheme == "tonalspot": return SchemeTonalSpot return SchemeVibrant def gen_scheme(scheme, primary: Hct, colours: list[Hct]) -> dict[str, str]: light = scheme.mode == "light" base = light_colours if light else dark_colours # Sort colours and turn into dict colours = smart_sort(colours, base) # Harmonize colours for name, hct in colours.items(): if scheme.variant == "monochrome": colours[name] = grayscale(hct, light) else: harmonized = harmonize(hct, primary) colours[name] = darken(harmonized, 0.35) if light else lighten(harmonized, 0.65) # Material colours primary_scheme = get_scheme(scheme.variant)(primary, not light, 0) for colour in vars(MaterialDynamicColors).keys(): colour_name = getattr(MaterialDynamicColors, colour) if hasattr(colour_name, "get_hct"): colours[colour] = colour_name.get_hct(primary_scheme) # FIXME: deprecated stuff colours["text"] = colours["onBackground"] colours["subtext1"] = colours["onSurfaceVariant"] colours["subtext0"] = colours["outline"] colours["overlay2"] = mix(colours["surface"], colours["outline"], 0.86) colours["overlay1"] = mix(colours["surface"], colours["outline"], 0.71) colours["overlay0"] = mix(colours["surface"], colours["outline"], 0.57) colours["surface2"] = mix(colours["surface"], colours["outline"], 0.43) colours["surface1"] = mix(colours["surface"], colours["outline"], 0.29) colours["surface0"] = mix(colours["surface"], colours["outline"], 0.14) colours["base"] = colours["surface"] colours["mantle"] = darken(colours["surface"], 0.03) colours["crust"] = darken(colours["surface"], 0.05) colours["success"] = harmonize(base[8], primary) # For debugging # print("\n".join(["{}: \x1b[48;2;{};{};{}m \x1b[0m".format(n, *c.to_rgba()[:3]) for n, c in colours.items()])) return {k: hex(v.to_int())[4:] for k, v in colours.items()}