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use dungeon::Dungeon;
use raylib::prelude::*;
pub struct Window {
handle: RaylibHandle,
thread: RaylibThread,
}
impl Window {
/// Instantiates a new window provided with the default
/// window `width`, `height`, and `title`.
pub fn new(width: i32, height: i32, title: &str) -> Self {
let (mut handle, thread) = raylib::init()
.size(width, height)
.title(title)
.resizable()
.log_level(TraceLogLevel::LOG_WARNING)
.build();
// Set the target FPS (TODO: modify based on target system)
handle.set_target_fps(60);
Self { handle, thread }
}
/// Returns if the window should be closed.
/// This usually means the 'x' button has been pressed.
pub fn is_open(&self) -> bool {
!self.handle.window_should_close()
}
/// Draws a frame provided with the game state `Dungeon`
pub fn draw(&mut self, _dungeon: &Dungeon) {
let mut draw = self.handle.begin_drawing(&self.thread);
// Clear the background to black
draw.clear_background(Color::BLACK);
draw.draw_text("test", 10, 10, 20, Color::GREEN);
}
/// Draw game over screen
pub fn game_over(&mut self) {
!unimplemented!()
}
/// Draw player sprites
pub fn draw_player(&mut self, _dungeon: &Dungeon) {
!unimplemented!()
}
/// Draw dungeon tiles
pub fn draw_tiles(&mut self, _dungeon: &Dungeon) {
!unimplemented!()
}
}
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