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use crate::pos::*;

/// Carries information on the player's inputs.
/// Allows the game to retrieve player input commands,
/// without tightly binding to a specific GUI or keybinds.
/// This way, game logic can focus on "what the inputs do"
/// as opposed to "what do the key presses mean".
#[derive(Copy, Clone, Default, Debug)]
pub struct PlayerInput {
	/// The direction that the player wants to move in.
	/// The creator is responsible for resolving to just one direction
	/// (eg if the player is holding multiple keys at once,
	///     or a joystick)
	pub direction: Option<Direction>,
	// other player actions are to be added later
}