use dungeon::Dungeon; use raylib::prelude::*; pub struct Window { handle: RaylibHandle, thread: RaylibThread, } impl Window { /// Instantiates a new window provided with the default /// window `width`, `height`, and `title`. pub fn new(width: i32, height: i32, title: &str) -> Self { let (handle, thread) = raylib::init() .size(width, height) .title(title) .resizable() .log_level(TraceLogLevel::LOG_WARNING) .build(); Self { handle, thread } } /// Returns if the window should be closed. /// This usually means the 'x' button has been pressed. pub fn is_open(&self) -> bool { !self.handle.window_should_close() } /// Draws a frame provided with the game state `Dungeon` pub fn draw(&mut self, _dungeon: &Dungeon) { let _draw = self.handle.begin_drawing(&self.thread); } }