use dungeon::Dungeon; use raylib::prelude::*; pub struct Window { handle: RaylibHandle, thread: RaylibThread, } impl Window { /// Instantiates a new window provided with the default /// window `width`, `height`, and `title`. pub fn new(width: i32, height: i32, title: &str) -> Self { let (mut handle, thread) = raylib::init() .size(width, height) .title(title) .resizable() .log_level(TraceLogLevel::LOG_WARNING) .build(); // Set the target FPS (TODO: modify based on target system) handle.set_target_fps(60); Self { handle, thread } } /// Returns if the window should be closed. /// This usually means the 'x' button has been pressed. pub fn is_open(&self) -> bool { !self.handle.window_should_close() } /// Draws a frame provided with the game state `Dungeon` pub fn draw(&mut self, _dungeon: &Dungeon) { let mut draw = self.handle.begin_drawing(&self.thread); // Clear the background to black draw.clear_background(Color::BLACK); draw.draw_text("test", 10, 10, 20, Color::GREEN); } /// Draw game over screen pub fn game_over(&mut self) { !unimplemented!() } /// Draw player sprites pub fn draw_player(&mut self, _dungeon: &Dungeon) { !unimplemented!() } /// Draw dungeon tiles pub fn draw_tiles(&mut self, _dungeon: &Dungeon) { !unimplemented!() } }