//! Integration Tests for BSP dungeon generation #[cfg(test)] mod tests { use dungeon::*; #[test] fn test_bsp_integration() { let seed = 12345u64; let (tiles, player_start) = bsp::generate(seed); // Basic integration test: ensure we get valid data assert!(!tiles.is_empty()); assert!(player_start.x() < map::MAP_SIZE); assert!(player_start.y() < map::MAP_SIZE); } }