DungeonCrawl Audrey Fuller (alf9310) Freya Murphy (tam2214) Ryan Symons (ras1178) Yusuf Elsharawy (yse2561) Very Good progress and Good checkpoint document. Looking forward to seeing the final version of the project. Looks like a significant amount of progress has been made. Great that most of the MVP has been achieved and able to move on to some of the stretch goals. It is not surprising to have issues with platform-compatibility or thin-veneer bindings to C libraries. Good project structure, separating dungeon game state from graphics and input. Too bad about Wave Function Collapse not being suitable for procedural dungeon creation, but Binary-Space Partitioning seems like a reasonable alternative. Nice to see lots of documentation in the implementation. Good to see lots of `enum` definitions for different components, as well as some `macro_rules!` to factor out common code. Excellent to see that most modules have unit tests. Continue to think about testing for the final submission. Look over the rubric for the final project writeup (https://www.cs.rit.edu/~mtf/teaching/20251/psr/project.html#final_project) and think about how the features of Rust are used to good effect in the project. A little more detail in the Checkpoint would have been good. Expect to write a bit more in the Final. Score: 9.5/10