From 73c4521b723129dff2d7c4ccac4d48dd16eae2b3 Mon Sep 17 00:00:00 2001 From: Freya Murphy Date: Thu, 6 Nov 2025 21:01:34 -0500 Subject: graphics: refactor renderer --- graphics/src/audio.rs | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 graphics/src/audio.rs (limited to 'graphics/src/audio.rs') diff --git a/graphics/src/audio.rs b/graphics/src/audio.rs new file mode 100644 index 0000000..8cf155f --- /dev/null +++ b/graphics/src/audio.rs @@ -0,0 +1,32 @@ +//! The `audio` crate stores all audio assets that need to be loaded during runtime + +use raylib::audio::RaylibAudio; + +#[expect(dead_code)] +type Sound = raylib::audio::Sound<'static>; + +/// The `Audio` container initalizes the audio subsystem +/// for raylib, leaks it (to gurentee audio is statically loaded), +/// then loads all needed audio samples +#[derive(Debug)] +pub struct Audio {} +impl Audio { + pub(crate) fn load() -> crate::Result { + // Phantom handle to the raylib audio subsystem + // Raylib doesnt use a handle, but the rust bindings + // have one to ensure memory safety. + // + // We must leak this handle after allocating it, + // if we dont then all audio will be unloaded :( + // + // NOTE: would this cause issues if `Audio::load` was + // called multiple times? + let _handle = Box::leak(Box::new(RaylibAudio::init_audio_device()?)); + + // TODO: load audio samples + + //let example = handle.new_sound("example.ogg")?; + + Ok(Self {}) + } +} -- cgit v1.2.3-freya