From 2ed3362b566079faa825b0cd6e5435b92f085df2 Mon Sep 17 00:00:00 2001 From: Ryan Symons <47405201+rsymons22@users.noreply.github.com> Date: Fri, 7 Nov 2025 20:13:51 -0500 Subject: Moved Enemy logic to Entity Struct, fixed enemy drift while moving --- game/src/main.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game') diff --git a/game/src/main.rs b/game/src/main.rs index 919e22c..1c76abc 100644 --- a/game/src/main.rs +++ b/game/src/main.rs @@ -14,8 +14,8 @@ fn main() -> Result<()> { for enemy in dungeon.enemies.iter_mut() { enemy.handle_movement( dungeon.player.entity.pos, + dungeon.floor.tiles(), window.delta_time(), - dungeon.floor.tiles_mut(), ); } -- cgit v1.2.3-freya