From ba26fa4eb37e78b6dc47cb7f4e96733375e022fc Mon Sep 17 00:00:00 2001 From: alf9310 Date: Sun, 9 Nov 2025 17:12:15 -0500 Subject: dungeon_generation: added stair generation and fixed room center vs rabdom point recursion --- dungeon/tests/bsp_tests.rs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'dungeon/tests') diff --git a/dungeon/tests/bsp_tests.rs b/dungeon/tests/bsp_tests.rs index 2e3a781..6bd0153 100644 --- a/dungeon/tests/bsp_tests.rs +++ b/dungeon/tests/bsp_tests.rs @@ -3,6 +3,7 @@ mod tests { use dungeon::*; + /// Basic integration test for BSP generation #[test] fn test_bsp_integration() { let seed = 12345u64; @@ -12,4 +13,17 @@ mod tests { assert!(player_start.x() < map::MAP_SIZE); assert!(player_start.y() < map::MAP_SIZE); } + + /// Test that BSP-generated floors have a valid player start + #[test] + fn test_bsp_player_start() { + let seed = 12345u64; + let (tiles, player_start) = bsp::generate(seed); + // Ensure player start is within bounds + assert!(player_start.x() < map::MAP_SIZE); + assert!(player_start.y() < map::MAP_SIZE); + // Ensure player start is an air tile + let idx = player_start.idx(); + assert_eq!(tiles[idx], map::Tile::Air); + } } -- cgit v1.2.3-freya