From c6dfeff327a5f115249e6fcf8c4d6aa0319f3610 Mon Sep 17 00:00:00 2001 From: Freya Murphy Date: Tue, 18 Nov 2025 09:44:25 -0500 Subject: dungeon: split rng into game/level to make maps consistant --- dungeon/src/entity.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'dungeon/src/entity.rs') diff --git a/dungeon/src/entity.rs b/dungeon/src/entity.rs index 794ef05..b290a2f 100644 --- a/dungeon/src/entity.rs +++ b/dungeon/src/entity.rs @@ -413,7 +413,7 @@ impl Dungeon { pub(crate) fn update_entities(&mut self, input: PlayerInput, delta_time: f32) { let mut updater = Updater { floor: &self.floor, - rng: &mut self.rng, + rng: &mut self.game_rng, player_pos: self.player.entity.pos, input, delta_time, -- cgit v1.2.3-freya