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2025-11-17wasm support!Freya Murphy2-2/+2
2025-11-15zombie textureFreya Murphy1-0/+4
2025-11-15graphics: add astar paths to debug renderingFreya Murphy1-0/+25
2025-11-15dungeon: randomize floor brick accentsFreya Murphy1-1/+34
2025-11-14graphics: add text message rendering (and sans ig)Freya Murphy3-12/+93
2025-11-14graphics: new textures!Freya Murphy2-19/+41
2025-11-14graphics: make more constants dependant on texture sizeFreya Murphy1-1/+1
2025-11-14graphics: refactor timerFreya Murphy3-49/+53
2025-11-14Remove wildcard exports/importsFreya Murphy1-2/+4
2025-11-14Enable more clippy lintsFreya Murphy3-27/+27
2025-11-13dungeon: have Dungeon store the rng, not the FloorFreya Murphy1-1/+1
2025-11-11graphics: load_texture! can be simplifiedFreya Murphy1-11/+7
2025-11-11didnt workFreya Murphy1-9/+0
2025-11-11graphics: refactor scratch text bufFreya Murphy1-5/+3
2025-11-11graphics: use custom timer for delta_time/fpsFreya Murphy3-29/+87
2025-11-11graphics: refactor input key typeFreya Murphy1-39/+83
2025-11-11fix render camera positioning, other minor changesFreya Murphy1-9/+11
2025-11-11graphics: zoom out mapFreya Murphy1-2/+2
2025-11-11add x11 featureFreya Murphy1-0/+1
2025-11-10i forgor to fmtFreya Murphy1-12/+9
2025-11-10graphics: add feature to include assets statically in the binaryFreya Murphy2-6/+28
2025-11-10graphics: have raylib enable default features on windowsFreya Murphy1-0/+6
2025-11-10Refactored some code, implemented player movementYusuf Elsharawy1-1/+6
2025-11-10graphics: decouple sdl & waylandFreya Murphy2-1/+10
2025-11-10graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2-51/+92
2025-11-10update raylib to 5.6-devFreya Murphy2-19/+9
2025-11-10graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy1-81/+89
2025-11-10main: hallway color changealf93101-1/+1
2025-11-09dungeon_generation: added Hallway vs Room tilesalf93101-3/+6
2025-11-09graphics: refactor string formatting to use single common scratch bufferFreya Murphy1-42/+29
2025-11-09minor changesFreya Murphy2-3/+3
2025-11-09graphics: remove unused varsFreya Murphy1-22/+3
2025-11-08graphics: have window default to minimum sizeFreya Murphy2-4/+16
2025-11-08graphics: set minimum window sizeFreya Murphy1-0/+3
2025-11-08graphics: update ui paddingFreya Murphy1-2/+2
2025-11-08graphics: refactor renderer to hardcode resolution (360p)Freya Murphy1-201/+245
2025-11-08graphics: refactor debug uiFreya Murphy3-25/+103
2025-11-07graphics: refactor text rendering codeFreya Murphy1-40/+45
2025-11-07graphics: convert font to bitmap textureFreya Murphy1-31/+27
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons1-2/+2
2025-11-07graphics: fix minimap offset bugFreya Murphy1-2/+2
2025-11-07graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy1-6/+14
2025-11-07graphics: add direction based entity renderingFreya Murphy1-23/+54
2025-11-07graphics: add a custom fontFreya Murphy1-18/+25
2025-11-07graphics: have tilemap cached with a render textureFreya Murphy1-79/+56
2025-11-07graphics: properly center camera with new ui bar addedFreya Murphy1-1/+1
2025-11-07graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy1-141/+177
2025-11-07graphics: new UI!Freya Murphy1-104/+276
2025-11-07graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy1-1/+6
2025-11-07graphics: update some doc stringsFreya Murphy1-4/+12