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A rust Dungeon Crawler!
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2025-11-08
graphics: have window default to minimum size
Freya Murphy
2
-4
/
+16
2025-11-08
graphics: set minimum window size
Freya Murphy
1
-0
/
+3
2025-11-08
graphics: update ui padding
Freya Murphy
1
-2
/
+2
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
1
-201
/
+245
2025-11-08
graphics: refactor debug ui
Freya Murphy
3
-25
/
+103
2025-11-07
graphics: refactor text rendering code
Freya Murphy
1
-40
/
+45
2025-11-07
graphics: convert font to bitmap texture
Freya Murphy
1
-31
/
+27
2025-11-07
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
1
-2
/
+2
2025-11-07
graphics: fix minimap offset bug
Freya Murphy
1
-2
/
+2
2025-11-07
graphics: switch font to NES (copyright?!), also fix crash when screen super ...
Freya Murphy
1
-6
/
+14
2025-11-07
graphics: add direction based entity rendering
Freya Murphy
1
-23
/
+54
2025-11-07
graphics: add a custom font
Freya Murphy
1
-18
/
+25
2025-11-07
graphics: have tilemap cached with a render texture
Freya Murphy
1
-79
/
+56
2025-11-07
graphics: properly center camera with new ui bar added
Freya Murphy
1
-1
/
+1
2025-11-07
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
1
-141
/
+177
2025-11-07
graphics: new UI!
Freya Murphy
1
-104
/
+276
2025-11-07
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
1
-1
/
+6
2025-11-07
graphics: update some doc strings
Freya Murphy
1
-4
/
+12
2025-11-06
graphics: refactor renderer
Freya Murphy
4
-437
/
+352
2025-11-04
Added enemy code structure and test movement
Ryan Symons
1
-0
/
+3
2025-10-31
Add SDL feature flag (fixes wayland issues)
Freya Murphy
1
-1
/
+2
2025-10-31
graphics: add health/inventory ui rendering
Freya Murphy
2
-13
/
+154
2025-10-30
refactor Cargo.toml files
Freya Murphy
1
-4
/
+8
2025-10-30
graphics: move wayland support to a feature
Freya Murphy
1
-3
/
+1
2025-10-27
graphics: add docs to AtlasTexture
Freya Murphy
1
-3
/
+9
2025-10-25
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2
-77
/
+249
2025-10-24
graphics: have tilemap a consistent size and scale
Freya Murphy
2
-45
/
+38
2025-10-24
graphics: fix segfault
Freya Murphy
1
-3
/
+2
2025-10-24
graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
3
-118
/
+184
2025-10-23
graphics: implement full map/entity rendering with proper camera movement
Freya Murphy
1
-49
/
+58
2025-10-23
graphics: refactor Assets, and add tile drawing!
Freya Murphy
3
-82
/
+148
2025-10-18
graphics: add audio/texture subsytem
Freya Murphy
3
-20
/
+110
2025-10-18
graphics: remove anyhow (it was not being used)
Freya Murphy
1
-1
/
+0
2025-10-18
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
1
-4
/
+10
2025-10-18
graphicsL add input functionality to
Freya Murphy
2
-11
/
+39
2025-10-17
Added render documentation
alf9310
2
-1
/
+38
2025-10-16
graphics: draw_fps should pull fps from info struct
Freya Murphy
1
-3
/
+3
2025-10-16
graphics: refactor DebugInfo => FrameInfo, with other minor changes
Freya Murphy
3
-35
/
+35
2025-10-16
graphics: stub draw_entity
Freya Murphy
1
-2
/
+7
2025-10-08
graphics: create Renderer struct
Freya Murphy
2
-30
/
+112
2025-10-08
add some functionality to Pos
Freya Murphy
1
-3
/
+8
2025-10-08
Proposal Template Created
alf9310
1
-0
/
+1
2025-10-08
Stubbed out some draw functions
alf9310
1
-1
/
+21
2025-10-08
add more default impls
Freya Murphy
1
-1
/
+3
2025-10-08
initial baseline
Freya Murphy
2
-0
/
+46