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2025-11-08graphics: have window default to minimum sizeFreya Murphy2-4/+16
2025-11-08graphics: set minimum window sizeFreya Murphy1-0/+3
2025-11-08graphics: update ui paddingFreya Murphy1-2/+2
2025-11-08graphics: refactor renderer to hardcode resolution (360p)Freya Murphy1-201/+245
2025-11-08graphics: refactor debug uiFreya Murphy3-25/+103
2025-11-07graphics: refactor text rendering codeFreya Murphy1-40/+45
2025-11-07graphics: convert font to bitmap textureFreya Murphy1-31/+27
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons1-2/+2
2025-11-07graphics: fix minimap offset bugFreya Murphy1-2/+2
2025-11-07graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy1-6/+14
2025-11-07graphics: add direction based entity renderingFreya Murphy1-23/+54
2025-11-07graphics: add a custom fontFreya Murphy1-18/+25
2025-11-07graphics: have tilemap cached with a render textureFreya Murphy1-79/+56
2025-11-07graphics: properly center camera with new ui bar addedFreya Murphy1-1/+1
2025-11-07graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy1-141/+177
2025-11-07graphics: new UI!Freya Murphy1-104/+276
2025-11-07graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy1-1/+6
2025-11-07graphics: update some doc stringsFreya Murphy1-4/+12
2025-11-06graphics: refactor rendererFreya Murphy4-437/+352
2025-11-04Added enemy code structure and test movementRyan Symons1-0/+3
2025-10-31Add SDL feature flag (fixes wayland issues)Freya Murphy1-1/+2
2025-10-31graphics: add health/inventory ui renderingFreya Murphy2-13/+154
2025-10-30refactor Cargo.toml filesFreya Murphy1-4/+8
2025-10-30graphics: move wayland support to a featureFreya Murphy1-3/+1
2025-10-27graphics: add docs to AtlasTextureFreya Murphy1-3/+9
2025-10-25graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2-77/+249
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy2-45/+38
2025-10-24graphics: fix segfaultFreya Murphy1-3/+2
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy3-118/+184
2025-10-23graphics: implement full map/entity rendering with proper camera movementFreya Murphy1-49/+58
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy3-82/+148
2025-10-18graphics: add audio/texture subsytemFreya Murphy3-20/+110
2025-10-18graphics: remove anyhow (it was not being used)Freya Murphy1-1/+0
2025-10-18dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy1-4/+10
2025-10-18graphicsL add input functionality toFreya Murphy2-11/+39
2025-10-17Added render documentationalf93102-1/+38
2025-10-16graphics: draw_fps should pull fps from info structFreya Murphy1-3/+3
2025-10-16graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy3-35/+35
2025-10-16graphics: stub draw_entityFreya Murphy1-2/+7
2025-10-08graphics: create Renderer structFreya Murphy2-30/+112
2025-10-08add some functionality to PosFreya Murphy1-3/+8
2025-10-08Proposal Template Createdalf93101-0/+1
2025-10-08Stubbed out some draw functionsalf93101-1/+21
2025-10-08add more default implsFreya Murphy1-1/+3
2025-10-08initial baselineFreya Murphy2-0/+46