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A rust Dungeon Crawler!
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2025-11-11
graphics: load_texture! can be simplified
Freya Murphy
1
-11
/
+7
2025-11-11
didnt work
Freya Murphy
1
-9
/
+0
2025-11-11
graphics: refactor scratch text buf
Freya Murphy
1
-5
/
+3
2025-11-11
graphics: use custom timer for delta_time/fps
Freya Murphy
3
-29
/
+87
2025-11-11
graphics: refactor input key type
Freya Murphy
1
-39
/
+83
2025-11-11
fix render camera positioning, other minor changes
Freya Murphy
1
-9
/
+11
2025-11-11
graphics: zoom out map
Freya Murphy
1
-2
/
+2
2025-11-11
add x11 feature
Freya Murphy
1
-0
/
+1
2025-11-10
i forgor to fmt
Freya Murphy
1
-12
/
+9
2025-11-10
graphics: add feature to include assets statically in the binary
Freya Murphy
2
-6
/
+28
2025-11-10
graphics: have raylib enable default features on windows
Freya Murphy
1
-0
/
+6
2025-11-10
Refactored some code, implemented player movement
Yusuf Elsharawy
1
-1
/
+6
2025-11-10
graphics: decouple sdl & wayland
Freya Murphy
2
-1
/
+10
2025-11-10
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
2
-51
/
+92
2025-11-10
update raylib to 5.6-dev
Freya Murphy
2
-19
/
+9
2025-11-10
graphics: fix atlas rendering offset bug, and make minimap scalable past 48px
Freya Murphy
1
-81
/
+89
2025-11-10
main: hallway color change
alf9310
1
-1
/
+1
2025-11-09
dungeon_generation: added Hallway vs Room tiles
alf9310
1
-3
/
+6
2025-11-09
graphics: refactor string formatting to use single common scratch buffer
Freya Murphy
1
-42
/
+29
2025-11-09
minor changes
Freya Murphy
2
-3
/
+3
2025-11-09
graphics: remove unused vars
Freya Murphy
1
-22
/
+3
2025-11-08
graphics: have window default to minimum size
Freya Murphy
2
-4
/
+16
2025-11-08
graphics: set minimum window size
Freya Murphy
1
-0
/
+3
2025-11-08
graphics: update ui padding
Freya Murphy
1
-2
/
+2
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
1
-201
/
+245
2025-11-08
graphics: refactor debug ui
Freya Murphy
3
-25
/
+103
2025-11-07
graphics: refactor text rendering code
Freya Murphy
1
-40
/
+45
2025-11-07
graphics: convert font to bitmap texture
Freya Murphy
1
-31
/
+27
2025-11-07
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
1
-2
/
+2
2025-11-07
graphics: fix minimap offset bug
Freya Murphy
1
-2
/
+2
2025-11-07
graphics: switch font to NES (copyright?!), also fix crash when screen super ↵
Freya Murphy
1
-6
/
+14
duper small
2025-11-07
graphics: add direction based entity rendering
Freya Murphy
1
-23
/
+54
2025-11-07
graphics: add a custom font
Freya Murphy
1
-18
/
+25
2025-11-07
graphics: have tilemap cached with a render texture
Freya Murphy
1
-79
/
+56
2025-11-07
graphics: properly center camera with new ui bar added
Freya Murphy
1
-1
/
+1
2025-11-07
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
1
-141
/
+177
2025-11-07
graphics: new UI!
Freya Murphy
1
-104
/
+276
2025-11-07
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
1
-1
/
+6
2025-11-07
graphics: update some doc strings
Freya Murphy
1
-4
/
+12
2025-11-06
graphics: refactor renderer
Freya Murphy
4
-437
/
+352
2025-11-04
Added enemy code structure and test movement
Ryan Symons
1
-0
/
+3
2025-10-31
Add SDL feature flag (fixes wayland issues)
Freya Murphy
1
-1
/
+2
2025-10-31
graphics: add health/inventory ui rendering
Freya Murphy
2
-13
/
+154
2025-10-30
refactor Cargo.toml files
Freya Murphy
1
-4
/
+8
2025-10-30
graphics: move wayland support to a feature
Freya Murphy
1
-3
/
+1
2025-10-27
graphics: add docs to AtlasTexture
Freya Murphy
1
-3
/
+9
2025-10-25
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2
-77
/
+249
2025-10-24
graphics: have tilemap a consistent size and scale
Freya Murphy
2
-45
/
+38
2025-10-24
graphics: fix segfault
Freya Murphy
1
-3
/
+2
2025-10-24
graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
3
-118
/
+184
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