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* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-242-116/+182
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* graphics: implement full map/entity rendering with proper camera movementFreya Murphy2025-10-231-49/+58
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* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-233-82/+148
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* graphics: add audio/texture subsytemFreya Murphy2025-10-183-20/+110
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* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-4/+10
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* graphicsL add input functionality toFreya Murphy2025-10-182-11/+39
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* Added render documentationalf93102025-10-172-1/+38
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* graphics: draw_fps should pull fps from info structFreya Murphy2025-10-161-3/+3
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* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-162-35/+31
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* graphics: stub draw_entityFreya Murphy2025-10-161-2/+7
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* graphics: create Renderer structFreya Murphy2025-10-082-30/+112
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* add some functionality to PosFreya Murphy2025-10-081-3/+8
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* Proposal Template Createdalf93102025-10-081-0/+1
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* Stubbed out some draw functionsalf93102025-10-081-1/+21
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* add more default implsFreya Murphy2025-10-081-1/+3
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* initial baselineFreya Murphy2025-10-081-0/+31