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2025-10-27graphics: add docs to AtlasTextureFreya Murphy1-3/+9
2025-10-25graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2-77/+249
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy2-45/+38
2025-10-24graphics: fix segfaultFreya Murphy1-3/+2
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2-116/+182
2025-10-23graphics: implement full map/entity rendering with proper camera movementFreya Murphy1-49/+58
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy3-82/+148
2025-10-18graphics: add audio/texture subsytemFreya Murphy3-20/+110
2025-10-18dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy1-4/+10
2025-10-18graphicsL add input functionality toFreya Murphy2-11/+39
2025-10-17Added render documentationalf93102-1/+38
2025-10-16graphics: draw_fps should pull fps from info structFreya Murphy1-3/+3
2025-10-16graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2-35/+31
2025-10-16graphics: stub draw_entityFreya Murphy1-2/+7
2025-10-08graphics: create Renderer structFreya Murphy2-30/+112
2025-10-08add some functionality to PosFreya Murphy1-3/+8
2025-10-08Proposal Template Createdalf93101-0/+1
2025-10-08Stubbed out some draw functionsalf93101-1/+21
2025-10-08add more default implsFreya Murphy1-1/+3
2025-10-08initial baselineFreya Murphy1-0/+31