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2025-11-11graphics: load_texture! can be simplifiedFreya Murphy1-11/+7
2025-11-11didnt workFreya Murphy1-9/+0
2025-11-11graphics: refactor scratch text bufFreya Murphy1-5/+3
2025-11-11graphics: use custom timer for delta_time/fpsFreya Murphy3-29/+87
2025-11-11graphics: refactor input key typeFreya Murphy1-39/+83
2025-11-11fix render camera positioning, other minor changesFreya Murphy1-9/+11
2025-11-11graphics: zoom out mapFreya Murphy1-2/+2
2025-11-10i forgor to fmtFreya Murphy1-12/+9
2025-11-10graphics: add feature to include assets statically in the binaryFreya Murphy1-4/+25
2025-11-10Refactored some code, implemented player movementYusuf Elsharawy1-1/+6
2025-11-10graphics: decouple sdl & waylandFreya Murphy1-0/+9
2025-11-10graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2-51/+92
2025-11-10update raylib to 5.6-devFreya Murphy2-19/+9
2025-11-10graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy1-81/+89
2025-11-10main: hallway color changealf93101-1/+1
2025-11-09dungeon_generation: added Hallway vs Room tilesalf93101-3/+6
2025-11-09graphics: refactor string formatting to use single common scratch bufferFreya Murphy1-42/+29
2025-11-09minor changesFreya Murphy2-3/+3
2025-11-09graphics: remove unused varsFreya Murphy1-22/+3
2025-11-08graphics: have window default to minimum sizeFreya Murphy2-4/+16
2025-11-08graphics: set minimum window sizeFreya Murphy1-0/+3
2025-11-08graphics: update ui paddingFreya Murphy1-2/+2
2025-11-08graphics: refactor renderer to hardcode resolution (360p)Freya Murphy1-201/+245
2025-11-08graphics: refactor debug uiFreya Murphy2-24/+103
2025-11-07graphics: refactor text rendering codeFreya Murphy1-40/+45
2025-11-07graphics: convert font to bitmap textureFreya Murphy1-31/+27
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons1-2/+2
2025-11-07graphics: fix minimap offset bugFreya Murphy1-2/+2
2025-11-07graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy1-6/+14
2025-11-07graphics: add direction based entity renderingFreya Murphy1-23/+54
2025-11-07graphics: add a custom fontFreya Murphy1-18/+25
2025-11-07graphics: have tilemap cached with a render textureFreya Murphy1-79/+56
2025-11-07graphics: properly center camera with new ui bar addedFreya Murphy1-1/+1
2025-11-07graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy1-141/+177
2025-11-07graphics: new UI!Freya Murphy1-104/+276
2025-11-07graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy1-1/+6
2025-11-07graphics: update some doc stringsFreya Murphy1-4/+12
2025-11-06graphics: refactor rendererFreya Murphy4-437/+352
2025-11-04Added enemy code structure and test movementRyan Symons1-0/+3
2025-10-31graphics: add health/inventory ui renderingFreya Murphy2-13/+154
2025-10-27graphics: add docs to AtlasTextureFreya Murphy1-3/+9
2025-10-25graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2-77/+249
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy2-45/+38
2025-10-24graphics: fix segfaultFreya Murphy1-3/+2
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2-116/+182
2025-10-23graphics: implement full map/entity rendering with proper camera movementFreya Murphy1-49/+58
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy3-82/+148
2025-10-18graphics: add audio/texture subsytemFreya Murphy3-20/+110
2025-10-18dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy1-4/+10
2025-10-18graphicsL add input functionality toFreya Murphy2-11/+39