| Commit message (Expand) | Author | Files | Lines |
| 2025-11-11 | graphics: load_texture! can be simplified | Freya Murphy | 1 | -11/+7 |
| 2025-11-11 | didnt work | Freya Murphy | 1 | -9/+0 |
| 2025-11-11 | graphics: refactor scratch text buf | Freya Murphy | 1 | -5/+3 |
| 2025-11-11 | graphics: use custom timer for delta_time/fps | Freya Murphy | 3 | -29/+87 |
| 2025-11-11 | graphics: refactor input key type | Freya Murphy | 1 | -39/+83 |
| 2025-11-11 | fix render camera positioning, other minor changes | Freya Murphy | 1 | -9/+11 |
| 2025-11-11 | graphics: zoom out map | Freya Murphy | 1 | -2/+2 |
| 2025-11-10 | i forgor to fmt | Freya Murphy | 1 | -12/+9 |
| 2025-11-10 | graphics: add feature to include assets statically in the binary | Freya Murphy | 1 | -4/+25 |
| 2025-11-10 | Refactored some code, implemented player movement | Yusuf Elsharawy | 1 | -1/+6 |
| 2025-11-10 | graphics: decouple sdl & wayland | Freya Murphy | 1 | -0/+9 |
| 2025-11-10 | graphics: have some window arguments passed in through cmd args, fix camera pos | Freya Murphy | 2 | -51/+92 |
| 2025-11-10 | update raylib to 5.6-dev | Freya Murphy | 2 | -19/+9 |
| 2025-11-10 | graphics: fix atlas rendering offset bug, and make minimap scalable past 48px | Freya Murphy | 1 | -81/+89 |
| 2025-11-10 | main: hallway color change | alf9310 | 1 | -1/+1 |
| 2025-11-09 | dungeon_generation: added Hallway vs Room tiles | alf9310 | 1 | -3/+6 |
| 2025-11-09 | graphics: refactor string formatting to use single common scratch buffer | Freya Murphy | 1 | -42/+29 |
| 2025-11-09 | minor changes | Freya Murphy | 2 | -3/+3 |
| 2025-11-09 | graphics: remove unused vars | Freya Murphy | 1 | -22/+3 |
| 2025-11-08 | graphics: have window default to minimum size | Freya Murphy | 2 | -4/+16 |
| 2025-11-08 | graphics: set minimum window size | Freya Murphy | 1 | -0/+3 |
| 2025-11-08 | graphics: update ui padding | Freya Murphy | 1 | -2/+2 |
| 2025-11-08 | graphics: refactor renderer to hardcode resolution (360p) | Freya Murphy | 1 | -201/+245 |
| 2025-11-08 | graphics: refactor debug ui | Freya Murphy | 2 | -24/+103 |
| 2025-11-07 | graphics: refactor text rendering code | Freya Murphy | 1 | -40/+45 |
| 2025-11-07 | graphics: convert font to bitmap texture | Freya Murphy | 1 | -31/+27 |
| 2025-11-07 | Moved Enemy logic to Entity Struct, fixed enemy drift while moving | Ryan Symons | 1 | -2/+2 |
| 2025-11-07 | graphics: fix minimap offset bug | Freya Murphy | 1 | -2/+2 |
| 2025-11-07 | graphics: switch font to NES (copyright?!), also fix crash when screen super ... | Freya Murphy | 1 | -6/+14 |
| 2025-11-07 | graphics: add direction based entity rendering | Freya Murphy | 1 | -23/+54 |
| 2025-11-07 | graphics: add a custom font | Freya Murphy | 1 | -18/+25 |
| 2025-11-07 | graphics: have tilemap cached with a render texture | Freya Murphy | 1 | -79/+56 |
| 2025-11-07 | graphics: properly center camera with new ui bar added | Freya Murphy | 1 | -1/+1 |
| 2025-11-07 | graphics: refactor to get rid of casting hell, use u16 when possible | Freya Murphy | 1 | -141/+177 |
| 2025-11-07 | graphics: new UI! | Freya Murphy | 1 | -104/+276 |
| 2025-11-07 | graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut | Freya Murphy | 1 | -1/+6 |
| 2025-11-07 | graphics: update some doc strings | Freya Murphy | 1 | -4/+12 |
| 2025-11-06 | graphics: refactor renderer | Freya Murphy | 4 | -437/+352 |
| 2025-11-04 | Added enemy code structure and test movement | Ryan Symons | 1 | -0/+3 |
| 2025-10-31 | graphics: add health/inventory ui rendering | Freya Murphy | 2 | -13/+154 |
| 2025-10-27 | graphics: add docs to AtlasTexture | Freya Murphy | 1 | -3/+9 |
| 2025-10-25 | graphics: use atlas texture when rendering (and lots of refactoring) | Freya Murphy | 2 | -77/+249 |
| 2025-10-24 | graphics: have tilemap a consistent size and scale | Freya Murphy | 2 | -45/+38 |
| 2025-10-24 | graphics: fix segfault | Freya Murphy | 1 | -3/+2 |
| 2025-10-24 | graphics: refactor Renderer to not use unsafe, and allow nested modes | Freya Murphy | 2 | -116/+182 |
| 2025-10-23 | graphics: implement full map/entity rendering with proper camera movement | Freya Murphy | 1 | -49/+58 |
| 2025-10-23 | graphics: refactor Assets, and add tile drawing! | Freya Murphy | 3 | -82/+148 |
| 2025-10-18 | graphics: add audio/texture subsytem | Freya Murphy | 3 | -20/+110 |
| 2025-10-18 | dungeon: refactor into entity module, and add struct (better match proposal) | Freya Murphy | 1 | -4/+10 |
| 2025-10-18 | graphicsL add input functionality to | Freya Murphy | 2 | -11/+39 |