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* graphics: new UI!Freya Murphy2025-11-071-104/+276
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* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
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* graphics: refactor rendererFreya Murphy2025-11-061-300/+304
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* Added enemy code structure and test movementRyan Symons2025-11-041-0/+3
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* graphics: add health/inventory ui renderingFreya Murphy2025-10-311-12/+129
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* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-251-69/+196
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* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-43/+33
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* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-114/+180
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* graphics: implement full map/entity rendering with proper camera movementFreya Murphy2025-10-231-49/+58
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* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-44/+124
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* graphics: add audio/texture subsytemFreya Murphy2025-10-181-12/+16
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* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-4/+10
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* graphicsL add input functionality toFreya Murphy2025-10-181-2/+2
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* Added render documentationalf93102025-10-171-1/+18
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* graphics: draw_fps should pull fps from info structFreya Murphy2025-10-161-3/+3
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* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-161-24/+25
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* graphics: stub draw_entityFreya Murphy2025-10-161-2/+7
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* graphics: create Renderer structFreya Murphy2025-10-081-0/+93