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path: root/graphics/src/render.rs (unfollow)
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2025-11-07remove unused assetsFreya Murphy3-188/+0
2025-11-07graphics: fix minimap offset bugFreya Murphy1-2/+2
2025-11-07graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy3-6/+14
2025-11-07dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2-6/+22
2025-11-07graphics: add direction based entity renderingFreya Murphy4-23/+54
2025-11-07Basic enemy pathfinding/ai addedRyan Symons7-12/+493
2025-11-07graphics: add a custom fontFreya Murphy3-18/+213
2025-11-07graphics: have tilemap cached with a render textureFreya Murphy1-79/+56
2025-11-07update texturesFreya Murphy4-0/+0
2025-11-07graphics: properly center camera with new ui bar addedFreya Murphy1-1/+1
2025-11-07graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2-142/+178
2025-11-07graphics: new UI!Freya Murphy2-104/+276
2025-11-07graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy1-1/+6
2025-11-07graphics: update some doc stringsFreya Murphy1-4/+12
2025-11-06fix clippy and tests (why am i the one doing this)Freya Murphy2-14/+26
2025-11-06graphics: refactor rendererFreya Murphy5-438/+353
2025-11-06Light bsp refactoringalf93104-10/+28
2025-11-05Moved most of the movement stuff to entity.Ryan Symons3-58/+41
2025-11-04Added enemy code structure and test movementRyan Symons6-3/+139
2025-10-31Add SDL feature flag (fixes wayland issues)Freya Murphy3-16/+30
2025-10-31dungeon: remove unused rand_chachaFreya Murphy3-3/+0
2025-10-31graphics: add health/inventory ui renderingFreya Murphy8-15/+162