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2025-11-24audio: add scheduling, and optimize atomic operationsFreya Murphy1-1/+2
2025-11-23audio: refactor everythingFreya Murphy1-1/+7
2025-11-22audio: some changesFreya Murphy1-0/+3
2025-11-21audio: create orchestration systemFreya Murphy1-1/+4
2025-11-20dungeon: add chest usage/texturesFreya Murphy1-3/+4
2025-11-20game: fix inv slot selectFreya Murphy1-2/+6
2025-11-20dungeon: refactor player out of entity.rsFreya Murphy1-8/+2
2025-11-20dungeon: entity deathFreya Murphy1-4/+8
2025-11-19dungeon: inventory usageFreya Murphy1-11/+25
2025-11-18wasm: make logs resizableFreya Murphy1-2/+8
2025-11-18fix whitespace alignmentFreya Murphy1-11/+11
2025-11-18wasm: add build version/dateFreya Murphy2-0/+6
2025-11-18wasm: fix canvas heightFreya Murphy1-0/+2
2025-11-17wasm: refactor some html codeFreya Murphy2-81/+58
2025-11-17wasm: add options for logs, debug, and seedFreya Murphy4-75/+230
2025-11-17wasm: fix C_INCLUDE_PATH for non wasm buildsFreya Murphy1-1/+1
2025-11-17wasm support!Freya Murphy4-121/+190
2025-11-15dungeon: refactor entity movementFreya Murphy1-0/+3
2025-11-14graphics: add text message rendering (and sans ig)Freya Murphy1-3/+24
2025-11-14Remove wildcard exports/importsFreya Murphy1-3/+3
2025-11-13game: add option to pass in the game seedFreya Murphy1-4/+9
2025-11-13dungeon: have Dungeon store the rng, not the FloorFreya Murphy1-1/+1
2025-11-12dungeon: switch to only using small rng from randFreya Murphy1-1/+1
2025-11-11graphics: use custom timer for delta_time/fpsFreya Murphy1-1/+2
2025-11-11graphics: refactor input key typeFreya Murphy1-7/+7
2025-11-11add x11 featureFreya Murphy1-1/+2
2025-11-10graphics: add feature to include assets statically in the binaryFreya Murphy1-0/+1
2025-11-10minimize dependencies & featuresFreya Murphy2-8/+9
2025-11-10Fixed `Game` methods' returnsYusuf Elsharawy1-4/+2
2025-11-10Refactored some code, implemented player movementYusuf Elsharawy1-25/+78
2025-11-10graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2-1/+18
2025-11-09dungeon: always use seeded rand, other minor refactoringFreya Murphy1-1/+1
2025-11-08graphics: have window default to minimum sizeFreya Murphy1-1/+1
2025-11-08dungeon: refactor astar to not be genericFreya Murphy1-1/+1
2025-11-08graphics: refactor debug uiFreya Murphy2-2/+6
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons1-1/+1
2025-11-07Basic enemy pathfinding/ai addedRyan Symons1-4/+5
2025-11-06graphics: refactor rendererFreya Murphy1-1/+1
2025-11-05Moved most of the movement stuff to entity.Ryan Symons1-1/+3
2025-11-04Added enemy code structure and test movementRyan Symons1-1/+7
2025-10-31Add SDL feature flag (fixes wayland issues)Freya Murphy1-0/+1
2025-10-30refactor Cargo.toml filesFreya Murphy1-4/+8
2025-10-30graphics: move wayland support to a featureFreya Murphy1-0/+1
2025-10-30Wave function collapseAudrey L Fuller1-1/+1
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy1-1/+1
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy1-1/+1
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy1-4/+2
2025-10-18graphics: add audio/texture subsytemFreya Murphy1-2/+7
2025-10-16graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy1-0/+4
2025-10-08graphics: create Renderer structFreya Murphy1-1/+1