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A rust Dungeon Crawler!
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2025-11-08
graphics: have window default to minimum size
Freya Murphy
1
-1
/
+1
2025-11-08
dungeon: refactor astar to not be generic
Freya Murphy
1
-1
/
+1
2025-11-08
graphics: refactor debug ui
Freya Murphy
2
-2
/
+6
2025-11-07
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
1
-1
/
+1
2025-11-07
Basic enemy pathfinding/ai added
Ryan Symons
1
-4
/
+5
2025-11-06
graphics: refactor renderer
Freya Murphy
1
-1
/
+1
2025-11-05
Moved most of the movement stuff to entity.
Ryan Symons
1
-1
/
+3
2025-11-04
Added enemy code structure and test movement
Ryan Symons
1
-1
/
+7
2025-10-31
Add SDL feature flag (fixes wayland issues)
Freya Murphy
1
-0
/
+1
2025-10-30
refactor Cargo.toml files
Freya Murphy
1
-4
/
+8
2025-10-30
graphics: move wayland support to a feature
Freya Murphy
1
-0
/
+1
2025-10-30
Wave function collapse
Audrey L Fuller
1
-1
/
+1
2025-10-24
graphics: have tilemap a consistent size and scale
Freya Murphy
1
-1
/
+1
2025-10-24
graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
1
-1
/
+1
2025-10-23
graphics: refactor Assets, and add tile drawing!
Freya Murphy
1
-4
/
+2
2025-10-18
graphics: add audio/texture subsytem
Freya Murphy
1
-2
/
+7
2025-10-16
graphics: refactor DebugInfo => FrameInfo, with other minor changes
Freya Murphy
1
-0
/
+4
2025-10-08
graphics: create Renderer struct
Freya Murphy
1
-1
/
+1
2025-10-08
Proposal Template Created
alf9310
1
-1
/
+1
2025-10-08
Stubbed out some draw functions
alf9310
1
-0
/
+5
2025-10-08
impl default to dungeon and its types
Freya Murphy
1
-1
/
+1
2025-10-08
initial baseline
Freya Murphy
2
-0
/
+21