summaryrefslogtreecommitdiff
path: root/game (unfollow)
Commit message (Expand)AuthorFilesLines
2025-11-08graphics: have window default to minimum sizeFreya Murphy1-1/+1
2025-11-08dungeon: refactor astar to not be genericFreya Murphy1-1/+1
2025-11-08graphics: refactor debug uiFreya Murphy2-2/+6
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons1-1/+1
2025-11-07Basic enemy pathfinding/ai addedRyan Symons1-4/+5
2025-11-06graphics: refactor rendererFreya Murphy1-1/+1
2025-11-05Moved most of the movement stuff to entity.Ryan Symons1-1/+3
2025-11-04Added enemy code structure and test movementRyan Symons1-1/+7
2025-10-31Add SDL feature flag (fixes wayland issues)Freya Murphy1-0/+1
2025-10-30refactor Cargo.toml filesFreya Murphy1-4/+8
2025-10-30graphics: move wayland support to a featureFreya Murphy1-0/+1
2025-10-30Wave function collapseAudrey L Fuller1-1/+1
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy1-1/+1
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy1-1/+1
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy1-4/+2
2025-10-18graphics: add audio/texture subsytemFreya Murphy1-2/+7
2025-10-16graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy1-0/+4
2025-10-08graphics: create Renderer structFreya Murphy1-1/+1
2025-10-08Proposal Template Createdalf93101-1/+1
2025-10-08Stubbed out some draw functionsalf93101-0/+5
2025-10-08impl default to dungeon and its typesFreya Murphy1-1/+1
2025-10-08initial baselineFreya Murphy2-0/+21