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2025-11-11graphics: use custom timer for delta_time/fpsFreya Murphy1-1/+2
2025-11-11graphics: refactor input key typeFreya Murphy1-7/+7
2025-11-10minimize dependencies & featuresFreya Murphy1-7/+8
2025-11-10Fixed `Game` methods' returnsYusuf Elsharawy1-4/+2
2025-11-10Refactored some code, implemented player movementYusuf Elsharawy1-25/+78
2025-11-10graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy1-1/+17
2025-11-09dungeon: always use seeded rand, other minor refactoringFreya Murphy1-1/+1
2025-11-08graphics: have window default to minimum sizeFreya Murphy1-1/+1
2025-11-08dungeon: refactor astar to not be genericFreya Murphy1-1/+1
2025-11-08graphics: refactor debug uiFreya Murphy1-0/+5
2025-11-07Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons1-1/+1
2025-11-07Basic enemy pathfinding/ai addedRyan Symons1-4/+5
2025-11-06graphics: refactor rendererFreya Murphy1-1/+1
2025-11-05Moved most of the movement stuff to entity.Ryan Symons1-1/+3
2025-11-04Added enemy code structure and test movementRyan Symons1-1/+7
2025-10-30Wave function collapseAudrey L Fuller1-1/+1
2025-10-24graphics: have tilemap a consistent size and scaleFreya Murphy1-1/+1
2025-10-24graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy1-1/+1
2025-10-23graphics: refactor Assets, and add tile drawing!Freya Murphy1-4/+2
2025-10-18graphics: add audio/texture subsytemFreya Murphy1-2/+7
2025-10-08graphics: create Renderer structFreya Murphy1-1/+1
2025-10-08Proposal Template Createdalf93101-1/+1
2025-10-08Stubbed out some draw functionsalf93101-0/+5
2025-10-08impl default to dungeon and its typesFreya Murphy1-1/+1
2025-10-08initial baselineFreya Murphy1-0/+10