index
:
DungeonCrawl
audio
main
A rust Dungeon Crawler!
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
src
(
unfollow
)
Commit message (
Collapse
)
Author
Files
Lines
2025-11-11
graphics: use custom timer for delta_time/fps
Freya Murphy
1
-1
/
+2
2025-11-11
fix lints in nightly
Freya Murphy
1
-2
/
+2
2025-11-11
dungeon: remove unused impl Default for Tile
Freya Murphy
1
-5
/
+0
2025-11-11
graphics: refactor input key type
Freya Murphy
2
-46
/
+90
2025-11-11
fix render camera positioning, other minor changes
Freya Murphy
1
-9
/
+11
2025-11-11
graphics: zoom out map
Freya Murphy
1
-2
/
+2
2025-11-11
add x11 feature
Freya Murphy
3
-2
/
+3
2025-11-11
engrish
Freya Murphy
1
-5
/
+5
2025-11-11
u16 not u64
Freya Murphy
1
-2
/
+2
2025-11-11
Checkpoint docs complete
alf9310
1
-5
/
+15
2025-11-10
i forgor to fmt
Freya Murphy
1
-12
/
+9
2025-11-10
graphics: add feature to include assets statically in the binary
Freya Murphy
3
-6
/
+29
2025-11-10
use fmt fns directly when possible
Freya Murphy
3
-10
/
+11
2025-11-10
add more to checkpoint doc
Freya Murphy
1
-0
/
+1
2025-11-10
Added a bit more to checkpoint doc
Ryan Symons
1
-11
/
+1
2025-11-10
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
2
-28
/
+58
2025-11-10
update checkpoint doc
Freya Murphy
1
-22
/
+38
2025-11-10
minimize dependencies & features
Freya Murphy
5
-195
/
+49
2025-11-10
Checkpoint writeup started
alf9310
2
-31
/
+80
2025-11-10
more unused features
Freya Murphy
1
-2
/
+0
2025-11-10
graphics: have raylib enable default features on windows
Freya Murphy
2
-1
/
+6
2025-11-10
Added player movement check for walkab;e tiles
Yusuf Elsharawy
1
-1
/
+7
2025-11-10
Fixed `Game` methods' returns
Yusuf Elsharawy
1
-4
/
+2
2025-11-10
Refactored some code, implemented player movement
Yusuf Elsharawy
6
-68
/
+329
2025-11-10
graphics: decouple sdl & wayland
Freya Murphy
4
-7
/
+18
2025-11-10
dungeon: new_unchecked should be unsafe
Freya Murphy
2
-39
/
+19
2025-11-10
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
6
-52
/
+307
2025-11-10
update raylib to 5.6-dev
Freya Murphy
5
-41
/
+83
2025-11-10
graphics: fix atlas rendering offset bug, and make minimap scalable past 48px
Freya Murphy
1
-81
/
+89
2025-11-10
main: hallway color change
alf9310
1
-1
/
+1
2025-11-10
main: Slight merge conflict with Air resolved
alf9310
1
-2
/
+3
2025-11-10
Added many auto-gen test cases for maze connectivity
alf9310
2
-30
/
+120
2025-11-09
oops
Freya Murphy
1
-1
/
+1
2025-11-09
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
4
-68
/
+111
2025-11-09
dungeon: fix astar neighbor generation
Freya Murphy
1
-2
/
+6
2025-11-09
dungeon_generation: added Hallway vs Room tiles
alf9310
4
-49
/
+65
2025-11-09
dungeon_generation: added stair generation and fixed room center vs rabdom ↵
alf9310
2
-11
/
+44
point recursion
2025-11-09
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2
-70
/
+57
2025-11-09
graphics: refactor string formatting to use single common scratch buffer
Freya Murphy
1
-42
/
+29
2025-11-09
minor changes
Freya Murphy
3
-5
/
+5
2025-11-09
graphics: remove unused vars
Freya Murphy
1
-22
/
+3
2025-11-08
graphics: have window default to minimum size
Freya Murphy
3
-5
/
+17
2025-11-08
graphics: set minimum window size
Freya Murphy
1
-0
/
+3
2025-11-08
graphics: update ui padding
Freya Murphy
1
-2
/
+2
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
3
-202
/
+249
2025-11-08
dungeon: fix pos idx overflow
Freya Murphy
1
-3
/
+2
2025-11-08
dungeon: refactor astar to not be generic
Freya Murphy
7
-258
/
+64
2025-11-08
graphics: refactor debug ui
Freya Murphy
6
-28
/
+123
2025-11-08
assets: extend font
Freya Murphy
1
-0
/
+0
2025-11-07
graphics: refactor text rendering code
Freya Murphy
1
-40
/
+45
[next]