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A rust Dungeon Crawler!
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2025-11-20
dungeon: add chest usage/textures
Freya Murphy
3
-11
/
+46
2025-11-20
dungeon: refactor player out of entity.rs
Freya Murphy
3
-220
/
+304
2025-11-20
dungeon: make chest items optional (no item = open)
Freya Murphy
1
-1
/
+2
2025-11-20
dungeon: add chest tile
Freya Murphy
1
-9
/
+4
2025-11-20
dungeon: pickup items
Freya Murphy
2
-71
/
+146
2025-11-20
dungeon: entity death
Freya Murphy
2
-10
/
+94
2025-11-19
dungeon: inventory usage
Freya Murphy
3
-11
/
+53
2025-11-19
dungeon: implement items
Freya Murphy
1
-0
/
+22
2025-11-19
dungeon: implement items
Freya Murphy
3
-30
/
+140
2025-11-18
dungeon: switch rng to rand_xoshiro
Freya Murphy
2
-47
/
+12
2025-11-18
dungeon: port rands SmallRng to be reproducible
Freya Murphy
6
-39
/
+117
2025-11-18
dungeon: split rng into game/level to make maps consistant
Freya Murphy
2
-10
/
+13
2025-11-17
dungeon: fix wonky movement code (again)
Freya Murphy
1
-8
/
+17
2025-11-17
update min rust version to 1.88.0
Freya Murphy
1
-15
/
+9
2025-11-17
wasm support!
Freya Murphy
1
-0
/
+4
2025-11-15
dungeon: fix wonky movement
Freya Murphy
1
-2
/
+8
2025-11-15
zombie texture
Freya Murphy
1
-3
/
+3
2025-11-15
graphics: add astar paths to debug rendering
Freya Murphy
2
-0
/
+18
2025-11-15
dungeon: refactor entity movement
Freya Murphy
3
-184
/
+202
2025-11-14
graphics: add text message rendering (and sans ig)
Freya Murphy
3
-3
/
+103
2025-11-14
graphics: new textures!
Freya Murphy
1
-0
/
+5
2025-11-14
Remove wildcard exports/imports
Freya Murphy
6
-47
/
+55
2025-11-14
Enable more clippy lints
Freya Murphy
5
-25
/
+22
2025-11-13
dungeon: refactor manual drop
Freya Murphy
1
-3
/
+1
2025-11-13
bsp: why was this unsafe?
Freya Murphy
1
-6
/
+3
2025-11-13
dungeon: have Dungeon store the rng, not the Floor
Freya Murphy
5
-98
/
+100
2025-11-12
dungeon: switch to only using small rng from rand
Freya Murphy
5
-111
/
+70
2025-11-11
dungeon: bsp generate should return a floor to use same single rng
Freya Murphy
4
-54
/
+56
- `Floor::new` is now `Floor::from_parts` and takes in and rng - updated bps tests to operate on a floor - removed pos < MAP_SIZE checks, since `Pos` gurentees this - bsp::generate now returns a floor
2025-11-11
dungeon: rewrite const_pos!
Freya Murphy
1
-12
/
+9
2025-11-11
dungeon: downcast! -> try_from!
Freya Murphy
1
-3
/
+5
2025-11-11
fix lints in nightly
Freya Murphy
1
-2
/
+2
2025-11-11
dungeon: remove unused impl Default for Tile
Freya Murphy
1
-5
/
+0
2025-11-10
use fmt fns directly when possible
Freya Murphy
2
-7
/
+7
2025-11-10
Enemy now follows a moving player, updated checkpoint doc a bit
Ryan Symons
1
-26
/
+54
2025-11-10
minimize dependencies & features
Freya Murphy
1
-2
/
+3
2025-11-10
Added player movement check for walkab;e tiles
Yusuf Elsharawy
1
-1
/
+7
2025-11-10
Refactored some code, implemented player movement
Yusuf Elsharawy
4
-42
/
+245
2025-11-10
graphics: decouple sdl & wayland
Freya Murphy
1
-6
/
+6
2025-11-10
dungeon: new_unchecked should be unsafe
Freya Murphy
2
-39
/
+19
2025-11-10
main: Slight merge conflict with Air resolved
alf9310
1
-2
/
+3
2025-11-10
Added many auto-gen test cases for maze connectivity
alf9310
2
-30
/
+120
2025-11-09
oops
Freya Murphy
1
-1
/
+1
2025-11-09
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
3
-67
/
+110
2025-11-09
dungeon: fix astar neighbor generation
Freya Murphy
1
-2
/
+6
2025-11-09
dungeon_generation: added Hallway vs Room tiles
alf9310
3
-46
/
+59
2025-11-09
dungeon_generation: added stair generation and fixed room center vs rabdom ↵
alf9310
2
-11
/
+44
point recursion
2025-11-09
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2
-70
/
+57
2025-11-09
minor changes
Freya Murphy
1
-2
/
+2
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
1
-1
/
+4
2025-11-08
dungeon: fix pos idx overflow
Freya Murphy
1
-3
/
+2
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