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* dungeon: port rands SmallRng to be reproducibleFreya Murphy2025-11-181-9/+10
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* Remove wildcard exports/importsFreya Murphy2025-11-141-2/+5
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* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-14/+14
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* dungeon: switch to only using small rng from randFreya Murphy2025-11-121-9/+16
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* dungeon: bsp generate should return a floor to use same single rngFreya Murphy2025-11-111-34/+31
| | | | | | | - `Floor::new` is now `Floor::from_parts` and takes in and rng - updated bps tests to operate on a floor - removed pos < MAP_SIZE checks, since `Pos` gurentees this - bsp::generate now returns a floor
* Added many auto-gen test cases for maze connectivityalf93102025-11-101-24/+108
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* dungeon_generation: added Hallway vs Room tilesalf93102025-11-091-2/+20
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* dungeon_generation: added stair generation and fixed room center vs rabdom ↵alf93102025-11-091-0/+14
| | | | point recursion
* Light bsp refactoringalf93102025-11-061-0/+15