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2025-11-18dungeon: port rands SmallRng to be reproducibleFreya Murphy1-9/+10
2025-11-14Remove wildcard exports/importsFreya Murphy1-2/+5
2025-11-13dungeon: have Dungeon store the rng, not the FloorFreya Murphy1-14/+14
2025-11-12dungeon: switch to only using small rng from randFreya Murphy1-9/+16
2025-11-11dungeon: bsp generate should return a floor to use same single rngFreya Murphy1-34/+31
- `Floor::new` is now `Floor::from_parts` and takes in and rng - updated bps tests to operate on a floor - removed pos < MAP_SIZE checks, since `Pos` gurentees this - bsp::generate now returns a floor
2025-11-10Added many auto-gen test cases for maze connectivityalf93101-24/+108
2025-11-09dungeon_generation: added Hallway vs Room tilesalf93101-2/+20
2025-11-09dungeon_generation: added stair generation and fixed room center vs rabdom ↵alf93101-0/+14
point recursion
2025-11-06Light bsp refactoringalf93101-0/+15