| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-11-18 | dungeon: port rands SmallRng to be reproducible | Freya Murphy | 1 | -9/+10 | |
| 2025-11-14 | Remove wildcard exports/imports | Freya Murphy | 1 | -2/+5 | |
| 2025-11-13 | dungeon: have Dungeon store the rng, not the Floor | Freya Murphy | 1 | -14/+14 | |
| 2025-11-12 | dungeon: switch to only using small rng from rand | Freya Murphy | 1 | -9/+16 | |
| 2025-11-11 | dungeon: bsp generate should return a floor to use same single rng | Freya Murphy | 1 | -34/+31 | |
| - `Floor::new` is now `Floor::from_parts` and takes in and rng - updated bps tests to operate on a floor - removed pos < MAP_SIZE checks, since `Pos` gurentees this - bsp::generate now returns a floor | |||||
| 2025-11-10 | Added many auto-gen test cases for maze connectivity | alf9310 | 1 | -24/+108 | |
| 2025-11-09 | dungeon_generation: added Hallway vs Room tiles | alf9310 | 1 | -2/+20 | |
| 2025-11-09 | dungeon_generation: added stair generation and fixed room center vs rabdom ↵ | alf9310 | 1 | -0/+14 | |
| point recursion | |||||
| 2025-11-06 | Light bsp refactoring | alf9310 | 1 | -0/+15 | |