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DungeonCrawl
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A rust Dungeon Crawler!
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2025-11-10
main: Slight merge conflict with Air resolved
alf9310
1
-2
/
+3
2025-11-10
Added many auto-gen test cases for maze connectivity
alf9310
1
-6
/
+12
2025-11-09
oops
Freya Murphy
1
-1
/
+1
2025-11-09
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
3
-67
/
+110
2025-11-09
dungeon: fix astar neighbor generation
Freya Murphy
1
-2
/
+6
2025-11-09
dungeon_generation: added Hallway vs Room tiles
alf9310
2
-44
/
+39
2025-11-09
dungeon_generation: added stair generation and fixed room center vs rabdom po...
alf9310
1
-11
/
+30
2025-11-09
dungeon_generation: variables changed from usize to u16 for pos compatability
alf9310
2
-70
/
+57
2025-11-09
minor changes
Freya Murphy
1
-2
/
+2
2025-11-08
graphics: refactor renderer to hardcode resolution (360p)
Freya Murphy
1
-1
/
+4
2025-11-08
dungeon: fix pos idx overflow
Freya Murphy
1
-3
/
+2
2025-11-08
dungeon: refactor astar to not be generic
Freya Murphy
4
-231
/
+63
2025-11-08
graphics: refactor debug ui
Freya Murphy
1
-1
/
+14
2025-11-07
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
3
-234
/
+186
2025-11-07
dungeon: fix placeholder zombie from spawning in walls
Freya Murphy
2
-6
/
+22
2025-11-07
Basic enemy pathfinding/ai added
Ryan Symons
4
-8
/
+462
2025-11-06
fix clippy and tests (why am i the one doing this)
Freya Murphy
2
-14
/
+26
2025-11-06
Light bsp refactoring
alf9310
3
-10
/
+13
2025-11-05
Moved most of the movement stuff to entity.
Ryan Symons
2
-57
/
+38
2025-11-04
Added enemy code structure and test movement
Ryan Symons
4
-2
/
+129
2025-10-31
graphics: add health/inventory ui rendering
Freya Murphy
1
-2
/
+8
2025-10-30
Wave function collapse
Audrey L Fuller
5
-59
/
+824
2025-10-27
dungeon: add step_by function for Pos, and rename step to step_by for FPos
Freya Murphy
1
-8
/
+36
2025-10-25
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
1
-0
/
+5
2025-10-24
dungeon: fix hash calculation for floor tiles
Freya Murphy
1
-1
/
+1
2025-10-23
dungeon: add x,y getters for Pos and FPos
Freya Murphy
1
-0
/
+60
2025-10-23
dungon: supress wfc clippy warnings (for now)
Freya Murphy
1
-15
/
+17
2025-10-23
dungon: use EnumIter from strum to add values methods to enums
Freya Murphy
2
-7
/
+21
2025-10-23
dungeon: add hash to to check if it has been changed
Freya Murphy
1
-8
/
+47
2025-10-23
dungeon: add FPos for decimial positions
Freya Murphy
3
-4
/
+156
2025-10-23
Started implementing wfc crate into map
alf9310
3
-1
/
+119
2025-10-19
dungeon: refactor constructors
Freya Murphy
1
-11
/
+10
2025-10-18
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
3
-118
/
+124
2025-10-16
dungeon: make const_pos! not require name param
Freya Murphy
2
-7
/
+7
2025-10-16
dungeon: add more getters and lib fns
Freya Murphy
2
-0
/
+46
2025-10-08
further improve const fns for Pos
Freya Murphy
2
-10
/
+20
2025-10-08
add some functionality to Pos
Freya Murphy
2
-5
/
+76
2025-10-08
add more default impls
Freya Murphy
2
-2
/
+8
2025-10-08
impl default to dungeon and its types
Freya Murphy
3
-3
/
+56
2025-10-08
initial baseline
Freya Murphy
3
-0
/
+369