| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | dungeon: port rands SmallRng to be reproducible | Freya Murphy | 2025-11-18 | 1 | -9/+8 |
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| * | dungeon: split rng into game/level to make maps consistant | Freya Murphy | 2025-11-18 | 1 | -9/+12 |
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| * | dungeon: refactor entity movement | Freya Murphy | 2025-11-15 | 1 | -56/+23 |
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| * | graphics: add text message rendering (and sans ig) | Freya Murphy | 2025-11-14 | 1 | -3/+26 |
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| * | Remove wildcard exports/imports | Freya Murphy | 2025-11-14 | 1 | -6/+7 |
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| * | Enable more clippy lints | Freya Murphy | 2025-11-14 | 1 | -3/+3 |
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| * | dungeon: have Dungeon store the rng, not the Floor | Freya Murphy | 2025-11-13 | 1 | -39/+50 |
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| * | dungeon: switch to only using small rng from rand | Freya Murphy | 2025-11-12 | 1 | -19/+24 |
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| * | dungeon: bsp generate should return a floor to use same single rng | Freya Murphy | 2025-11-11 | 1 | -1/+1 |
| | | | | | | | | - `Floor::new` is now `Floor::from_parts` and takes in and rng - updated bps tests to operate on a floor - removed pos < MAP_SIZE checks, since `Pos` gurentees this - bsp::generate now returns a floor | ||||
| * | Added player movement check for walkab;e tiles | Yusuf Elsharawy | 2025-11-10 | 1 | -1/+7 |
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| * | Refactored some code, implemented player movement | Yusuf Elsharawy | 2025-11-10 | 1 | -0/+47 |
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| * | Moved Enemy logic to Entity Struct, fixed enemy drift while moving | Ryan Symons | 2025-11-07 | 1 | -5/+2 |
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| * | dungeon: fix placeholder zombie from spawning in walls | Freya Murphy | 2025-11-07 | 1 | -6/+2 |
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| * | Basic enemy pathfinding/ai added | Ryan Symons | 2025-11-07 | 1 | -2/+2 |
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| * | Light bsp refactoring | alf9310 | 2025-11-06 | 1 | -6/+8 |
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| * | Added enemy code structure and test movement | Ryan Symons | 2025-11-04 | 1 | -1/+15 |
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| * | Wave function collapse | Audrey L Fuller | 2025-10-30 | 1 | -1/+2 |
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| * | dungeon: add FPos for decimial positions | Freya Murphy | 2025-10-23 | 1 | -1/+7 |
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| * | Started implementing wfc crate into map | alf9310 | 2025-10-23 | 1 | -0/+1 |
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| * | dungeon: refactor constructors | Freya Murphy | 2025-10-19 | 1 | -11/+10 |
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| * | dungeon: refactor into entity module, and add struct (better match proposal) | Freya Murphy | 2025-10-18 | 1 | -32/+10 |
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| * | dungeon: add more getters and lib fns | Freya Murphy | 2025-10-16 | 1 | -0/+24 |
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| * | impl default to dungeon and its types | Freya Murphy | 2025-10-08 | 1 | -3/+6 |
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| * | initial baseline | Freya Murphy | 2025-10-08 | 1 | -0/+58 |